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See http://games.kde.org for information about KDE game development. There is also a mailing list for this topic with information available at http://mail.kde.org/mailman/listinfo/kde-games-devel.
The language bindings for KDE are also maturing, so there shouldn't be major obstacles coding a KDE game client in Ruby, Python, Perl or Java.
You will most likely be interested in using Qt classes for OpenGL or sprite animations, so get yourself a copy of the Qt documentation.
The GGZ games KReversi, KDots, KTicTacTux, Krosswater, Muehle, Keepalive, Koenig, Kamikaze, Copenhagen and Fyrdman have been written using KDE/Qt as development framework.