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3.1 Introduction

Game clients in a client/server relation should be regarded as the visualization of the game itself. This is not the traditional view where the game client was the game itself, but in times of connected entertainment not every player can be trusted, so it is a general agreement that the server is the trusted element and the clients are just there to convert the game data to a more human-friendly format. However, this shouldn't stop anybody of developing great game clients. Furthermore, there are some GGZ games which run without a server, or with a minimal server which leaves all checks to the game clients.

From version 0.0.6 on, game clients request a separate communication channel from the main client, which is connected to the game server directly. This leads to a slightly more difficult setup, but allows for higher speed. The next section has been added to document this.



This document was generated by Abel Cheung on December, 2 2004 using texi2html