SDL
3.0
Here is a list of all macros with links to the files they belong to:
- p -
SDL_PATCHLEVEL :
SDL_oldnames.h
SDL_PEN_INPUT_BUTTON_1 :
SDL_pen.h
SDL_PEN_INPUT_BUTTON_2 :
SDL_pen.h
SDL_PEN_INPUT_BUTTON_3 :
SDL_pen.h
SDL_PEN_INPUT_BUTTON_4 :
SDL_pen.h
SDL_PEN_INPUT_BUTTON_5 :
SDL_pen.h
SDL_PEN_INPUT_DOWN :
SDL_pen.h
SDL_PEN_INPUT_ERASER_TIP :
SDL_pen.h
SDL_PEN_MOUSEID :
SDL_pen.h
SDL_PEN_TOUCHID :
SDL_pen.h
SDL_PI_D :
SDL_stdinc.h
SDL_PI_F :
SDL_stdinc.h
SDL_PIXELFLAG :
SDL_pixels.h
SDL_PIXELFORMAT_BGR444 :
SDL_oldnames.h
SDL_PIXELFORMAT_BGR555 :
SDL_oldnames.h
SDL_PIXELFORMAT_BGR888 :
SDL_oldnames.h
SDL_PIXELFORMAT_RGB444 :
SDL_oldnames.h
SDL_PIXELFORMAT_RGB555 :
SDL_oldnames.h
SDL_PIXELFORMAT_RGB888 :
SDL_oldnames.h
SDL_PixelFormatEnumToMasks :
SDL_oldnames.h
SDL_PIXELLAYOUT :
SDL_pixels.h
SDL_PIXELORDER :
SDL_pixels.h
SDL_PIXELTYPE :
SDL_pixels.h
SDL_PLATFORM_WIN32 :
SDL_platform_defines.h
SDL_PLATFORM_WINDOWS :
SDL_platform_defines.h
SDL_PointInFRect :
SDL_oldnames.h
SDL_POLLSENTINEL :
SDL_oldnames.h
SDL_PREALLOC :
SDL_oldnames.h
SDL_PRILL_PREFIX :
SDL_stdinc.h
SDL_PRILLd :
SDL_stdinc.h
SDL_PRILLu :
SDL_stdinc.h
SDL_PRILLx :
SDL_stdinc.h
SDL_PRILLX :
SDL_stdinc.h
SDL_PRINTF_FORMAT_STRING :
SDL_stdinc.h
SDL_PRINTF_VARARG_FUNC :
SDL_stdinc.h
SDL_PRINTF_VARARG_FUNCV :
SDL_stdinc.h
SDL_PRIs32 :
SDL_stdinc.h
SDL_PRIs64 :
SDL_stdinc.h
SDL_PRIu32 :
SDL_stdinc.h
SDL_PRIu64 :
SDL_stdinc.h
SDL_PRIx32 :
SDL_stdinc.h
SDL_PRIX32 :
SDL_stdinc.h
SDL_PRIx64 :
SDL_stdinc.h
SDL_PRIX64 :
SDL_stdinc.h
SDL_PROP_APP_METADATA_COPYRIGHT_STRING :
SDL_init.h
SDL_PROP_APP_METADATA_CREATOR_STRING :
SDL_init.h
SDL_PROP_APP_METADATA_IDENTIFIER_STRING :
SDL_init.h
SDL_PROP_APP_METADATA_NAME_STRING :
SDL_init.h
SDL_PROP_APP_METADATA_TYPE_STRING :
SDL_init.h
SDL_PROP_APP_METADATA_URL_STRING :
SDL_init.h
SDL_PROP_APP_METADATA_VERSION_STRING :
SDL_init.h
SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN :
SDL_video.h
SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER :
SDL_video.h
SDL_PROP_FILE_DIALOG_ACCEPT_STRING :
SDL_dialog.h
SDL_PROP_FILE_DIALOG_CANCEL_STRING :
SDL_dialog.h
SDL_PROP_FILE_DIALOG_FILTERS_POINTER :
SDL_dialog.h
SDL_PROP_FILE_DIALOG_LOCATION_STRING :
SDL_dialog.h
SDL_PROP_FILE_DIALOG_MANY_BOOLEAN :
SDL_dialog.h
SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER :
SDL_dialog.h
SDL_PROP_FILE_DIALOG_TITLE_STRING :
SDL_dialog.h
SDL_PROP_FILE_DIALOG_WINDOW_POINTER :
SDL_dialog.h
SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN :
SDL_gamepad.h
SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN :
SDL_gamepad.h
SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN :
SDL_gamepad.h
SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN :
SDL_gamepad.h
SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN :
SDL_gamepad.h
SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER :
SDL_video.h
SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING :
SDL_gpu.h
SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING :
SDL_gpu.h
SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING :
SDL_gpu.h
SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN :
SDL_gpu.h
SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING :
SDL_gpu.h
SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN :
SDL_gpu.h
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN :
SDL_gpu.h
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN :
SDL_gpu.h
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN :
SDL_gpu.h
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN :
SDL_gpu.h
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN :
SDL_gpu.h
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN :
SDL_gpu.h
SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING :
SDL_gpu.h
SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING :
SDL_gpu.h
SDL_PROP_GPU_SHADER_CREATE_NAME_STRING :
SDL_gpu.h
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT :
SDL_gpu.h
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT :
SDL_gpu.h
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT :
SDL_gpu.h
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT :
SDL_gpu.h
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT :
SDL_gpu.h
SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 :
SDL_gpu.h
SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING :
SDL_gpu.h
SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING :
SDL_gpu.h
SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER :
SDL_iostream.h
SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER :
SDL_iostream.h
SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER :
SDL_iostream.h
SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER :
SDL_iostream.h
SDL_PROP_IOSTREAM_MEMORY_POINTER :
SDL_iostream.h
SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER :
SDL_iostream.h
SDL_PROP_IOSTREAM_STDIO_FILE_POINTER :
SDL_iostream.h
SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER :
SDL_iostream.h
SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN :
SDL_joystick.h
SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN :
SDL_joystick.h
SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN :
SDL_joystick.h
SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN :
SDL_joystick.h
SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN :
SDL_joystick.h
SDL_PROP_PROCESS_BACKGROUND_BOOLEAN :
SDL_process.h
SDL_PROP_PROCESS_CREATE_ARGS_POINTER :
SDL_process.h
SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN :
SDL_process.h
SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER :
SDL_process.h
SDL_PROP_PROCESS_CREATE_STDERR_NUMBER :
SDL_process.h
SDL_PROP_PROCESS_CREATE_STDERR_POINTER :
SDL_process.h
SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN :
SDL_process.h
SDL_PROP_PROCESS_CREATE_STDIN_NUMBER :
SDL_process.h
SDL_PROP_PROCESS_CREATE_STDIN_POINTER :
SDL_process.h
SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER :
SDL_process.h
SDL_PROP_PROCESS_CREATE_STDOUT_POINTER :
SDL_process.h
SDL_PROP_PROCESS_PID_NUMBER :
SDL_process.h
SDL_PROP_PROCESS_STDERR_POINTER :
SDL_process.h
SDL_PROP_PROCESS_STDIN_POINTER :
SDL_process.h
SDL_PROP_PROCESS_STDOUT_POINTER :
SDL_process.h
SDL_PROP_RENDERER_CREATE_NAME_STRING :
SDL_render.h
SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER :
SDL_render.h
SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER :
SDL_render.h
SDL_PROP_RENDERER_CREATE_SURFACE_POINTER :
SDL_render.h
SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER :
SDL_render.h
SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER :
SDL_render.h
SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER :
SDL_render.h
SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER :
SDL_render.h
SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :
SDL_render.h
SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER :
SDL_render.h
SDL_PROP_RENDERER_CREATE_WINDOW_POINTER :
SDL_render.h
SDL_PROP_RENDERER_D3D11_DEVICE_POINTER :
SDL_render.h
SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER :
SDL_render.h
SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER :
SDL_render.h
SDL_PROP_RENDERER_D3D12_DEVICE_POINTER :
SDL_render.h
SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER :
SDL_render.h
SDL_PROP_RENDERER_D3D9_DEVICE_POINTER :
SDL_render.h
SDL_PROP_RENDERER_GPU_DEVICE_POINTER :
SDL_render.h
SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN :
SDL_render.h
SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT :
SDL_render.h
SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER :
SDL_render.h
SDL_PROP_RENDERER_NAME_STRING :
SDL_render.h
SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER :
SDL_render.h
SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT :
SDL_render.h
SDL_PROP_RENDERER_SURFACE_POINTER :
SDL_render.h
SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER :
SDL_render.h
SDL_PROP_RENDERER_VSYNC_NUMBER :
SDL_render.h
SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER :
SDL_render.h
SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER :
SDL_render.h
SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER :
SDL_render.h
SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER :
SDL_render.h
SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :
SDL_render.h
SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER :
SDL_render.h
SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER :
SDL_render.h
SDL_PROP_RENDERER_WINDOW_POINTER :
SDL_render.h
SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT :
SDL_surface.h
SDL_PROP_SURFACE_HOTSPOT_X_NUMBER :
SDL_surface.h
SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER :
SDL_surface.h
SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT :
SDL_surface.h
SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING :
SDL_surface.h
SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER :
SDL_keyboard.h
SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN :
SDL_keyboard.h
SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER :
SDL_keyboard.h
SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN :
SDL_keyboard.h
SDL_PROP_TEXTINPUT_TYPE_NUMBER :
SDL_keyboard.h
SDL_PROP_TEXTURE_ACCESS_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_COLORSPACE_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER :
SDL_render.h
SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER :
SDL_render.h
SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER :
SDL_render.h
SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER :
SDL_render.h
SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER :
SDL_render.h
SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER :
SDL_render.h
SDL_PROP_TEXTURE_FORMAT_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT :
SDL_render.h
SDL_PROP_TEXTURE_HEIGHT_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT :
SDL_render.h
SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT :
SDL_render.h
SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT :
SDL_render.h
SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER :
SDL_render.h
SDL_PROP_TEXTURE_WIDTH_NUMBER :
SDL_render.h
SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER :
SDL_thread.h
SDL_PROP_THREAD_CREATE_NAME_STRING :
SDL_thread.h
SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER :
SDL_thread.h
SDL_PROP_THREAD_CREATE_USERDATA_POINTER :
SDL_thread.h
SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER :
SDL_video.h
SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER :
SDL_video.h
SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_COCOA_WINDOW_POINTER :
SDL_video.h
SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER :
SDL_video.h
SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER :
SDL_video.h
SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_PARENT_POINTER :
SDL_video.h
SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_TITLE_STRING :
SDL_video.h
SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER :
SDL_video.h
SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER :
SDL_video.h
SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER :
SDL_video.h
SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_CREATE_X_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_CREATE_Y_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN :
SDL_video.h
SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT :
SDL_video.h
SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER :
SDL_video.h
SDL_PROP_WINDOW_OPENVR_OVERLAY_ID :
SDL_video.h
SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT :
SDL_video.h
SDL_PROP_WINDOW_SHAPE_POINTER :
SDL_video.h
SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER :
SDL_video.h
SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER :
SDL_video.h
SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER :
SDL_video.h
SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER :
SDL_video.h
SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER :
SDL_video.h
SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER :
SDL_video.h
SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER :
SDL_video.h
SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER :
SDL_video.h
SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER :
SDL_video.h
SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER :
SDL_video.h
SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER :
SDL_video.h
SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING :
SDL_video.h
SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER :
SDL_video.h
SDL_PROP_WINDOW_WIN32_HDC_POINTER :
SDL_video.h
SDL_PROP_WINDOW_WIN32_HWND_POINTER :
SDL_video.h
SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER :
SDL_video.h
SDL_PROP_WINDOW_X11_DISPLAY_POINTER :
SDL_video.h
SDL_PROP_WINDOW_X11_SCREEN_NUMBER :
SDL_video.h
SDL_PROP_WINDOW_X11_WINDOW_NUMBER :
SDL_video.h
SDL_PT_GUARDED_BY :
SDL_mutex.h
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