A structure specifying the parameters of the graphics pipeline rasterizer state.
Note that SDL_GPU_FILLMODE_LINE is not supported on many Android devices. For those devices, the fill mode will automatically fall back to FILL.
Also note that the D3D12 driver will enable depth clamping even if enable_depth_clip is true. If you need this clamp+clip behavior, consider enabling depth clip and then manually clamping depth in your fragment shaders on Metal and Vulkan.
- Since
- This struct is available since SDL 3.2.0.
- See also
- SDL_GPUGraphicsPipelineCreateInfo
Definition at line 1735 of file SDL_gpu.h.