#include <SDL_gpu.h>
A structure specifying the parameters of a graphics pipeline vertex input state.
- Since
- This struct is available since SDL 3.2.0.
- See also
- SDL_GPUGraphicsPipelineCreateInfo
-
SDL_GPUVertexBufferDescription
-
SDL_GPUVertexAttribute
Definition at line 1586 of file SDL_gpu.h.
◆ num_vertex_attributes
Uint32 SDL_GPUVertexInputState::num_vertex_attributes |
The number of vertex attribute descriptions in the above array.
Definition at line 1591 of file SDL_gpu.h.
◆ num_vertex_buffers
Uint32 SDL_GPUVertexInputState::num_vertex_buffers |
The number of vertex buffer descriptions in the above array.
Definition at line 1589 of file SDL_gpu.h.
◆ vertex_attributes
A pointer to an array of vertex attribute descriptions.
Definition at line 1590 of file SDL_gpu.h.
◆ vertex_buffer_descriptions
A pointer to an array of vertex buffer descriptions.
Definition at line 1588 of file SDL_gpu.h.
The documentation for this struct was generated from the following file: