#include <OgreMeshSerializer.h>
Public Member Functions | |
virtual void | processMaterialName (Mesh *mesh, String *name)=0 |
Called to override the loading of the given named material. | |
virtual void | processSkeletonName (Mesh *mesh, String *name)=0 |
Called to override the reference to a skeleton. |
Material and skeletal references can be processed using this interface which allows finer control over resources.
Definition at line 112 of file OgreMeshSerializer.h.
virtual void Ogre::MeshSerializerListener::processMaterialName | ( | Mesh * | mesh, | |
String * | name | |||
) | [pure virtual] |
Called to override the loading of the given named material.
virtual void Ogre::MeshSerializerListener::processSkeletonName | ( | Mesh * | mesh, | |
String * | name | |||
) | [pure virtual] |
Called to override the reference to a skeleton.
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Thu Aug 28 20:57:07 2008