45 #ifndef COMMONCPP_OBJECT_H_ 46 #define COMMONCPP_OBJECT_H_ 48 #ifndef COMMONCPP_CONFIG_H_ 49 #include <commoncpp/config.h> 96 virtual void *getObject(
void) = 0;
121 virtual void enterLock(
void);
127 virtual void leaveLock(
void);
155 inline void *operator*()
const {
159 void *getObject(
void)
const;
161 operator bool()
const;
163 bool operator!()
const;
246 nextObject = prevObject = NULL;
251 virtual void enterLock(
void);
253 virtual void leaveLock(
void);
327 virtual void insert(
LinkedDouble& obj, InsertMode position = modeAtLast);
332 virtual void detach(
void);
384 virtual unsigned getIndex(
const char *
id);
411 void *getObject(
const char *
id);
523 void* operator*()
const {
524 return (
void*)thisObject;
547 return this->operator++();
556 return thisObject == theIndex.thisObject;
559 bool operator!=(
const MapIndex& theIndex)
const {
560 return !(*
this == theIndex);
570 return thisObject == theObject;
573 bool operator!=(
const MapObject* theObject)
const {
574 return !(*
this == theObject);
595 const char *idObject;
A map table allows for entities to be mapped (hash index) onto it.
MapIndex(MapObject *theObject)
Creates a map index pointing to a specific map object.
Pointer to reference counted objects.
unsigned getSize(void)
Return the number of object stored in this table.
bool operator==(const MapIndex &theIndex) const
Comparison operator, between two MapIndex's.
MapIndex()
Creates an empty map index (pointing to nothing).
The MapObject is a base class which can be used to make a derived class operate on a MapTable.
Self managed double linked list object chain.
insert at last position in list pointed by current object
LinkedDouble * getPrev(void)
Get prev object in the list.
void * getEnd()
Get table's end, useful for cycle control; it is returned as void * for easy re-cast.
insert in list before current object
bool operator==(const MapObject *theObject) const
Comparison operator, between the MapIndex and a MapObject, useful to avoid casts for sake of clearnes...
MapIndex operator++(int)
Postfix increment operator, to be used in loops and such.
A reference countable object.
RefPointer()
Create an unattached pointer.
MapIndex(const MapIndex &theIndex)
Creates a copy of a given map index.
The MapIndex allows linear access into a MapTable, that otherwise could have its elements being retri...
LinkedSingle * getNext(void)
Get next object, for convenience.
Self managed single linked list object chain.
unsigned getRange(void)
Return range of this table.
RefObject()
The constructor simply initializes the count.
InsertMode
Requested in overloaded insert() method to indicate how to insert data into list.
insert at first position in list pointed by current object
LinkedDouble * getNext(void)
Get next object, for convenience.