27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFBool.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/fields/SoSFColor.h>
35 SO_NODE_ABSTRACT_HEADER(
SoLight);
38 static void initClass(
void);
51 #endif // !COIN_SOLIGHT_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
SoSFColor color
Definition: SoLight.h:42
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:31
virtual ~SoLight()
Definition: SoLight.cpp:109
SoSFFloat intensity
Definition: SoLight.h:41
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:129
SoLight(void)
Definition: SoLight.cpp:97
The SbColor class contains the red, green and blue components which make up a color value.
Definition: SbColor.h:30
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoLight class is the base class for light emitting nodes.
Definition: SoLight.h:32
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoSFBool on
Definition: SoLight.h:40
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