27 #include <Inventor/nodes/SoSubNode.h>
37 static void initClass(
void);
42 virtual void addChild(
SoNode * node);
43 virtual void insertChild(
SoNode * child,
int newchildindex);
44 virtual SoNode * getChild(
int index)
const;
45 virtual int findChild(
const SoNode * node)
const;
46 virtual int getNumChildren(
void)
const;
47 virtual void removeChild(
int childindex);
48 virtual void removeChild(
SoNode * child);
49 virtual void removeAllChildren(
void);
50 virtual void replaceChild(
int index,
SoNode * newchild);
51 virtual void replaceChild(
SoNode * oldchild,
SoNode * newchild);
70 virtual SbBool readChildren(
SoInput * in);
73 SbBool copyconnections);
78 friend class SoUnknownNode;
82 #endif // !COIN_SOGROUP_H
int getLength(void) const
Definition: SbPList.h:94
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1120
static void post(const SoInput *const in, const char *const format,...)
Definition: SoReadError.cpp:110
SbBool hasTerminated(void) const
Definition: SoAction.cpp:1018
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:30
void set(const int index, SoNode *const node)
Definition: SoChildList.cpp:220
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:584
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoGroup.cpp:369
The SoChildList class is a container for node children.
Definition: SoChildList.h:33
static void post(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:314
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:31
void setCenter(const SbVec3f ¢er, const SbBool transformcenter)
Definition: SoGetBoundingBoxAction.cpp:529
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:513
virtual void write(const char c)
Definition: SoOutput.cpp:757
void resetCenter(void)
Definition: SoGetBoundingBoxAction.cpp:571
The SoOutput class is an abstraction of an output stream.
Definition: SoOutput.h:42
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1255
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual SbName getName(void) const
Definition: SoBase.cpp:730
SoChildList * children
Definition: SoGroup.h:75
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:476
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:771
void remove(const int index)
Definition: SoChildList.cpp:141
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:32
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
const SbVec3f & getCenter(void) const
Definition: SoGetBoundingBoxAction.cpp:332
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
virtual void addChild(SoNode *node)
Definition: SoGroup.cpp:393
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
void popPushCurPath(const int childindex, SoNode *node=NULL)
Definition: SoAction.cpp:1132
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:613
SbBool writeHeader(SoOutput *out, SbBool isgroup, SbBool isengine) const
Definition: SoBase.cpp:1315
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SbBool abortNow(void)
Definition: SoGLRenderAction.cpp:1112
virtual SbBool readChildren(SoInput *in)
Definition: SoGroup.cpp:317
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
virtual SbBool isBinary(void) const
Definition: SoOutput.cpp:650
SoGroup(void)
Definition: SoGroup.cpp:219
const char * getString(void) const
Definition: SbName.cpp:278
static void postInfo(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:334
virtual ~SoGroup()
Definition: SoGroup.cpp:245
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
static SbBool read(SoInput *in, SoBase *&base, SoType expectedtype)
Definition: SoBase.cpp:1146
virtual int findChild(const SoNode *node) const
Definition: SoGroup.cpp:447
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoGroup.cpp:278
virtual const SoFieldData * getFieldData(void) const
Definition: SoGroup.cpp:214
static SoFieldContainer * findCopy(const SoFieldContainer *orig, const SbBool copyconnections)
Definition: SoFieldContainer.cpp:831
void popCurPath(const PathCode prevpathcode)
Definition: SoAction.h:165
PathCode getPathCode(int &numindices, const int *&indices)
Definition: SoAction.cpp:890
SoOutput * getOutput(void) const
Definition: SoWriteAction.cpp:160
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
void insert(SoNode *const ptr, const int addbefore)
Definition: SoChildList.cpp:116
SoState * getState(void) const
Definition: SoAction.cpp:1028
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:35
void append(SoNode *const node)
Definition: SoChildList.cpp:94
void ref(void) const
Definition: SoBase.cpp:574
virtual void insertChild(SoNode *child, int newchildindex)
Definition: SoGroup.cpp:406
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
virtual void replaceChild(int index, SoNode *newchild)
Definition: SoGroup.cpp:719
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1265
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:627
SbBool isCenterSet(void) const
Definition: SoGetBoundingBoxAction.cpp:561
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
PathCode getCurPathCode(void) const
Definition: SoAction.h:159
virtual SoChildList * getChildren(void) const
Definition: SoGroup.cpp:662
virtual SoType getTypeId(void) const =0
Stage getStage(void) const
Definition: SoOutput.cpp:744
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:783
void pushCurPath(const int childindex, SoNode *node=NULL)
Definition: SoAction.cpp:919
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1189
void writeFooter(SoOutput *out) const
Definition: SoBase.cpp:1428
virtual void removeAllChildren(void)
Definition: SoGroup.cpp:704
int find(void *item) const
Definition: SbPList.cpp:212
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:620
virtual SoNode * getChild(int index) const
Definition: SoGroup.cpp:257
virtual void removeChild(int childindex)
Definition: SoGroup.cpp:426
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
PathCode
Definition: SoAction.h:70
virtual int getNumChildren(void) const
Definition: SoGroup.cpp:271
SbName getName(void) const
Definition: SoType.cpp:628
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:36
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:31
void traverse(SoAction *const action)
Definition: SoChildList.cpp:404
virtual void addWriteReference(SoOutput *out, SbBool isfromfield=0)
Definition: SoFieldContainer.cpp:605
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:462
virtual SoType getTypeId(void) const
Definition: SoGroup.cpp:214
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:648
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
void ** getArrayPtr(const int start=0) const
Definition: SbPList.h:110
void traverseInPath(SoAction *const action, const int numindices, const int *indices)
Definition: SoChildList.cpp:253
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:606
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:591
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1382
void write(SoOutput *out, const SoFieldContainer *object) const
Definition: SoFieldData.cpp:634
SbBool isFound(void) const
Definition: SoSearchAction.cpp:376
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