1 #ifndef COIN_SOANTISQUISH_H
2 #define COIN_SOANTISQUISH_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTransformation.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFBool.h>
31 #include <Inventor/SbMatrix.h>
39 static void initClass(
void);
43 X, Y, Z, AVERAGE_DIMENSION, BIGGEST_DIMENSION, SMALLEST_DIMENSION,
63 const SbBool calcinverse,
66 SbMatrix unsquishedmatrix, inversematrix;
67 SbBool matrixvalid, inversevalid;
70 #endif // !COIN_SOANTISQUISH_H
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoAntiSquish.cpp:190
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual void callback(SoCallbackAction *action)
Definition: SoAntiSquish.cpp:176
virtual void doAction(SoAction *action)
Definition: SoAntiSquish.cpp:161
SbMatrix getUnsquishingMatrix(const SbMatrix &squishedmatrix, const SbBool calcinverse, SbMatrix &getinverse)
Definition: SoAntiSquish.cpp:222
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
virtual void GLRender(SoGLRenderAction *action)
Definition: SoAntiSquish.cpp:183
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
void setTransform(const SbVec3f &t, const SbRotation &r, const SbVec3f &s)
Definition: SbMatrix.cpp:812
void multVecMatrix(const SbVec3f &src, SbVec3f &dst) const
Definition: SbMatrix.cpp:1357
SbMatrix & getInverse(void)
Definition: SoGetMatrixAction.cpp:160
SbMatrix inverse(void) const
Definition: SbMatrix.cpp:418
SbMatrix & multLeft(const SbMatrix &m)
Definition: SbMatrix.cpp:1280
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual ~SoAntiSquish()
Definition: SoAntiSquish.cpp:111
SoSFBool recalcAlways
Definition: SoAntiSquish.h:48
SbMatrix & multRight(const SbMatrix &m)
Definition: SbMatrix.cpp:1240
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
void recalc(void)
Definition: SoAntiSquish.cpp:151
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
SbMatrix & getMatrix(void)
Definition: SoGetMatrixAction.cpp:151
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
SoSFEnum sizing
Definition: SoAntiSquish.h:47
SoAntiSquish(void)
Definition: SoAntiSquish.cpp:88
void getTransform(SbVec3f &t, SbRotation &r, SbVec3f &s, SbRotation &so) const
Definition: SbMatrix.cpp:997
Sizing
Definition: SoAntiSquish.h:42
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoAntiSquish class is used to reset to uniform scaling.
Definition: SoAntiSquish.h:33
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
virtual void pick(SoPickAction *action)
Definition: SoAntiSquish.cpp:209
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoAntiSquish.cpp:124
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
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