1 #ifndef COIN_SOFRAGMENTSHADER_H
2 #define COIN_SOFRAGMENTSHADER_H
27 #include <Inventor/nodes/SoShaderObject.h>
36 static void initClass(
void);
40 static SbBool isSupported(
SourceType sourceType);
virtual ~SoFragmentShader()
Definition: SoFragmentShader.cpp:77
@ GLSL_PROGRAM
Definition: SoShaderObject.h:49
SoSFEnum sourceType
Definition: SoShaderObject.h:54
@ CG_PROGRAM
Definition: SoShaderObject.h:48
static SbBool isSupported(SourceType sourceType)
Definition: SoFragmentShader.cpp:91
SoFragmentShader(void)
Definition: SoFragmentShader.cpp:69
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
@ ARB_PROGRAM
Definition: SoShaderObject.h:47
The SoFragmentShader class is used for setting up fragment shader programs.
Definition: SoFragmentShader.h:31
Definition: SoShaderObject.h:41
SourceType
Definition: SoShaderObject.h:46
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