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SoCube.h
1 #ifndef COIN_SOCUBE_H
2 #define COIN_SOCUBE_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFFloat.h>
29 #include <Inventor/nodes/SoShape.h>
30 
31 class SoIndexedFaceSet;
32 
33 class COIN_DLL_API SoCube : public SoShape {
34  typedef SoShape inherited;
35 
36  SO_NODE_HEADER(SoCube);
37 
38 public:
39  static void initClass(void);
40  SoCube(void);
41 
45 
46  virtual void GLRender(SoGLRenderAction * action);
47  virtual void rayPick(SoRayPickAction * action);
48  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
49 
50 protected:
51  virtual ~SoCube();
52 
53  virtual void generatePrimitives(SoAction * action);
54  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
55 
56 private:
57  void getHalfSize(float & w, float & h, float & d);
58 };
59 
60 #endif // !COIN_SOCUBE_H
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoCube
The SoCube class is for rendering cubes.
Definition: SoCube.h:33
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoCube::~SoCube
virtual ~SoCube()
Definition: SoCube.cpp:112
SoCube::generatePrimitives
virtual void generatePrimitives(SoAction *action)
Definition: SoCube.cpp:165
SoShape
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
SoIndexedFaceSet
The SoIndexedFaceSet class is used to handle generic indexed facesets.
Definition: SoIndexedFaceSet.h:36
SoNode::VRML1
@ VRML1
Definition: SoNode.h:61
SoField::isIgnored
SbBool isIgnored(void) const
Definition: SoField.cpp:638
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
SoCube::depth
SoSFFloat depth
Definition: SoCube.h:44
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoCube::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoCube.cpp:204
SoShape::shouldGLRender
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:532
SoCube::width
SoSFFloat width
Definition: SoCube.h:42
SoCube::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoCube.cpp:125
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
SoShape::shouldPrimitiveCount
SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1485
SbVec3f::setValue
SbVec3f & setValue(const float v[3])
Definition: SbVec3f.cpp:461
SoCube::SoCube
SoCube(void)
Definition: SoCube.cpp:100
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
SbBox3f::setBounds
void setBounds(const float minx, const float miny, const float minz, const float maxx, const float maxy, const float maxz)
Definition: SbBox3f.cpp:260
SoCube::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoCube.cpp:236
SoShape::shouldRayPick
SbBool shouldRayPick(SoRayPickAction *const action)
Definition: SoShape.cpp:923
SoShape::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
SoCube::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Definition: SoCube.cpp:188
SoGetPrimitiveCountAction::addNumTriangles
void addNumTriangles(const int num)
Definition: SoGetPrimitiveCountAction.cpp:247
SoSFFloat
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
SoCube::height
SoSFFloat height
Definition: SoCube.h:43

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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