1 #ifndef COIN_SOCALLBACK_H
2 #define COIN_SOCALLBACK_H
27 #include <Inventor/nodes/SoSubNode.h>
29 typedef void SoCallbackCB(
void * userdata,
SoAction * action);
37 static void initClass(
void);
40 void setCallback(SoCallbackCB *
function,
void * userdata = NULL);
57 SbBool copyconnections);
60 SoCallbackCB * cbfunc;
64 #endif // !COIN_SOCALLBACK_H
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:33
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:35
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
The SoCallback class is a node type which provides a means of setting callback hooks in the scene gra...
Definition: SoCallback.h:31
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:37
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:34
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:36
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:37
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:34
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:34
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
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