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23 #ifndef vtkOpenGLUniforms_h
24 #define vtkOpenGLUniforms_h
27 #include "vtkRenderingVolumeOpenGL2Module.h"
31 class vtkUniformInternals;
107 vtkUniformInternals * Internals;
abstract base class for most VTK objects
represent and manipulate 3x3 transformation matrices
The ShaderProgram uses one or more Shader objects.
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
vtkTypeUInt32 vtkMTimeType