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41 #include "vtkRenderingCoreModule.h"
a subclass of actor that always faces the camera
virtual void Render(vtkRenderer *ren)
void ShallowCopy(vtkProp *prop) override
Shallow copy of a follower.
int RenderOpaqueGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
virtual void SetCamera(vtkCamera *)
Set/Get the camera to follow.
window superclass for vtkRenderWindow
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkMatrix4x4 * InternalMatrix
abstract class specifies interface to map data to graphics primitives
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
a virtual camera for 3D rendering
void ComputeMatrix() override
Generate the matrix based on ivars.
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
abstract specification for Viewports
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
abstract superclass for all actors, volumes and annotations
static vtkFollower * New()
Creates a follower with no camera set.
abstract specification for renderers
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources associated with this vtkProp3DFollower.
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.