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SoGeoLocation.h
1 #ifndef COIN_SOGEOLOCATION_H
2 #define COIN_SOGEOLOCATION_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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16  * GPL, and for taking advantage of the additional benefits of our
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTransformation.h>
29 #include <Inventor/SbMatrix.h>
30 #include <Inventor/fields/SoSFVec3d.h>
31 #include <Inventor/fields/SoMFString.h>
32 
33 class SoGeoLocationP;
34 class SoState;
35 
36 class COIN_DLL_API SoGeoLocation : public SoTransformation {
38 
39  SO_NODE_HEADER(SoGeoLocation);
40 
41 public:
42  static void initClass(void);
43  SoGeoLocation(void);
44 
47 
48  virtual void doAction(SoAction * action);
49  virtual void callback(SoCallbackAction * action);
50  virtual void GLRender(SoGLRenderAction * action);
51  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
52  virtual void getMatrix(SoGetMatrixAction * action);
53  virtual void pick(SoPickAction * action);
54  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
55 
56 protected:
57  virtual ~SoGeoLocation();
58 
59 private:
60 
61  SbMatrix getTransform(SoState * state) const;
62 
63  SoGeoLocationP * pimpl;
64 };
65 
66 
67 #endif // COIN_SOGEOLOCATION_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGeoLocation class is used to georeference the following nodes.
Definition: SoGeoLocation.h:36
SoMFString geoSystem
Definition: SoGeoLocation.h:46
SoSFVec3d geoCoords
Definition: SoGeoLocation.h:45
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:31
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
The SoSFVec3d class is a container for an SbVec3d vector.
Definition: SoSFVec3d.h:31
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
The SoTransformation class is the abstract base class for transformation nodes.
Definition: SoTransformation.h:29

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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