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SoTexture3Transform.h
1 #ifndef COIN_SOTEXTURE3TRANSFORM_H
2 #define COIN_SOTEXTURE3TRANSFORM_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
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20  * See http://www.coin3d.org/ for more information.
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFVec3f.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/fields/SoSFRotation.h>
31 
32 class SbMatrix;
33 
34 
35 class COIN_DLL_API SoTexture3Transform : public SoNode {
36  typedef SoNode inherited;
37 
39 
40 public:
41  static void initClass(void);
42  SoTexture3Transform(void);
43 
49 
50  virtual void doAction(SoAction * action);
51  virtual void callback(SoCallbackAction * action);
52  virtual void GLRender(SoGLRenderAction * action);
53  virtual void getMatrix(SoGetMatrixAction * action);
54  virtual void pick(SoPickAction * action);
55 
56 protected:
57  virtual ~SoTexture3Transform();
58 };
59 
60 #endif // !COIN_SOTEXTURE3TRANSFORM_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:37
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:34
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:31
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:31
The SoTexture3Transform class is used to define 3D texture transformations.
Definition: SoTexture3Transform.h:35
SoSFVec3f translation
Definition: SoTexture3Transform.h:44
SoSFRotation scaleOrientation
Definition: SoTexture3Transform.h:47
SoSFVec3f scaleFactor
Definition: SoTexture3Transform.h:46
SoSFVec3f center
Definition: SoTexture3Transform.h:48
SoSFRotation rotation
Definition: SoTexture3Transform.h:45
#define SO_NODE_HEADER(classname)

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