1 #ifndef COIN_SOTEXTURE3_H
2 #define COIN_SOTEXTURE3_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTexture.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFImage3.h>
31 #include <Inventor/fields/SoMFString.h>
32 #include <Inventor/fields/SoSFColor.h>
33 #include <Inventor/fields/SoSFBool.h>
34 #include <Inventor/elements/SoTextureImageElement.h>
45 static void initClass(
void);
49 MODULATE = SoTextureImageElement::MODULATE,
50 DECAL = SoTextureImageElement::DECAL,
51 BLEND = SoTextureImageElement::BLEND
55 REPEAT = SoTextureImageElement::REPEAT,
56 CLAMP = SoTextureImageElement::CLAMP
68 virtual void doAction(
SoAction *action);
75 virtual SbBool readInstance(
SoInput *in,
unsigned short flags);
77 int getReadStatus(
void);
78 void setReadStatus(
int s);
81 SbBool loadFilenames(
SoInput * in = NULL);
87 static void filenameSensorCB(
void *,
SoSensor *);
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:29
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:44
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:31
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:31
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoSFImage3 class is used to store 3D (volume) images.
Definition: SoSFImage3.h:31
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
The SoTexture3 class is used to map a 3D texture onto geometry.
Definition: SoTexture3.h:39
SoSFEnum model
Definition: SoTexture3.h:64
SoSFImage3 images
Definition: SoTexture3.h:60
SoSFEnum wrapT
Definition: SoTexture3.h:63
SoSFColor blendColor
Definition: SoTexture3.h:65
Wrap
Definition: SoTexture3.h:54
SoSFEnum wrapS
Definition: SoTexture3.h:62
Model
Definition: SoTexture3.h:48
SoMFString filenames
Definition: SoTexture3.h:59
SoSFBool enableCompressedTexture
Definition: SoTexture3.h:66
SoSFEnum wrapR
Definition: SoTexture3.h:61
#define SO_NODE_HEADER(classname)