27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFBitMask.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/nodes/SoShape.h>
38 static void initClass(
void);
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoCone class is for rendering cone shapes.
Definition: SoCone.h:32
Part
Definition: SoCone.h:41
SoSFFloat height
Definition: SoCone.h:49
SoSFFloat bottomRadius
Definition: SoCone.h:48
SoSFBitMask parts
Definition: SoCone.h:47
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
The SoSFBitMask class is a container for a set of bit flags.
Definition: SoSFBitMask.h:29
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
virtual void generatePrimitives(SoAction *action)=0
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430