1 #ifndef COIN_SBSPHERESECTIONPROJECTOR_H
2 #define COIN_SBSPHERESECTIONPROJECTOR_H
27 #include <Inventor/projectors/SbSphereProjector.h>
28 #include <Inventor/SbPlane.h>
35 const SbBool orienttoeye = TRUE);
37 const float edgetol = 0.9f,
38 const SbBool orienttoeye = TRUE);
44 void setTolerance(
const float edgetol);
45 float getTolerance(
void)
const;
46 void setRadialFactor(
const float rad = 0.0f);
47 float getRadialFactor(
void)
const;
48 SbBool isWithinTolerance(
const SbVec3f & point);
51 virtual void setupTolerance(
void);
The SbPlane class represents a plane in 3D space.
Definition: SbPlane.h:34
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:34
virtual SbVec3f project(const SbVec2f &point)=0
virtual SbProjector * copy(void) const =0
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
The SbSphereProjector class is the abstract base class for mapping to spherical surfaces.
Definition: SbSphereProjector.h:31
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
The SbSphereSectionProjector projects 2D points to a sliced sphere.
Definition: SbSphereSectionProjector.h:30
SbPlane tolPlane
Definition: SbSphereSectionProjector.h:59
float tolerance
Definition: SbSphereSectionProjector.h:53
float tolDist
Definition: SbSphereSectionProjector.h:54
SbVec3f planePoint
Definition: SbSphereSectionProjector.h:56
float radialFactor
Definition: SbSphereSectionProjector.h:55
float planeDist
Definition: SbSphereSectionProjector.h:58
SbVec3f planeDir
Definition: SbSphereSectionProjector.h:57
The SbSphere class is a representation of a sphere.
Definition: SbSphere.h:33
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:36
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37