1 #ifndef COIN_SOFACESET_H
2 #define COIN_SOFACESET_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNonIndexedShape.h>
29 #include <Inventor/fields/SoMFInt32.h>
39 static void initClass(
void);
62 Binding findMaterialBinding(
SoState *
const state)
const;
63 Binding findNormalBinding(
SoState *
const state)
const;
64 SbBool useConvexCache(
SoAction * action);
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoFaceSet class is used to render and organize non-indexed polygonal face data.
Definition: SoFaceSet.h:33
SoMFInt32 numVertices
Definition: SoFaceSet.h:42
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoMFInt32 class is a container for 32-bit integer values.
Definition: SoMFInt32.h:30
The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.
Definition: SoNonIndexedShape.h:32
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
virtual void generatePrimitives(SoAction *action)=0
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:149
virtual void notify(SoNotList *nl)
Definition: SoVertexShape.cpp:128