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SoProfilerStats.h
1 #ifndef COIN_SOPROFILERSTATS_H
2 #define COIN_SOPROFILERSTATS_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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13  * distribution for additional information about the GNU GPL.
14  *
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18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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25 \**************************************************************************/
26 
27 #include <Inventor/fields/SoMFName.h>
28 #include <Inventor/fields/SoMFNode.h>
29 #include <Inventor/fields/SoMFTime.h>
30 #include <Inventor/fields/SoMFUInt32.h>
31 #include <Inventor/fields/SoSFTrigger.h>
32 #include <Inventor/nodes/SoSubNode.h>
33 #include <Inventor/tools/SbPimplPtr.h>
34 
35 class SbProfilingData;
36 class SoSeparator;
37 
38 class COIN_DLL_API SoProfilerStats : public SoNode {
39  typedef SoNode inherited;
40 
42 
43 public:
44  static void initClass(void);
45  SoProfilerStats(void);
46 
47  //fields for storing information on rendering time spent per node type
48  SoMFName renderedNodeType;
49  SoMFTime renderingTimePerNodeType;
50  SoMFTime renderingTimeMaxPerNodeType;
51  SoMFUInt32 renderedNodeTypeCount;
52 
53  SoMFName profiledAction;
54  SoMFTime profiledActionTime;
55  SoMFNode separatorsCullRoots;
56 
57  SoSFTrigger profilingUpdate;
58 
59  // FIXME: below are suggestions for fields exposing future profiling
60  // functionality. -mortene.
61 
62  //fields for storing time spent rendering in each node in the scene graph
63  // SoMFNode renderedNode;
64  // SoMFTime renderingTimePerNode;
65 
66  //fields for storing time spent handling events in each node in the scene
67  //graph
68  // SoMFNode handlingNode;
69  // SoMFTime handlingTimePerNode;
70 
71  virtual void GLRender(SoGLRenderAction * action);
72  virtual void handleEvent(SoHandleEventAction * action);
73  virtual void rayPick(SoRayPickAction * action);
74  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
75  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
76  virtual void audioRender(SoAudioRenderAction * action);
77 
78  virtual void callback(SoCallbackAction * action);
79  virtual void getMatrix(SoGetMatrixAction * action);
80  virtual void pick(SoPickAction * action);
81  virtual void search(SoSearchAction * action);
82  virtual void write(SoWriteAction * action);
83 
84  const SbProfilingData & getProfilingData(SoType actiontype) const;
85 
86 protected:
87  virtual ~SoProfilerStats();
88 
89  virtual void notify (SoNotList *l);
90 
91 private:
92  SbPimplPtr<class SoProfilerStatsP> pimpl;
93 
94  SoProfilerStats(const SoProfilerStats & rhs);
95  SoProfilerStats & operator=(const SoProfilerStats & rhs);
96 
97 }; // SoProfilerStats
98 
99 #endif // !COIN_SOPROFILERSTATS_H
Data structure for gathering scene graph traversal profiling information.
Definition: SbProfilingData.h:43
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:33
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:36
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:34
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:37
The SoMFName class is a container for SbName values.
Definition: SoMFName.h:31
The SoMFNode class is a container for nodes.
Definition: SoMFNode.h:32
The SoMFTime class is a container for SbTime values.
Definition: SoMFTime.h:31
The SoMFUInt32 class is a container for 32-bit unsigned integer values.
Definition: SoMFUInt32.h:30
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1283
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:34
The SoProfilerStats class is a node for exposing profiling results gathered by SoProfilerElement.
Definition: SoProfilerStats.h:38
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:41
The SoSFTrigger class is the "void" class used for detecting field changes.
Definition: SoSFTrigger.h:32
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:35
The SoSeparator class is a state-preserving group node.
Definition: SoSeparator.h:35
The SoType class is the basis for the run-time type system in Coin.
Definition: SoType.h:50
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:33
#define SO_NODE_HEADER(classname)

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