1 #ifndef COIN_SOGLTEXTUREMATRIXELEMENT_H
2 #define COIN_SOGLTEXTUREMATRIXELEMENT_H
27 #include <Inventor/elements/SoTextureMatrixElement.h>
34 static void initClass(
void);
43 static void setEltIdentity(
void);
54 void updategl(
void)
const;
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:40
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585
The SoGLTextureMatrixElement class is used to update the OpenGL texture matrix.
Definition: SoGLTextureMatrixElement.h:29
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
The SoTextureMatrixElement class is used to manage the texture matrix stack.
Definition: SoTextureMatrixElement.h:30
virtual void scaleEltBy(const SbVec3f &scaleFactor)
Definition: SoTextureMatrixElement.cpp:246
virtual void multElt(const SbMatrix &matrix)
Definition: SoTextureMatrixElement.cpp:212
virtual void init(SoState *state)
Definition: SoTextureMatrixElement.cpp:264
virtual void translateEltBy(const SbVec3f &translation)
Definition: SoTextureMatrixElement.cpp:222
virtual void makeEltIdentity(void)
Definition: SoTextureMatrixElement.cpp:190
virtual void rotateEltBy(const SbRotation &rotation)
Definition: SoTextureMatrixElement.cpp:234
virtual void setElt(const SbMatrix &matrix)
Definition: SoTextureMatrixElement.cpp:202