Inheritance:
Public Fields
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GLuint _id
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GLenum _target
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GLint _numMipmapLevels
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GLenum _internalFormat
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GLsizei _width
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GLsizei _height
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GLsizei _depth
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GLint _border
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bool _allocated
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double _timeStamp
Public Methods
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inline TextureObject(GLuint id, GLenum target)
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inline TextureObject(GLuint id, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
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inline bool match(GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
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inline void bind()
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inline void setAllocated(bool allocated=true)
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inline void setAllocated(GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
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inline bool isAllocated() const
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inline bool isReusable() const
Public Methods
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inline Referenced& operator = (Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable int _refCount
Documentation
inline TextureObject(GLuint id, GLenum target)
inline TextureObject(GLuint id, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
inline bool match(GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
inline void bind()
inline void setAllocated(bool allocated=true)
inline void setAllocated(GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
inline bool isAllocated() const
inline bool isReusable() const
GLuint _id
GLenum _target
GLint _numMipmapLevels
GLenum _internalFormat
GLsizei _width
GLsizei _height
GLsizei _depth
GLint _border
bool _allocated
double _timeStamp
- This class has no child classes.
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