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OgreSkeletonManager.cpp

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #include "OgreStableHeaders.h"
00026 #include "OgreSkeletonManager.h"
00027 
00028 #include "OgreSkeleton.h"
00029 
00030 namespace Ogre
00031 {
00032     //-----------------------------------------------------------------------
00033     template<> SkeletonManager* Singleton<SkeletonManager>::ms_Singleton = 0;
00034     SkeletonManager* SkeletonManager::getSingletonPtr(void)
00035     {
00036         return ms_Singleton;
00037     }
00038     SkeletonManager& SkeletonManager::getSingleton(void)
00039     {  
00040         assert( ms_Singleton );  return ( *ms_Singleton );  
00041     }
00042     //-----------------------------------------------------------------------
00043     SkeletonManager::SkeletonManager()
00044     {
00045 
00046 
00047     }
00048     //-----------------------------------------------------------------------
00049     Resource* SkeletonManager::create( const String& name)
00050     {
00051         return new Skeleton(name);
00052     }
00053     //-----------------------------------------------------------------------
00054     Skeleton* SkeletonManager::load( const String& filename, int priority)
00055     {
00056         Skeleton* pSkeleton = (Skeleton*)(getByName(filename));
00057         if (!pSkeleton)
00058         {
00059             pSkeleton = (Skeleton*)create(filename);
00060             ResourceManager::load(pSkeleton, priority);
00061         }
00062         return pSkeleton;
00063 
00064     }
00065 
00066 
00067 
00068 }

Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:22:48 2004