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OgreMeshSerializerImpl.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 
00026 #ifndef __MeshSerializerImpl_H__
00027 #define __MeshSerializerImpl_H__
00028 
00029 #include "OgrePrerequisites.h"
00030 #include "OgreString.h"
00031 #include "OgreSerializer.h"
00032 #include "OgreMaterial.h"
00033 #include "OgreMesh.h"
00034 
00035 namespace Ogre {
00036 
00037 
00045     class MeshSerializerImpl : public Serializer
00046     {
00047     public:
00048         MeshSerializerImpl();
00049         virtual ~MeshSerializerImpl();
00057         void exportMesh(const Mesh* pMesh, const String& filename);
00058 
00066         void importMesh(DataChunk& chunk, Mesh* pDest);
00067 
00068     protected:
00069 
00070         typedef std::map<String, Material*> MaterialMap;
00071         MaterialMap mMaterialList;
00072         Mesh* mpMesh;
00073         bool mIsSkeletallyAnimated;
00074 
00075         // Internal methods
00076     virtual void writeSubMeshNameTable(const Mesh* pMesh);
00077         virtual void writeMesh(const Mesh* pMesh);
00078         virtual void writeSubMesh(const SubMesh* s);
00079         virtual void writeSubMeshOperation(const SubMesh* s);
00080         virtual void writeGeometry(const VertexData* pGeom);
00081         virtual void writeSkeletonLink(const String& skelName);
00082         virtual void writeMeshBoneAssignment(const VertexBoneAssignment* assign);
00083         virtual void writeSubMeshBoneAssignment(const VertexBoneAssignment* assign);
00084         virtual void writeLodInfo(const Mesh* pMesh);
00085         virtual void writeLodSummary(unsigned short numLevels, bool manual);
00086         virtual void writeLodUsageManual(const Mesh::MeshLodUsage& usage);
00087         virtual void writeLodUsageGenerated(const Mesh* pMesh, const Mesh::MeshLodUsage& usage, unsigned short lodNum);
00088         virtual void writeBoundsInfo(const Mesh* pMesh);
00089         virtual void writeCondensedVertexBuffer(HardwareVertexBufferSharedPtr vbuf, 
00090             const VertexElement* elem, size_t vertexCount);
00091 
00092         virtual unsigned long calcMeshSize(const Mesh* pMesh);
00093         virtual unsigned long calcSubMeshSize(const SubMesh* pSub);
00094         virtual unsigned long calcGeometrySize(const VertexData* pGeom);
00095         virtual unsigned long calcSkeletonLinkSize(const String& skelName);
00096         virtual unsigned long calcBoneAssignmentSize(void);
00097         virtual unsigned long calcSubMeshOperationSize(const SubMesh* pSub);
00098     virtual unsigned long calcSubMeshNameTableSize(const Mesh *pMesh);
00099 
00100         virtual void readMaterial(DataChunk& chunk);
00101         virtual void readTextureLayer(DataChunk& chunk, Material* pMat);
00102     virtual void readSubMeshNameTable(DataChunk& chunk);
00103         virtual void readMesh(DataChunk& chunk);
00104         virtual void readSubMesh(DataChunk& chunk);
00105         virtual void readSubMeshOperation(DataChunk& chunk, SubMesh* sub);
00106         virtual void readGeometry(DataChunk& chunk, VertexData* dest);
00107         virtual void readGeometryPositions(unsigned short bindIdx, DataChunk& chunk, VertexData* dest);
00108         virtual void readGeometryNormals(unsigned short bindIdx, DataChunk& chunk, VertexData* dest);
00109         virtual void readGeometryColours(unsigned short bindIdx, DataChunk& chunk, VertexData* dest);
00110         virtual void readGeometryTexCoords(unsigned short bindIdx, DataChunk& chunk, VertexData* dest, unsigned short set);
00111 
00112         virtual void readSkeletonLink(DataChunk &chunk);
00113         virtual void readMeshBoneAssignment(DataChunk& chunk);
00114         virtual void readSubMeshBoneAssignment(DataChunk& chunk, SubMesh* sub);
00115         virtual void readMeshLodInfo(DataChunk& chunk);
00116         virtual void readMeshLodUsageManual(DataChunk& chunk, unsigned short lodNum, Mesh::MeshLodUsage& usage);
00117         virtual void readMeshLodUsageGenerated(DataChunk& chunk, unsigned short lodNum, Mesh::MeshLodUsage& usage);
00118         virtual void readBoundsInfo(DataChunk& chunk);
00119 
00120 
00121     };
00122 
00124     class MeshSerializerImpl_v1_1 : public MeshSerializerImpl
00125     {
00126     public:
00127         MeshSerializerImpl_v1_1();
00128         ~MeshSerializerImpl_v1_1();
00129         void readGeometryTexCoords(unsigned short bindIdx, DataChunk& chunk, VertexData* dest, unsigned short set);
00130     };
00131 
00133     class MeshSerializerImpl_v1 : public MeshSerializerImpl_v1_1
00134     {
00135     protected:
00136         bool mFirstGeometry;
00137     public:
00138         MeshSerializerImpl_v1();
00139         void readMaterial(DataChunk& chunk);
00140         void readTextureLayer(DataChunk& chunk, Material* pMat);
00141         void readMesh(DataChunk& chunk);
00142         void readSubMesh(DataChunk& chunk);
00143         void readGeometry(DataChunk& chunk, VertexData* dest);
00144         void readMeshBoneAssignment(DataChunk& chunk);
00145         void readSubMeshBoneAssignment(DataChunk& chunk, SubMesh* sub);
00146         void readMeshLodUsageGenerated(DataChunk& chunk, unsigned short lodNum, Mesh::MeshLodUsage& usage);
00147 
00148     };
00149 
00150 }
00151 
00152 #endif

Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:22:27 2004