00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #include "OgreStableHeaders.h" 00026 #include "OgreSceneManagerEnumerator.h" 00027 00028 #include "OgreDynLibManager.h" 00029 #include "OgreDynLib.h" 00030 #include "OgreConfigFile.h" 00031 #include "OgreMaterial.h" 00032 #include "OgreException.h" 00033 #include "OgreRoot.h" 00034 00035 00036 namespace Ogre { 00037 00038 //----------------------------------------------------------------------- 00039 template<> SceneManagerEnumerator* Singleton<SceneManagerEnumerator>::ms_Singleton = 0; 00040 SceneManagerEnumerator* SceneManagerEnumerator::getSingletonPtr(void) 00041 { 00042 return ms_Singleton; 00043 } 00044 SceneManagerEnumerator& SceneManagerEnumerator::getSingleton(void) 00045 { 00046 assert( ms_Singleton ); return ( *ms_Singleton ); 00047 } 00048 00049 //----------------------------------------------------------------------- 00050 SceneManagerEnumerator::SceneManagerEnumerator() 00051 { 00052 // Create default manager 00053 mDefaultManager = new SceneManager(); 00054 00055 // All scene types defaulted to begin with (plugins may alter this) 00056 setSceneManager(ST_GENERIC, mDefaultManager); 00057 setSceneManager(ST_EXTERIOR_REAL_FAR, mDefaultManager); 00058 setSceneManager(ST_EXTERIOR_FAR, mDefaultManager); 00059 setSceneManager(ST_EXTERIOR_CLOSE, mDefaultManager); 00060 setSceneManager(ST_INTERIOR, mDefaultManager); 00061 00062 00063 00064 } 00065 //----------------------------------------------------------------------- 00066 SceneManagerEnumerator::~SceneManagerEnumerator() 00067 { 00068 delete mDefaultManager; 00069 } 00070 //----------------------------------------------------------------------- 00071 SceneManager* SceneManagerEnumerator::getSceneManager(SceneType st) 00072 { 00073 SceneManagerList::iterator i = mSceneManagers.find(st); 00074 00075 if (i != mSceneManagers.end()) 00076 { 00077 return i->second; 00078 } 00079 else 00080 { 00081 Except(Exception::ERR_INTERNAL_ERROR, "Cannot find requested SceneManager.", "SceneManagerEnumerator::getSceneManager"); 00082 } 00083 } 00084 00085 00086 00087 //----------------------------------------------------------------------- 00088 void SceneManagerEnumerator::setRenderSystem(RenderSystem* rs) 00089 { 00090 std::set<SceneManager*>::iterator i = mUniqueSceneMgrs.begin(); 00091 00092 for(; i != mUniqueSceneMgrs.end(); ++i) 00093 { 00094 (*i)->_setDestinationRenderSystem(rs); 00095 } 00096 00097 } 00098 00099 //----------------------------------------------------------------------- 00100 void SceneManagerEnumerator::setSceneManager(SceneType st, SceneManager* sm) 00101 { 00102 // Find entry (may exist) 00103 SceneManagerList::iterator i = mSceneManagers.find(st); 00104 00105 if (i == mSceneManagers.end()) 00106 { 00107 // Insert 00108 mSceneManagers.insert(SceneManagerList::value_type(st, sm)); 00109 } 00110 else 00111 { 00112 // Override 00113 i->second = sm; 00114 } 00115 // Add to unique set 00116 mUniqueSceneMgrs.insert(sm); 00117 00118 00119 // Set rendersystem, incase this one is late & rendersystem already picked 00120 sm->_setDestinationRenderSystem(Root::getSingleton().getRenderSystem()); 00121 00122 00123 00124 } 00125 //----------------------------------------------------------------------- 00126 void SceneManagerEnumerator::shutdownAll(void) 00127 { 00128 std::set<SceneManager*>::iterator i; 00129 for (i = mUniqueSceneMgrs.begin(); i != mUniqueSceneMgrs.end(); ++i) 00130 { 00131 (*i)->clearScene(); 00132 } 00133 00134 } 00135 00136 00137 }
Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:22:44 2004