Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages  

Ogre::Quake3Level Class Reference

Support for loading and extracting data from a Quake3 level file. More...

#include <OgreQuake3Level.h>

List of all members.

Public Methods

 Quake3Level ()
void loadFromChunk (DataChunk &inChunk)
 Reads Quake3 bsp data from a chunk of memory as read from the file.

void extractLightmaps (void) const
void initialise (void)
 Utility function read the header and set up pointers.

void * getLump (int lumpType)
 Utility function to return a pointer to a lump.

int getLumpSize (int lumpType)
void dumpContents (void)
 Debug method.


Public Attributes

DataChunk mChunk
bsp_header_tmHeader
unsigned char * mLumpStart
int * mElements
int mNumElements
void * mEntities
int mNumEntities
bsp_model_tmModels
int mNumModels
bsp_node_tmNodes
int mNumNodes
bsp_leaf_tmLeaves
int mNumLeaves
int * mLeafFaces
int mNumLeafFaces
bsp_plane_tmPlanes
int mNumPlanes
bsp_face_tmFaces
int mNumFaces
bsp_vertex_tmVertices
int mNumVertices
bsp_shader_tmShaders
int mNumShaders
unsigned char * mLightmaps
int mNumLightmaps
bsp_vis_tmVis
bsp_brush_tmBrushes
int mNumBrushes
bsp_brushside_tmBrushSides
int mNumBrushSides
int * mLeafBrushes
int mNumLeafBrushes


Detailed Description

Support for loading and extracting data from a Quake3 level file.

This class implements the required methods for opening Quake3 level files and extracting the pertinent data within. Ogre supports BSP based levels through it's own BspLevel class, which is not specific to any file format, so this class is here to source that data from the Quake3 format. Quake3 levels include far more than just data for rendering - typically the leaves of the tree are used for rendering, and brushes, are used to define convex hulls made of planes for collision detection. There are also entities which define non-visual elements like player start points, triggers etc and models which are used for movable scenery like doors and platforms. Shaders meanwhile are textures with extra effects and 'content flags' indicating special properties like water or lava. I will try to support as much of this as I can in Ogre, but I won't duplicate the structure or necesarily use the same terminology. Quake3 is designed for a very specific purpose and code structure, whereas Ogre is designed to be more flexible, so for example I'm likely to separate game-related properties like surface flags from the generics of materials in my implementation. This is a utility class only - a single call to loadFromChunk should be enough. You should not expect the state of this object to be consistent between calls, since it uses pointers to memory which may no longer be valid after the original call. This is why it has no accessor methods for reading it's internal state.

Definition at line 59 of file OgreQuake3Level.h.


Constructor & Destructor Documentation

Ogre::Quake3Level::Quake3Level  
 

Definition at line 33 of file OgreQuake3Level.cpp.


Member Function Documentation

void Ogre::Quake3Level::dumpContents void   
 

Debug method.

Definition at line 164 of file OgreQuake3Level.cpp.

References bsp_vis_t::cluster_count, mEntities, mNumElements, mNumEntities, mNumFaces, mNumLeafFaces, mNumLeaves, mNumLightmaps, mNumModels, mNumNodes, mNumPlanes, mNumShaders, mNumVertices, mShaders, mVis, bsp_shader_t::name, and Ogre::of.

Referenced by loadFromChunk().

void Ogre::Quake3Level::extractLightmaps void    const
 

Definition at line 209 of file OgreQuake3Level.cpp.

References BSP_LIGHTMAP_BANKSIZE, Ogre::Image::loadRawData(), mLightmaps, mNumLightmaps, Ogre::PF_R8G8B8, and Ogre::TEX_TYPE_2D.

Referenced by Ogre::BspLevel::loadQuake3Level().

void * Ogre::Quake3Level::getLump int    lumpType
 

Utility function to return a pointer to a lump.

Definition at line 144 of file OgreQuake3Level.cpp.

References bsp_header_t::lumps, mHeader, bsp_lump_entry_t::offset, and Ogre::SwapFourBytes().

Referenced by initialise().

int Ogre::Quake3Level::getLumpSize int    lumpType
 

Definition at line 154 of file OgreQuake3Level.cpp.

References bsp_header_t::lumps, mHeader, bsp_lump_entry_t::size, and Ogre::SwapFourBytes().

Referenced by initialise().

void Ogre::Quake3Level::initialise void   
 

Utility function read the header and set up pointers.

Definition at line 70 of file OgreQuake3Level.cpp.

References BSP_BRUSH_LUMP, BSP_BRUSHSIDES_LUMP, BSP_ELEMENTS_LUMP, BSP_ENTITIES_LUMP, BSP_FACES_LUMP, BSP_LBRUSHES_LUMP, BSP_LEAVES_LUMP, BSP_LFACES_LUMP, BSP_LIGHTMAP_BANKSIZE, BSP_LIGHTMAPS_LUMP, BSP_MODELS_LUMP, BSP_NODES_LUMP, BSP_PLANES_LUMP, BSP_SHADERS_LUMP, BSP_VERTICES_LUMP, BSP_VISIBILITY_LUMP, bsp_vis_t::cluster_count, getLump(), getLumpSize(), Ogre::DataChunk::getPtr(), mBrushes, mBrushSides, mChunk, mElements, mEntities, mFaces, mHeader, mLeafBrushes, mLeafFaces, mLeaves, mLightmaps, mLumpStart, mModels, mNodes, mNumBrushes, mNumBrushSides, mNumElements, mNumEntities, mNumFaces, mNumLeafBrushes, mNumLeafFaces, mNumLeaves, mNumLightmaps, mNumModels, mNumNodes, mNumPlanes, mNumShaders, mNumVertices, mPlanes, mShaders, mVertices, mVis, bsp_vis_t::row_size, Ogre::SwapFourBytes(), Ogre::SwapFourBytesGrup(), and bsp_header_t::version.

Referenced by loadFromChunk().

void Ogre::Quake3Level::loadFromChunk DataChunk   inChunk
 

Reads Quake3 bsp data from a chunk of memory as read from the file.

Since ResourceManagers generally locate data in a variety of places they typically manipulate them as a chunk of data, rather than a file pointer since this is unsupported through compressed archives. Quake3 files are made up of a header (which contains version info and a table of the contents) and 17 'lumps' i.e. sections of data, the offsets to which are kept in the table of contents. The 17 types are predefined (You can find them in OgreQuake3Types.h)

Parameters:
inChunk  Input chunk of memory containing Quake3 data

Definition at line 38 of file OgreQuake3Level.cpp.

References dumpContents(), initialise(), and mChunk.

Referenced by Ogre::BspLevel::load().


Member Data Documentation

bsp_brush_t* Ogre::Quake3Level::mBrushes
 

Definition at line 139 of file OgreQuake3Level.h.

Referenced by initialise(), and Ogre::BspLevel::loadQuake3Level().

bsp_brushside_t* Ogre::Quake3Level::mBrushSides
 

Definition at line 142 of file OgreQuake3Level.h.

Referenced by initialise(), and Ogre::BspLevel::loadQuake3Level().

DataChunk Ogre::Quake3Level::mChunk
 

Definition at line 100 of file OgreQuake3Level.h.

Referenced by initialise(), and loadFromChunk().

int* Ogre::Quake3Level::mElements
 

Definition at line 104 of file OgreQuake3Level.h.

Referenced by initialise(), and Ogre::BspLevel::loadQuake3Level().

void* Ogre::Quake3Level::mEntities
 

Definition at line 107 of file OgreQuake3Level.h.

Referenced by dumpContents(), initialise(), and Ogre::BspLevel::loadEntities().

bsp_face_t* Ogre::Quake3Level::mFaces
 

Definition at line 125 of file OgreQuake3Level.h.

Referenced by initialise(), Ogre::BspLevel::initQuake3Patches(), and Ogre::BspLevel::loadQuake3Level().

bsp_header_t* Ogre::Quake3Level::mHeader
 

Definition at line 101 of file OgreQuake3Level.h.

Referenced by getLump(), getLumpSize(), and initialise().

int* Ogre::Quake3Level::mLeafBrushes
 

Definition at line 145 of file OgreQuake3Level.h.

Referenced by initialise(), and Ogre::BspLevel::loadQuake3Level().

int* Ogre::Quake3Level::mLeafFaces
 

Definition at line 119 of file OgreQuake3Level.h.

Referenced by initialise(), and Ogre::BspLevel::loadQuake3Level().

bsp_leaf_t* Ogre::Quake3Level::mLeaves
 

Definition at line 116 of file OgreQuake3Level.h.

Referenced by initialise(), and Ogre::BspLevel::loadQuake3Level().

unsigned char* Ogre::Quake3Level::mLightmaps
 

Definition at line 134 of file OgreQuake3Level.h.

Referenced by extractLightmaps(), and initialise().

unsigned char* Ogre::Quake3Level::mLumpStart
 

Definition at line 102 of file OgreQuake3Level.h.

Referenced by initialise().

bsp_model_t* Ogre::Quake3Level::mModels
 

Definition at line 110 of file OgreQuake3Level.h.

Referenced by initialise().

bsp_node_t* Ogre::Quake3Level::mNodes
 

Definition at line 113 of file OgreQuake3Level.h.

Referenced by initialise(), and Ogre::BspLevel::loadQuake3Level().

int Ogre::Quake3Level::mNumBrushes
 

Definition at line 140 of file OgreQuake3Level.h.

Referenced by initialise(), and Ogre::BspLevel::loadQuake3Level().

int Ogre::Quake3Level::mNumBrushSides
 

Definition at line 143 of file OgreQuake3Level.h.

Referenced by initialise().

int Ogre::Quake3Level::mNumElements
 

Definition at line 105 of file OgreQuake3Level.h.

Referenced by dumpContents(), initialise(), and Ogre::BspLevel::loadQuake3Level().

int Ogre::Quake3Level::mNumEntities
 

Definition at line 108 of file OgreQuake3Level.h.

Referenced by dumpContents(), and initialise().

int Ogre::Quake3Level::mNumFaces
 

Definition at line 126 of file OgreQuake3Level.h.

Referenced by dumpContents(), initialise(), Ogre::BspLevel::initQuake3Patches(), and Ogre::BspLevel::loadQuake3Level().

int Ogre::Quake3Level::mNumLeafBrushes
 

Definition at line 146 of file OgreQuake3Level.h.

Referenced by initialise().

int Ogre::Quake3Level::mNumLeafFaces
 

Definition at line 120 of file OgreQuake3Level.h.

Referenced by dumpContents(), initialise(), and Ogre::BspLevel::loadQuake3Level().

int Ogre::Quake3Level::mNumLeaves
 

Definition at line 117 of file OgreQuake3Level.h.

Referenced by dumpContents(), initialise(), and Ogre::BspLevel::loadQuake3Level().

int Ogre::Quake3Level::mNumLightmaps
 

Definition at line 135 of file OgreQuake3Level.h.

Referenced by dumpContents(), extractLightmaps(), and initialise().

int Ogre::Quake3Level::mNumModels
 

Definition at line 111 of file OgreQuake3Level.h.

Referenced by dumpContents(), and initialise().

int Ogre::Quake3Level::mNumNodes
 

Definition at line 114 of file OgreQuake3Level.h.

Referenced by dumpContents(), initialise(), and Ogre::BspLevel::loadQuake3Level().

int Ogre::Quake3Level::mNumPlanes
 

Definition at line 123 of file OgreQuake3Level.h.

Referenced by dumpContents(), and initialise().

int Ogre::Quake3Level::mNumShaders
 

Definition at line 132 of file OgreQuake3Level.h.

Referenced by dumpContents(), and initialise().

int Ogre::Quake3Level::mNumVertices
 

Definition at line 129 of file OgreQuake3Level.h.

Referenced by dumpContents(), initialise(), and Ogre::BspLevel::loadQuake3Level().

bsp_plane_t* Ogre::Quake3Level::mPlanes
 

Definition at line 122 of file OgreQuake3Level.h.

Referenced by initialise(), and Ogre::BspLevel::loadQuake3Level().

bsp_shader_t* Ogre::Quake3Level::mShaders
 

Definition at line 131 of file OgreQuake3Level.h.

Referenced by dumpContents(), initialise(), and Ogre::BspLevel::loadQuake3Level().

bsp_vertex_t* Ogre::Quake3Level::mVertices
 

Definition at line 128 of file OgreQuake3Level.h.

Referenced by initialise(), Ogre::BspLevel::initQuake3Patches(), and Ogre::BspLevel::loadQuake3Level().

bsp_vis_t* Ogre::Quake3Level::mVis
 

Definition at line 137 of file OgreQuake3Level.h.

Referenced by dumpContents(), initialise(), and Ogre::BspLevel::loadQuake3Level().


The documentation for this class was generated from the following files:

Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:25:09 2004