Compounds | |
class | AreaEmitter |
Particle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be). More... | |
class | BorderButtonGuiElement |
The listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component. More... | |
class | BorderButtonGuiElementFactory |
Factory for creating ButtonGuiElement instances. More... | |
class | BorderPanelGuiElement |
A specialisation of the PanelGuiElement to provide a panel with a border. More... | |
class | BorderPanelGuiElementFactory |
Factory for creating BorderPanelGuiElement instances. More... | |
class | BorderRenderable |
Class for rendering the border of a BorderPanelGuiElement. More... | |
class | BoxEmitter |
Particle emitter which emits particles randomly from points inside a box. More... | |
class | BoxEmitterFactory |
Factory class for particle emitter of type "Box". More... | |
class | BspIntersectionSceneQuery |
BSP specialisation of IntersectionSceneQuery. More... | |
struct | Brush |
class | BspLevel |
Holds all the data associated with a Binary Space Parition (BSP) based indoor level. More... | |
struct | BspVertex |
Vertex format for fixed geometry. More... | |
class | BspNode |
Encapsulates a node in a BSP tree. More... | |
class | BspResourceManager |
Manages the locating and loading of BSP-based indoor levels. More... | |
class | BspSceneManager |
Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree. More... | |
class | BspSceneNode |
Specialisation of SceneNode for the BspSceneManager. More... | |
class | ButtonGuiElement |
The listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component. More... | |
class | ButtonGuiElementFactory |
Factory for creating ButtonGuiElement instances. More... | |
class | CgProgram |
Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language. More... | |
class | CmdEntryPoint |
Command object for setting entry point. More... | |
class | CmdProfiles |
Command object for setting profiles. More... | |
class | CmdArgs |
Command object for setting compilation arguments. More... | |
class | CgProgramFactory |
Factory class for Cg programs. More... | |
class | CmdBorderDownMaterial |
Command object for specifying the Material for the border (see ParamCommand). More... | |
class | CmdBorderUpMaterial |
Command object for specifying the Material for the border (see ParamCommand). More... | |
class | CmdBorderHiliteDownMaterial |
Command object for specifying the Material for the border (see ParamCommand). More... | |
class | CmdBorderHiliteUpMaterial |
Command object for specifying the Material for the border (see ParamCommand). More... | |
class | CmdBorderDisabledMaterial |
Command object for specifying the Material for the border (see ParamCommand). More... | |
class | CmdBorderButtonCaption |
Command object for specifying the Material for the border (see ParamCommand). More... | |
class | CmdBorderSize |
Command object for specifying border sizes (see ParamCommand). More... | |
class | CmdBorderMaterial |
Command object for specifying the Material for the border (see ParamCommand). More... | |
class | CmdBorderLeftUV |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdBorderTopUV |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdBorderRightUV |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdBorderBottomUV |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdBorderTopLeftUV |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdBorderBottomLeftUV |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdBorderBottomRightUV |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdBorderTopRightUV |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdButtonDownMaterial |
Command object for specifying the Material for the button (see ParamCommand). More... | |
class | CmdButtonUpMaterial |
Command object for specifying the Material for the button (see ParamCommand). More... | |
class | CmdButtonHiliteDownMaterial |
Command object for specifying the Material for the button (see ParamCommand). More... | |
class | CmdButtonHiliteUpMaterial |
Command object for specifying the Material for the button (see ParamCommand). More... | |
class | CmdButtonDisabledMaterial |
Command object for specifying the Material for the button (see ParamCommand). More... | |
class | CmdCaptionColour |
Command object for specifying the Caption color for the button (see ParamCommand). More... | |
class | CmdCaptionDisabledColour |
Command object for specifying the disabled Caption color for the button (see ParamCommand). More... | |
class | CmdButtonCaption |
Command object for specifying the Material for the button (see ParamCommand). More... | |
class | CmdWidth |
Command object for area emitter size (see ParamCommand). More... | |
class | CmdHeight |
Command object for area emitter size (see ParamCommand). More... | |
class | CmdDepth |
Command object for area emitter size (see ParamCommand). More... | |
class | CmdTarget |
Command object for setting target assembler. More... | |
class | CmdEntryPoint |
Command object for setting entry point. More... | |
class | D3D7GpuProgram |
Dummy implementation of GpuProgram - cannot do anything since D3D7 did not support vertex or fragment programs. More... | |
class | D3D7GpuProgramManager |
Dummy implementation of GpuProgramManager - cannot do anything since D3D7 did not support vertex or fragment programs. More... | |
class | D3D7HardwareBufferManager |
Specialisation of HardwareBufferManager for D3D7. More... | |
class | D3D7RenderTexture |
class | D3D7RenderWindow |
Defines the rendering window on Win32 systems. More... | |
class | D3D9Driver |
class | D3D9DriverList |
class | D3D9GpuFragmentProgram |
Direct3D implementation of low-level fragment programs. More... | |
class | D3D9GpuProgram |
Direct3D implementation of a few things common to low-level vertex & fragment programs. More... | |
class | D3D9GpuProgramManager |
class | D3D9GpuVertexProgram |
Direct3D implementation of low-level vertex programs. More... | |
class | D3D9HardwareBufferManager |
Implementation of HardwareBufferManager for D3D9. More... | |
class | D3D9HardwareIndexBuffer |
class | D3D9HardwareOcclusionQuery |
This is a class that is the DirectX9 implementation of hardware occlusion testing. More... | |
class | D3D9HardwareVertexBuffer |
Specialisation of HardwareVertexBuffer for D3D9. More... | |
class | D3D9HLSLProgram |
Specialisation of HighLevelGpuProgram to provide support for D3D9 High-Level Shader Language (HLSL). More... | |
class | D3D9HLSLProgramFactory |
Factory class for D3D9 HLSL programs. More... | |
class | D3D9Mappings |
class | D3D9RenderSystem |
Implementation of DirectX9 as a rendering system. More... | |
class | D3D9RenderTexture |
class | D3D9RenderWindow |
class | D3D9Texture |
class | D3D9TextureManager |
class | D3D9VertexDeclaration |
Specialisation of VertexDeclaration for D3D9. More... | |
class | D3D9VideoMode |
class | D3D9VideoModeList |
class | D3DDevice |
Encapsulates a Direct3D Device. More... | |
class | D3DDeviceList |
Encapsulates enumeration of Direct3D devices. More... | |
class | D3DRenderSystem |
Implementation of DirectX as a rendering system. More... | |
class | D3DTexture |
Direct3D7-specific texture resource implementation. More... | |
class | D3DTextureManager |
Direct3D-specific implementation of a TextureManager. More... | |
class | DDDriver |
Encapsulates a DirectDraw driver. More... | |
class | DDDriverList |
Encapsulates enumeration of DirectDraw drivers. More... | |
class | DDVideoMode |
Encapsulates a DirectDraw video mode. More... | |
class | DDVideoModeList |
Encapsulates enumeration of DirectDraw video modes. More... | |
class | GLArbGpuProgram |
Specialisation of the GL low-level program for ARB programs. More... | |
class | GLDefaultHardwareBufferManager |
Specialisation of HardwareBufferManager to emulate hardware buffers. More... | |
class | GLDefaultHardwareIndexBuffer |
Specialisation of HardwareIndexBuffer for emulation. More... | |
class | GLDefaultHardwareVertexBuffer |
Specialisation of HardwareVertexBuffer for emulation. More... | |
class | GLGpuNvparseProgram |
class | GLGpuProgram |
Generalised low-level GL program, can be applied to multiple types (eg ARB and NV). More... | |
class | GLGpuProgramManager |
class | GLHardwareBufferManager |
Implementation of HardwareBufferManager for OpenGL. More... | |
class | GLHardwareIndexBuffer |
class | GLHardwareOcclusionQuery |
This is a class that is the base class of the query class for hardware occlusion. More... | |
class | GLHardwareVertexBuffer |
Specialisation of HardwareVertexBuffer for OpenGL. More... | |
class | GLRenderSystem |
Implementation of SDL as a rendering system. More... | |
class | GLRenderTexture |
class | GLSupport |
class | GLTexture |
class | GLTextureManager |
SDL/GL-specific implementation of a TextureManager. More... | |
class | GTKGLSupport |
GL support in a GTK window. More... | |
class | GTKWindow |
class | OGREWidget |
class | CmdScaleAdjust |
Command object for scale adjust (see ParamCommand). More... | |
class | CmdRotationRangeEnd |
Command object for particle emitter - see ParamCommand. More... | |
class | CmdRotationRangeStart |
Command object for particle emitter - see ParamCommand. More... | |
class | CmdRotationSpeedRangeEnd |
Command object for particle emitter - see ParamCommand. More... | |
class | CmdRotationSpeedRangeStart |
Command object for particle emitter - see ParamCommand. More... | |
class | CmdInnerY |
Command object for inner size (see ParamCommand). More... | |
class | CmdInnerX |
Command object for inner size (see ParamCommand). More... | |
class | CmdForceApp |
Command object for force application (see ParamCommand). More... | |
class | CmdForceVector |
Command object for force vector (see ParamCommand). More... | |
class | CmdInnerZ |
Command object for inner size (see ParamCommand). More... | |
class | CmdInnerY |
Command object for inner size (see ParamCommand). More... | |
class | CmdInnerX |
Command object for inner size (see ParamCommand). More... | |
class | CmdTimeAdjust |
Command object for red adjust (see ParamCommand). More... | |
class | CmdColourAdjust |
Command object for red adjust (see ParamCommand). More... | |
class | CmdImageAdjust |
Command object for red adjust (see ParamCommand). More... | |
class | CmdStateChange |
Command object for alpha adjust (see ParamCommand). More... | |
class | CmdAlphaAdjust2 |
Command object for alpha adjust (see ParamCommand). More... | |
class | CmdBlueAdjust2 |
Command object for blue adjust (see ParamCommand). More... | |
class | CmdGreenAdjust2 |
Command object for green adjust (see ParamCommand). More... | |
class | CmdRedAdjust2 |
Command object for red adjust (see ParamCommand). More... | |
class | CmdAlphaAdjust1 |
Command object for alpha adjust (see ParamCommand). More... | |
class | CmdBlueAdjust1 |
Command object for blue adjust (see ParamCommand). More... | |
class | CmdGreenAdjust1 |
Command object for green adjust (see ParamCommand). More... | |
class | CmdRedAdjust1 |
Command object for red adjust (see ParamCommand). More... | |
class | ColourFaderAffector2 |
This plugin subclass of ParticleAffector allows you to alter the colour of particles. More... | |
class | CmdAlphaAdjust |
Command object for alpha adjust (see ParamCommand). More... | |
class | CmdBlueAdjust |
Command object for blue adjust (see ParamCommand). More... | |
class | CmdGreenAdjust |
Command object for green adjust (see ParamCommand). More... | |
class | CmdRedAdjust |
Command object for red adjust (see ParamCommand). More... | |
class | ColourFaderAffector |
This plugin subclass of ParticleAffector allows you to alter the colour of particles. More... | |
class | ColourFaderAffectorFactory |
Factory class for ColourFaderAffector. More... | |
class | ColourFaderAffectorFactory2 |
Factory class for ColourFaderAffector. More... | |
class | ColourImageAffector |
class | ColourImageAffectorFactory |
Factory class for ColourImageAffector. More... | |
class | ColourInterpolatorAffector |
class | ColourInterpolatorAffectorFactory |
Factory class for ColourInterpolatorAffector. More... | |
class | CylinderEmitter |
Particle emitter which emits particles randomly from points inside a cylinder. More... | |
class | CylinderEmitterFactory |
Factory class for particle emitter of type "Cylinder". More... | |
class | EllipsoidEmitter |
Particle emitter which emits particles randomly from points inside an ellipsoid. More... | |
class | EllipsoidEmitterFactory |
Factory class for particle emitter of type "Ellipsoid". More... | |
class | HollowEllipsoidEmitter |
Particle emitter which emits particles randomly from points inside a hollow ellipsoid. More... | |
class | HollowEllipsoidEmitterFactory |
Factory class for particle emitter of type "HollowEllipsoid". More... | |
class | LinearForceAffector |
This class defines a ParticleAffector which applies a linear force to particles in a system. More... | |
class | LinearForceAffectorFactory |
Factory class for LinearForceAffector. More... | |
class | Octree |
Octree datastructure for managing scene nodes. More... | |
class | OctreeCamera |
Specialized viewpoint from which an Octree can be rendered. More... | |
class | OctreeNode |
Specialized SceneNode that is customized for working within an Octree. More... | |
class | OctreeSceneManager |
Specialized SceneManager that divides the geometry into an octree in order to faciliate spatial queries. More... | |
class | PointEmitter |
Particle emitter which emits particles from a single point. More... | |
class | PointEmitterFactory |
Factory class for particle emitter of type "Point". More... | |
class | RingEmitter |
Particle emitter which emits particles randomly from points inside a ring (e.g. More... | |
class | RingEmitterFactory |
Factory class for particle emitter of type "Ring". More... | |
class | RotationAffector |
This plugin subclass of ParticleAffector allows you to alter the rotation of particles. More... | |
class | RotationAffectorFactory |
Factory class for RotationAffector. More... | |
class | ScaleAffector |
This plugin subclass of ParticleAffector allows you to alter the scale of particles. More... | |
class | ScaleAffectorFactory |
Factory class for ScaleAffector. More... | |
struct | sD3DTextureStageDesc |
structure holding texture unit settings for every stage More... | |
struct | sD3DTextureStageDesc |
structure holding texture unit settings for every stage More... | |
class | SDLGLSupport |
class | SDLWindow |
class | TerrainBufferCache |
A cache of TerrainIndexBuffers. More... | |
class | TerrainOptions |
A simple class for encapsulating parameters passed in when initializing a TerrainRenderable. More... | |
class | TerrainRenderable |
Represents a terrain tile. More... | |
class | TerrainSceneManager |
This is a basic SceneManager for organizing TerrainRenderables into a total landscape. More... | |
struct | TextBlock |
class | CmdScrollBar |
Command object for setting the scrollbar. More... | |
class | CmdTextLimit |
Command object for setting the text limit. More... | |
class | CmdColour |
Command object for setting the constant colour. More... | |
class | CmdColourBottom |
Command object for setting the bottom colour. More... | |
class | CmdColourTop |
Command object for setting the top colour. More... | |
class | CmdFontName |
Command object for setting the caption. More... | |
class | CmdSpaceWidth |
Command object for setting the width of a space. More... | |
class | CmdCharHeight |
Command object for setting the char height. More... | |
class | CmdCaption |
Command object for setting the caption. More... | |
class | CmdTextArea |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdBackPanel |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdAlignment |
Command object for setting the alignment. More... | |
class | CmdColour |
Command object for setting the constant colour. More... | |
class | CmdColourBottom |
Command object for setting the bottom colour. More... | |
class | CmdColourTop |
Command object for setting the top colour. More... | |
class | CmdFontName |
Command object for setting the caption. More... | |
class | CmdSpaceWidth |
Command object for setting the width of a space. More... | |
class | CmdCharHeight |
Command object for setting the char height. More... | |
class | CmdCaption |
Command object for setting the caption. More... | |
class | CmdScrollBit |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdDownButton |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdUpButton |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdItemPanelMaterialSelected |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdItemPanelMaterial |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdHSpacing |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdVSpacing |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdItemTemplate |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdTransparent |
Command object for specifying transparency (see ParamCommand). More... | |
class | CmdTiling |
Command object for specifying tiling (see ParamCommand). More... | |
class | CmdScrollBar |
Command object for specifying the scrollbar for the list (see ParamCommand). More... | |
class | CmdItemPanelMaterialSelected |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdItemPanelMaterial |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdHSpacing |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdVSpacing |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdItemTemplate |
Command object for specifying texture coordinates for the border (see ParamCommand). More... | |
class | CmdOffsetY |
Command object for specifying the cursor's Y offset (see ParamCommand). More... | |
class | CmdOffsetX |
Command object for specifying the cursor's X offset (see ParamCommand). More... | |
class | CursorGuiElement |
GuiElement representing a visual cursor. More... | |
class | CursorGuiElementFactory |
Factory for creating PanelGuiElement instances. More... | |
class | IndexData |
Summary class collecting together index data source information. More... | |
class | ListGuiElement |
The listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component. More... | |
class | ListGuiElementFactory |
Factory for creating ButtonGuiElement instances. More... | |
struct | ManualLodSortLess |
class | PanelGuiElement |
GuiElement representing a flat, single-material (or transparent) panel which can contain other elements. More... | |
class | PanelGuiElementFactory |
Factory for creating PanelGuiElement instances. More... | |
class | PopupMenuGuiElement |
The listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component. More... | |
class | PopupMenuGuiElementFactory |
Factory for creating ButtonGuiElement instances. More... | |
struct | Pass |
class | Quake3Level |
Support for loading and extracting data from a Quake3 level file. More... | |
class | Quake3Shader |
Class for recording Quake3 shaders. More... | |
class | Quake3ShaderManager |
Class for managing Quake3 custom shaders. More... | |
class | ScrollBarGuiElement |
The listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component. More... | |
class | ScrollBarGuiElementFactory |
Factory for creating ButtonGuiElement instances. More... | |
class | ModelColumns |
class | SDLConfig |
Simple CLI config. More... | |
class | SDLError |
Simple CLI error output. More... | |
class | SDLInput |
class | SDLTimer |
class | TextAreaGuiElement |
GuiElement representing a flat, single-material (or transparent) panel which can contain other elements. More... | |
class | TextAreaGuiElementFactory |
Factory for creating TextAreaGuiElement instances. More... | |
class | TextBoxGuiElement |
GuiElement representing a flat, single-material (or transparent) panel which can contain other elements. More... | |
class | TextBoxGuiElementFactory |
Factory for creating TextBoxGuiElement instances. More... | |
class | TTYGuiElement |
GuiElement representing a TTY style text area. More... | |
class | TTYGuiElementFactory |
Factory for creating TTYGuiElement instances. More... | |
class | AnimationControllerFunction |
Predefined controller function for dealing with animation. More... | |
class | AxisAlignedBoxSceneQuery |
Specialises the SceneQuery class for querying within an axis aligned box. More... | |
class | DefaultAxisAlignedBoxSceneQuery |
Default implementation of AxisAlignedBoxSceneQuery. More... | |
class | DefaultIntersectionSceneQuery |
Default implementation of IntersectionSceneQuery. More... | |
class | DefaultPlaneBoundedVolumeListSceneQuery |
Default implementation of PlaneBoundedVolumeListSceneQuery. More... | |
class | DefaultRaySceneQuery |
Default implementation of RaySceneQuery. More... | |
class | DefaultSphereSceneQuery |
Default implementation of SphereSceneQuery. More... | |
class | FloatGpuParameterControllerValue |
Predefined controller value for setting a single floating- point value in a constant paramter of a vertex or fragment program. More... | |
class | IntersectionSceneQuery |
Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another. More... | |
class | IntersectionSceneQueryListener |
Alternative listener class for dealing with IntersectionSceneQuery. More... | |
struct | IntersectionSceneQueryResult |
Holds the results of an intersection scene query (pair values). More... | |
class | ParamCommand |
Abstract class which is command object which gets/sets parameters. More... | |
class | ParamDictionary |
Class to hold a dictionary of parameters for a single class. More... | |
class | ParameterDef |
Definition of a parameter supported by a StringInterface class, for introspection. More... | |
class | PlaneBoundedVolumeListSceneQuery |
Specialises the SceneQuery class for querying within a plane-bounded volume. More... | |
class | RaySceneQuery |
Specialises the SceneQuery class for querying along a ray. More... | |
class | RaySceneQueryListener |
Alternative listener class for dealing with RaySceneQuery. More... | |
struct | RaySceneQueryResultEntry |
This struct allows a single comparison of result data no matter what the type. More... | |
class | RegionSceneQuery |
Abstract class defining a query which returns single results from a region. More... | |
struct | lightLess |
Comparator for sorting lights relative to a point. More... | |
struct | materialLess |
Comparator for material map, for sorting materials into render order (e.g. More... | |
struct | FrameStats |
class | FrameTimeControllerValue |
Predefined controller value for getting the latest frame time. More... | |
struct | IlluminationPass |
Struct recording a pass which can be used for a specific illumination stage. More... | |
class | CmdCommonDirection |
Command object for common direction (see ParamCommand). More... | |
class | CmdBillboardType |
Command object for billboard type (see ParamCommand). More... | |
class | CmdHeight |
Command object for particle_height (see ParamCommand). More... | |
class | CmdWidth |
Command object for particle_width (see ParamCommand). More... | |
class | CmdCull |
Command object for cull_each (see ParamCommand). More... | |
class | CmdMaterial |
Command object for material (see ParamCommand). More... | |
class | CmdQuota |
Command object for quota (see ParamCommand). More... | |
struct | _ConfigOption |
Packages the details of a configuration option. More... | |
class | ActionListener |
Specialised EventListener for receiving component-specific ActionEvent events. More... | |
class | ConstMapIterator |
Wraps iteration over a const map. More... | |
class | ConstVectorIterator |
Wraps iteration over a const vector. More... | |
class | GpuProgram |
Defines a program which runs on the GPU such as a vertex or fragment program. More... | |
class | GpuProgramManager |
class | AutoConstantEntry |
Structure recording the use of an automatic parameter. More... | |
class | AutomaticGuardUnguard |
Internal class. More... | |
class | CmdTecPassState |
class | CmdPlayMode |
class | CmdFPS |
class | CmdInputFileName |
class | ActionEvent |
class | ActionTarget |
Handles the adding and removing of ActionListeners. More... | |
class | Animation |
An animation sequence. More... | |
class | AnimationState |
Represents the state of an animation and the weight of it's influence. More... | |
class | AnimationTrack |
A 'track' in an animation sequence, ie a sequence of keyframes which affect a certain type of animable object. More... | |
class | ArchiveEx |
Archive-handling class. More... | |
struct | FileInfo |
Information about a file/directory within the archive will be returned using a FileInfo struct. More... | |
class | ArchiveFactory |
Abstract factory class, archive codec plugins can register concrete subclasses of this. More... | |
class | ArchiveManager |
ResourceManager specialization to handle Archive plug-ins. More... | |
class | AutoParamDataSource |
This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters. More... | |
class | AxisAlignedBox |
A 3D box aligned with the x/y/z axes. More... | |
class | Billboard |
A billboard is a primitive which always faces the camera in every frame. More... | |
class | BillboardSet |
A collection of billboards (faces which are always facing the camera) with the same (default) dimensions, material and which are fairly close proximity to each other. More... | |
class | Bitwise |
Class for manipulating bit patterns. More... | |
class | BMPCodec |
ImageCodec specialized in Portable Network Graphics images. More... | |
class | Bone |
A bone in a skeleton. More... | |
class | Camera |
A viewpoint from which the scene will be rendered. More... | |
class | Codec |
Abstract class that defines a 'codec'. More... | |
class | CodecData |
class | ColourValue |
Class representing colour. More... | |
struct | CommonVertex |
A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. More... | |
class | ConfigDialog |
Defines the behaviour of an automatic renderer configuration dialog. More... | |
class | ConfigFile |
Class for quickly loading settings from a text file. More... | |
class | Controller |
Instances of this class 'control' the value of another object in the system. More... | |
class | ControllerFunction |
Subclasses of this class are responsible for performing a function on an input value for a Controller. More... | |
class | ControllerManager |
Class for managing Controller instances. More... | |
class | ControllerValue |
Can either be used as an input or output value. More... | |
class | Cursor |
The Cursor is an non-visual object that contains a the XYZ values that are modified by a InputReader. More... | |
class | DataChunk |
Wraps a chunk of memory, storing both size and a pointer to the data. More... | |
class | DDSCodec |
ImageCodec specialized in DDS images. More... | |
class | DefaultHardwareBufferManager |
Specialisation of HardwareBufferManager to emulate hardware buffers. More... | |
class | DefaultHardwareIndexBuffer |
Specialisation of HardwareIndexBuffer for emulation. More... | |
class | DefaultHardwareVertexBuffer |
Specialisation of HardwareVertexBuffer for emulation. More... | |
class | DynLib |
Resource holding data about a dynamic library. More... | |
class | DynLibManager |
Manager for Dynamic-loading Libraries. More... | |
struct | Edge |
Edge data. More... | |
class | EdgeData |
This class contains the information required to describe the edge connectivity of a given set of vertices and indexes. More... | |
struct | EdgeGroup |
A group of edges sharing the same vertex data. More... | |
class | EdgeListBuilder |
General utility class for building edge lists for geometry. More... | |
class | Entity |
Defines an instance of a discrete, movable object based on a Mesh. More... | |
class | EntityShadowRenderable |
Nested class to allow entity shadows. More... | |
class | ErrorDialog |
Class for displaying the error dialog if Ogre fails badly. More... | |
class | EventDispatcher |
Handles the Dispatching of events to a EventTarget (mainly a PositionTarget for mouse moving). More... | |
class | EventListener |
EventListener is an abstract class used as a base for EventMulticaster. More... | |
class | EventMulticaster |
This class implements efficient and thread-safe multi-cast event dispatching. More... | |
class | EventProcessor |
The EventProcessor controls getting events, storing them in a queue, and dispatching events. More... | |
class | EventQueue |
This class holds InputEvents given to it by the EventProcessor in a FIFO queue. More... | |
class | EventTarget |
This is an abstract class that is the base class of all consumers of InputEvent instances. More... | |
class | Exception |
When thrown, provides information about an error that has occurred inside the engine. More... | |
class | ExternalTextureSource |
Base class that texture plugins derive from. More... | |
class | ExternalTextureSourceManager |
Singleton Class which handles the registering and control of texture plugins. More... | |
class | FactoryObj |
Abstract factory class. More... | |
class | Font |
Class representing a font in the system. More... | |
class | FontManager |
Manages Font resources, parsing .fontdef files and generally organising them. More... | |
struct | FrameEvent |
Struct containing information about a frame event. More... | |
class | FrameListener |
A interface class defining a listener which can be used to receive notifications of frame events. More... | |
class | Frustum |
A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More... | |
class | GpuProgramParameters |
Collects together the program parameters used for a GpuProgram. More... | |
struct | IntConstantEntry |
Int parameter entry; contains both a group of 4 values and an indicator to say if it's been set or not. More... | |
class | GpuProgramUsage |
This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit. More... | |
class | GuiContainer |
A 2D element which contains other GuiElement instances. More... | |
class | GuiControl |
The listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component. More... | |
class | GuiElement |
Abstract definition of a 2D element to be displayed in an Overlay. More... | |
class | GuiElementFactory |
Defines the interface which all components wishing to supply GuiElement subclasses must implement. More... | |
class | GuiManager |
This class acts as a repository and regitrar of overlay components. More... | |
class | GuiPressable |
The listener interface for receiving "interesting" mouse events (press, release, click, enter, and exit) on a component. More... | |
class | HardwareBuffer |
Abstract class defining common features of hardware buffers. More... | |
class | HardwareBufferLicensee |
Abtract interface representing a 'licensee' of a hardware buffer copy. More... | |
class | HardwareBufferManager |
Abstract singleton class for managing hardware buffers, a concrete instance of this will be created by the RenderSystem. More... | |
class | HardwareIndexBuffer |
Specialisation of HardwareBuffer for vertex index buffers, still abstract. More... | |
class | HardwareIndexBufferSharedPtr |
Shared pointer implementation used to share index buffers. More... | |
class | HardwareOcclusionQuery |
This is a abstract class that that provides the interface for the query class for hardware occlusion. More... | |
class | HardwareVertexBuffer |
Specialisation of HardwareBuffer for a vertex buffer. More... | |
class | HardwareVertexBufferSharedPtr |
Shared pointer implementation used to share index buffers. More... | |
class | HighLevelGpuProgram |
Abstract base class representing a high-level program (a vertex or fragment program). More... | |
class | HighLevelGpuProgramFactory |
Interface definition for factories of HighLevelGpuProgram. More... | |
class | HighLevelGpuProgramManager |
This ResourceManager manages high-level vertex and fragment programs. More... | |
class | ILImageCodec |
Codec specialized in images. More... | |
class | Image |
Class representing an image file. More... | |
class | ImageCodec |
Codec specialized in images. More... | |
class | ImageData |
Codec return class for images. More... | |
class | InputEvent |
The root event class for all GuiElement-level input events. More... | |
class | InputReader |
Abstract class which allows input to be read from various controllers. More... | |
class | JPEGCodec |
ImageCodec specialized in JPEG images. More... | |
class | JPGCodec |
class | KeyEvent |
class | KeyFrame |
A key frame in an animation sequence defined by an AnimationTrack. More... | |
class | KeyListener |
class | KeyTarget |
class | LayerBlendModeEx |
Class which manages blending of both colour and alpha components. More... | |
struct | Triangle |
Basic triangle structure. More... | |
class | Light |
Representation of a dynamic light source in the scene. More... | |
class | ListChanger |
class | ListSelectionEvent |
class | ListSelectionListener |
Specialised EventListener for list-style component events. More... | |
class | ListSelectionTarget |
Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them. More... | |
class | Log |
Log class for writing debug/log data to files. More... | |
class | LogManager |
The log manager handles the creation and retrieval of logs for the application. More... | |
class | MapIterator |
Wraps iteration over a map. More... | |
class | Material |
Class encapsulates rendering properties of an object. More... | |
class | MaterialManager |
Class for managing Material settings for Ogre. More... | |
struct | MaterialScriptContext |
Struct for holding the script context while parsing. More... | |
struct | MaterialScriptProgramDefinition |
Struct for holding a program definition which is in progress. More... | |
class | MaterialSerializer |
Class for serializing Materials to / from a .material script. More... | |
class | Math |
Class to provide access to common mathematical functions. More... | |
class | Matrix3 |
A 3x3 matrix which can represent rotations around axes. More... | |
class | Matrix4 |
Class encapsulating a standard 4x4 homogenous matrix. More... | |
class | MemoryManager |
See the The memory manager information page. More... | |
class | Mesh |
Resource holding data about 3D mesh. More... | |
struct | MeshLodUsage |
A way of recording the way each LODs is recorded this Mesh. More... | |
class | MeshManager |
Handles the management of mesh resources. More... | |
class | MeshSerializer |
Class for serialising mesh data to/from an OGRE .mesh file. More... | |
class | MeshSerializerImpl |
Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More... | |
class | MeshSerializerImpl_v1 |
Class for providing backwards-compatibility for loading version 1.0 of the .mesh format. More... | |
class | MeshSerializerImpl_v1_1 |
Class for providing backwards-compatibility for loading version 1.1 of the .mesh format. More... | |
class | MouseEvent |
An event which indicates that a mouse action occurred in a MouseTarget (e.g. More... | |
class | MouseListener |
Specialised EventListener for discrete mouse events. More... | |
class | MouseMotionListener |
Specialised EventListener for mouse motion. More... | |
struct | RealConstantEntry |
Real parameter entry; contains both a group of 4 values and an indicator to say if it's been set or not. More... | |
struct | Rect |
Structure used to define a rectangle in a 2-D integer space. More... | |
class | MouseMotionTarget |
Handles the adding and removing of MouseMotionListeners. More... | |
struct | MouseState |
Structure representing a snapshot of the state of the mouse input controller. More... | |
class | MouseTarget |
Handles the adding and removing of MouseListeners. More... | |
class | MovableObject |
Abstract class definining a movable object in a scene. More... | |
class | Node |
Class representing a general-purpose node an articulated scene graph. More... | |
class | Overlay |
Represents a layer which is rendered on top of the 'normal' scene contents. More... | |
class | OverlayManager |
Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them. More... | |
class | Particle |
class | ParticleAffector |
Abstract class defining the interface to be implemented by particle affectors. More... | |
class | ParticleAffectorFactory |
Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses. More... | |
class | ParticleEmitter |
Abstract class defining the interface to be implemented by particle emitters. More... | |
class | ParticleEmitterFactory |
Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses. More... | |
class | ParticleIterator |
Convenience class to make it easy to step through all particles in a ParticleSystem. More... | |
class | ParticleSystem |
Class defining particle system based special effects. More... | |
class | ParticleSystemManager |
Manages particle systems, particle system scripts (templates) and the available emitter & affector factories. More... | |
class | Pass |
Class defining a single pass of a Technique (of a Material), ie a single rendering call. More... | |
class | PatchMesh |
Patch specialisation of Mesh. More... | |
class | PatchSurface |
A surface which is defined by curves of some kind to form a patch, e.g. More... | |
class | Plane |
Defines a plane in 3D space. More... | |
class | PlaneBoundedVolume |
Represents a convex volume bounded by planes. More... | |
class | PlatformManager |
Class which manages the platform settings Ogre runs on. More... | |
struct | PMWorkingData |
Data used to calculate the collapse costs. More... | |
class | PMVertex |
A vertex in the progressive mesh, holds info like collapse cost etc. More... | |
class | PMTriangle |
A triangle in the progressive mesh, holds extra info like face normal. More... | |
class | PMFaceVertex |
A vertex as used by a face. More... | |
class | PNGCodec |
ImageCodec specialized in Portable Network Graphics images. More... | |
class | PositionTarget |
class | Profile |
An individual profile that will be processed by the Profiler. More... | |
struct | ProfileHistory |
Represents a history of each profile during the duration of the app. More... | |
struct | ProfileFrame |
Represents the total timing information of a profile since profiles can be called more than once each frame. More... | |
struct | ProfileInstance |
Represents an individual profile call. More... | |
class | Profiler |
The profiler allows you to measure the performance of your code. More... | |
class | ProgressiveMesh |
This class reduces the complexity of the geometry it is given. More... | |
class | Quaternion |
Implementation of a Quaternion, i.e. More... | |
class | Ray |
Representation of a ray in space, ie a line with an origin and direction. More... | |
struct | Rectangle |
class | Rectangle2D |
Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads. More... | |
class | Renderable |
Abstract class defining the interface all renderable objects must implement. More... | |
struct | RenderablePass |
Internal struct reflecting a single Pass for a Renderable. More... | |
class | RenderOperation |
'New' rendering operation using vertex buffers. More... | |
class | RenderPriorityGroup |
Renderables in the queue grouped by priority. More... | |
class | RenderQueue |
Class to manage the scene object rendering queue. More... | |
class | RenderQueueGroup |
A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More... | |
class | RenderQueueListener |
Abstract interface which classes must implement if they wish to receive events from the render queue. More... | |
class | RenderSystem |
Defines the functionality of a 3D API. More... | |
class | RenderSystemCapabilities |
singleton class for storing the capabilities of the graphics card. More... | |
class | RenderTarget |
A 'canvas' which can receive the results of a rendering operation. More... | |
struct | RenderTargetEvent |
Struct containing information about a RenderTarget event. More... | |
class | RenderTargetListener |
A interface class defining a listener which can be used to receive notifications of RenderTarget events. More... | |
class | RenderTargetTexture |
struct | RenderTargetViewportEvent |
Struct containing information about a RenderTarget Viewport-specific event. More... | |
class | RenderTexture |
class | RenderWindow |
Manages the target rendering window. More... | |
class | Resource |
Abstract class reprensenting a loadable resource (e.g. More... | |
class | ResourceManager |
Defines a generic resource handler. More... | |
class | Root |
The root class of the Ogre system. More... | |
class | RotationalSpline |
This class interpolates orientations (rotations) along a spline using derivatives of quaternions. More... | |
class | ScaleControllerFunction |
Predefined controller function which simply scales an input to an output value. More... | |
class | SceneManager |
Manages the rendering of a 'scene' i.e. More... | |
class | SceneManagerEnumerator |
Enumerates the SceneManager classes available to applications. More... | |
class | SceneNode |
Class representing a node in the scene graph. More... | |
class | SceneQuery |
A class for performing queries on a scene. More... | |
class | SceneQueryListener |
This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results. More... | |
struct | SceneQueryResult |
Holds the results of a scene query. More... | |
class | ScrollEvent |
class | ScrollListener |
struct | SolidQueueItemLess |
Comparator to order non-transparent object passes. More... | |
class | ShadowCasterSceneQueryListener |
Inner class to use as callback for shadow caster scene query. More... | |
class | ScrollTarget |
class | SDDataChunk |
Wraps a chunk of memory, storing both size and a pointer to the data. More... | |
class | Serializer |
Generic class for serialising data to / from binary chunk-based files. More... | |
class | ShadowCaster |
This class defines the interface that must be implemented by shadow casters. More... | |
class | ShadowRenderable |
Class which represents the renderable aspects of a set of shadow volume faces. More... | |
class | ShadowVolumeExtrudeProgram |
Static class containing source for vertex programs for extruding shadow volumes. More... | |
class | SharedPtr |
Reference-counted shared pointer, used for objects where implicit destruction is required. More... | |
class | SimpleRenderable |
class | SimpleSpline |
A very simple spline class which implements the Catmull-Rom class of splines. More... | |
class | Singleton |
Template class for creating single-instance global classes. More... | |
class | Skeleton |
A collection of Bone objects used to animate a skinned mesh. More... | |
class | SkeletonInstance |
A SkeletonInstance is a single instance of a Skeleton used by a world object. More... | |
class | SkeletonManager |
Handles the management of skeleton resources. More... | |
class | SkeletonSerializer |
Class for serialising skeleton data to/from an OGRE .skeleton file. More... | |
class | Sphere |
A sphere primitive, mostly used for bounds checking. More... | |
class | SphereSceneQuery |
Specialises the SceneQuery class for querying within a sphere. More... | |
struct | StaticFaceGroup |
Collectes a group of static ie immovable faces together which have common properties like the material they use, the plane they lie on. More... | |
class | String |
Wrapper object for String to allow DLL export. More... | |
class | StringConverter |
Class for converting the core Ogre data types to/from Strings. More... | |
class | StringInterface |
Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers. More... | |
class | StringResource |
Wraps a String as a Resource for generic handling. More... | |
class | SubEntity |
Utility class which defines the sub-parts of an Entity. More... | |
class | SubMesh |
Defines a part of a complete mesh. More... | |
class | TagPoint |
A tagged point on a skeleton, which can be used to attach entities to on specific other entities. More... | |
class | TargetManager |
An abstract interface, implemented by OverlayManager, to return a GuiElement at a given x,y position. More... | |
class | Technique |
Class representing an approach to rendering this particular Material. More... | |
class | TempBlendedBufferInfo |
Structure for recording the use of temporary blend buffers. More... | |
class | VertexBufferLicense |
Struct holding details of a license to use a temporary shared buffer. More... | |
class | TexCoordModifierControllerValue |
Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). More... | |
class | Texture |
Abstract class representing a Texture resource. More... | |
struct | TextureEffect |
Internal structure defining a texture effect. More... | |
class | TextureFrameControllerValue |
Predefined controller value for getting / setting the frame number of a texture layer. More... | |
struct | TransparentQueueItemLess |
Comparator to order transparent object passes. More... | |
class | TextureManager |
Class for loading & managing textures. More... | |
class | TextureUnitState |
Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More... | |
class | TGACodec |
ImageCodec specialized in Traga images. More... | |
struct | TgaHeader |
class | Timer |
Platform-independent Timer class. More... | |
class | UserDefinedObject |
This class is designed to be subclassed by OGRE users, to allow them to associate their own application objects with MovableObject instances in the engine. More... | |
class | Vector3 |
Standard 3-dimensional vector. More... | |
class | Vector4 |
4-dimensional homogenous vector. More... | |
class | VectorIterator |
Wraps iteration over a vector. More... | |
struct | vectorLess |
Comparator for unique vertex list. More... | |
struct | VertexBoneAssignment_s |
Records the assignment of a single vertex to a single bone with the corresponding weight. More... | |
class | VertexBufferBinding |
Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More... | |
class | VertexData |
Summary class collecting together vertex source information. More... | |
class | VertexDeclaration |
This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More... | |
class | VertexElement |
This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More... | |
struct | ViewPoint |
Structure for holding a position & orientation pair. More... | |
class | Viewport |
An abstraction of a viewport, i.e. More... | |
struct | VisData |
Internal lookup table to determine visibility between leaves. More... | |
class | WaveformControllerFunction |
Predefined controller function based on a waveform. More... | |
struct | WorldFragment |
Represents part of the world geometry that is a result of a SceneQuery. More... | |
class | Win32ConfigDialog |
A Windows 95/98/NT platform version of the default engine configuration dialog. More... | |
class | Win32ErrorDialog |
Windows-specific class for displaying the error dialog if Ogre fails badly! More... | |
class | Win32GLSupport |
class | Win32Input |
Utility class for dealing with user input on a Win32 system. More... | |
class | Win32Input8 |
Utility class for dealing with user input on a Win32 system. More... | |
class | Win32Timer |
class | Win32Window |
class | WireBoundingBox |
Allows the rendering of a wireframe bounding box. More... | |
class | Zip |
class | ZipArchiveFactory |
Specialisation of ArchiveFactory for Zip files. More... | |
Typedefs | |
typedef std::map< String, AnimationState > | AnimationStateSet |
typedef MapIterator< AnimationStateSet > | AnimationStateIterator |
typedef unsigned long | RGBA |
typedef unsigned long | ARGB |
typedef unsigned long | ABGR |
typedef std::vector< Light * > | LightList |
typedef void(* | DLL_CREATECONFIGDIALOG )(ConfigDialog **ppDlg) |
Defines the interface OgrePlatform.dll/OgrePlatform.so must implement. | |
typedef Ogre::_ConfigOption | ConfigOption |
Packages the details of a configuration option. | |
typedef std::map< String, ConfigOption > | ConfigOptionMap |
typedef void(* | DLL_CREATEERRORDIALOG )(ErrorDialog **ppDlg) |
Defines the interface a platform-specific library must implement. | |
typedef SharedPtr< GpuProgramParameters > | GpuProgramParametersSharedPtr |
Shared pointer used to hold references to GpuProgramParameters instances. | |
typedef enum Ogre::_OCCLUSIONQUERY | HW_OCCLUSIONQUERY |
Hardware occlusion query flags. | |
typedef std::map< long, char > | KeyChars |
typedef void(* | DLL_CREATEINPUTREADER )(InputReader **ppReader) |
Defines the interface a platform-specific library must implement. | |
typedef std::list< Resource * > | ResourceList |
typedef ResourceList::const_iterator | ResourceListConstIterator |
typedef bool(* | ATTRIBUTE_PARSER )(String ¶ms, MaterialScriptContext &context) |
Function def for material attribute parser; return value determines if the next line should be {. | |
typedef std::vector< IlluminationPass * > | IlluminationPassList |
typedef std::vector< Plane > | PlaneList |
typedef std::vector< PlaneBoundedVolume > | PlaneBoundedVolumeList |
typedef void(* | DLL_CREATETIMER )(Timer **ppTimer) |
typedef void(* | DLL_DESTROYCONFIGDIALOG )(ConfigDialog *ppDlg) |
typedef void(* | DLL_DESTROYERRORDIALOG )(ErrorDialog *ppDlg) |
typedef void(* | DLL_DESTROYINPUTREADER )(InputReader *ppReader) |
typedef void(* | DLL_DESTROYTIMER )(Timer *ppTimer) |
typedef float | Real |
typedef unsigned char | uchar |
In order to avoid finger-aches :). | |
typedef unsigned short | ushort |
typedef unsigned int | uint |
typedef unsigned long | ulong |
typedef std::map< String, RenderTarget * > | RenderTargetMap |
typedef std::multimap< uchar, RenderTarget * > | RenderTargetPriorityMap |
typedef void(* | DLL_CREATERENDERWINDOW )(RenderWindow **ppWindow) |
Defines the interface a DLL implemeting a platform-specific version must implement. | |
typedef unsigned long | ResourceHandle |
typedef std::vector< RenderSystem * > | RenderSystemList |
typedef std::list< MovableObject * > | SceneQueryResultMovableList |
typedef std::list< SceneQuery::WorldFragment * > | SceneQueryResultWorldFragmentList |
typedef std::list< RaySceneQueryResultEntry > | RaySceneQueryResult |
typedef std::pair< MovableObject *, MovableObject * > | SceneQueryMovableObjectPair |
typedef std::pair< MovableObject *, SceneQuery::WorldFragment * > | SceneQueryMovableObjectWorldFragmentPair |
typedef std::list< SceneQueryMovableObjectPair > | SceneQueryMovableIntersectionList |
typedef std::list< SceneQueryMovableObjectWorldFragmentPair > | SceneQueryMovableWorldFragmentIntersectionList |
typedef std::string | _StringBase |
typedef stdext::hash_compare< _StringBase, std::less< _StringBase > > | _StringHash |
typedef std::vector< ParameterDef > | ParameterList |
typedef std::map< String, ParamCommand * > | ParamCommandMap |
typedef std::map< String, ParamDictionary > | ParamDictionaryMap |
typedef std::vector< String > | StringVector |
typedef Ogre::VertexBoneAssignment_s | VertexBoneAssignment |
Records the assignment of a single vertex to a single bone with the corresponding weight. | |
typedef void(* | createFunc )(ArchiveEx **, const String &) |
typedef std::multimap< Real, Mesh::VertexBoneAssignmentList::iterator > | WeightIteratorMap |
typedef void(* | DLL_START_PLUGIN )(void) |
typedef void(* | DLL_STOP_PLUGIN )(void) |
typedef std::list< OctreeNode * > | NodeList |
typedef std::list< WireBoundingBox * > | BoxList |
typedef std::list< unsigned long > | ColorList |
typedef std::vector< IndexData * > | IndexArray |
typedef std::vector< IndexArray > | LevelArray |
typedef std::vector< TerrainRenderable * > | TerrainRow |
typedef std::vector< TerrainRow > | Terrain2D |
Enumerations | |
enum | BillboardOrigin { BBO_TOP_LEFT, BBO_TOP_CENTER, BBO_TOP_RIGHT, BBO_CENTER_LEFT, BBO_CENTER, BBO_CENTER_RIGHT, BBO_BOTTOM_LEFT, BBO_BOTTOM_CENTER, BBO_BOTTOM_RIGHT } |
Enum covering what exactly a billboard's position means (center, top-left etc). More... | |
enum | BillboardType { BBT_POINT, BBT_ORIENTED_COMMON, BBT_ORIENTED_SELF } |
The type of billboard to use. More... | |
enum | LayerBlendType { LBT_COLOUR, LBT_ALPHA } |
Type of texture blend mode. More... | |
enum | LayerBlendOperation { LBO_REPLACE, LBO_ADD, LBO_MODULATE, LBO_ALPHA_BLEND } |
List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More... | |
enum | LayerBlendOperationEx { LBX_SOURCE1, LBX_SOURCE2, LBX_MODULATE, LBX_MODULATE_X2, LBX_MODULATE_X4, LBX_ADD, LBX_ADD_SIGNED, LBX_ADD_SMOOTH, LBX_SUBTRACT, LBX_BLEND_DIFFUSE_ALPHA, LBX_BLEND_TEXTURE_ALPHA, LBX_BLEND_CURRENT_ALPHA, LBX_BLEND_MANUAL, LBX_DOTPRODUCT } |
Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More... | |
enum | LayerBlendSource { LBS_CURRENT, LBS_TEXTURE, LBS_DIFFUSE, LBS_SPECULAR, LBS_MANUAL } |
List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More... | |
enum | SceneBlendType { SBT_TRANSPARENT_ALPHA, SBT_TRANSPARENT_COLOUR, SBT_ADD } |
Types of blending that you can specify between an object and the existing contents of the scene. More... | |
enum | SceneBlendFactor { SBF_ONE, SBF_ZERO, SBF_DEST_COLOUR, SBF_SOURCE_COLOUR, SBF_ONE_MINUS_DEST_COLOUR, SBF_ONE_MINUS_SOURCE_COLOUR, SBF_DEST_ALPHA, SBF_SOURCE_ALPHA, SBF_ONE_MINUS_DEST_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA } |
Blending factors for manually blending objects with the scene. More... | |
enum | ResourceType { RESTYPE_ALL, RESTYPE_TEXTURES, RESTYPE_MODELS } |
enum | CompareFunction { CMPF_ALWAYS_FAIL, CMPF_ALWAYS_PASS, CMPF_LESS, CMPF_LESS_EQUAL, CMPF_EQUAL, CMPF_NOT_EQUAL, CMPF_GREATER_EQUAL, CMPF_GREATER } |
Comparison functions used for the depth/stencil buffer operations and others. More... | |
enum | TextureFilterOptions { TFO_NONE, TFO_BILINEAR, TFO_TRILINEAR, TFO_ANISOTROPIC } |
High-level filtering options providing shortcuts to settings the minification, magnification and mip filters. More... | |
enum | FilterType { FT_MIN, FT_MAG, FT_MIP } |
enum | FilterOptions { FO_NONE, FO_POINT, FO_LINEAR, FO_ANISOTROPIC } |
Filtering options for textures / mipmaps. More... | |
enum | ShadeOptions { SO_FLAT, SO_GOURAUD, SO_PHONG } |
Light shading modes. More... | |
enum | FogMode { FOG_NONE, FOG_EXP, FOG_EXP2, FOG_LINEAR } |
Fog modes. More... | |
enum | CullingMode { CULL_NONE = 1, CULL_CLOCKWISE = 2, CULL_ANTICLOCKWISE = 3 } |
Hardware culling modes based on vertex winding. More... | |
enum | ManualCullingMode { MANUAL_CULL_NONE = 1, MANUAL_CULL_BACK = 2, MANUAL_CULL_FRONT = 3 } |
Manual culling modes based on vertex normals. More... | |
enum | WaveformType { WFT_SINE, WFT_TRIANGLE, WFT_SQUARE, WFT_SAWTOOTH, WFT_INVERSE_SAWTOOTH } |
Enumerates the wave types usable with the Ogre engine. More... | |
enum | SceneDetailLevel { SDL_POINTS = 1, SDL_WIREFRAME = 2, SDL_SOLID = 3 } |
The broad type of detail for rendering. More... | |
enum | PixelFormat { PF_UNKNOWN, PF_L8, PF_A8, PF_A4L4, PF_L4A4, PF_R5G6B5, PF_B5G6R5, PF_A4R4G4B4, PF_B4G4R4A4, PF_R8G8B8, PF_B8G8R8, PF_A8R8G8B8, PF_B8G8R8A8, PF_A2R10G10B10, PF_B10G10R10A2, PF_DXT1, PF_DXT2, PF_DXT3, PF_DXT4, PF_DXT5 } |
The pixel format used for textures. More... | |
enum | ShadowTechnique { SHADOWTYPE_NONE, SHADOWTYPE_STENCIL_MODULATIVE, SHADOWTYPE_STENCIL_ADDITIVE, SHADOWTYPE_TEXTURE_MODULATIVE } |
An enumeration of broad shadow techniques. More... | |
enum | eTexturePlayMode { TextureEffectPause = 0, TextureEffectPlay_ASAP = 1, TextureEffectPlay_Looping = 2 } |
Enum for type of texture play mode. More... | |
enum | FontType { FT_TRUETYPE = 1, FT_IMAGE = 2 } |
Enumerates the types of Font usable in the engine. More... | |
enum | ProjectionType { PT_ORTHOGRAPHIC, PT_PERSPECTIVE } |
Specifies perspective (realistic) or orthographic (architectural) projection. More... | |
enum | FrustumPlane { FRUSTUM_PLANE_NEAR = 0, FRUSTUM_PLANE_FAR = 1, FRUSTUM_PLANE_LEFT = 2, FRUSTUM_PLANE_RIGHT = 3, FRUSTUM_PLANE_TOP = 4, FRUSTUM_PLANE_BOTTOM = 5 } |
Worldspace clipping planes. More... | |
enum | GpuProgramType { GPT_VERTEX_PROGRAM, GPT_FRAGMENT_PROGRAM } |
Enumerates the types of programs which can run on the GPU. More... | |
enum | GuiMetricsMode { GMM_RELATIVE, GMM_PIXELS, GMM_RELATIVE_ASPECT_ADJUSTED } |
Enum describing how the position / size of an element is to be recorded. More... | |
enum | GuiHorizontalAlignment { GHA_LEFT, GHA_CENTER, GHA_RIGHT } |
Enum describing where '0' is in relation to the parent in the horizontal dimension. More... | |
enum | GuiVerticalAlignment { GVA_TOP, GVA_CENTER, GVA_BOTTOM } |
Enum describing where '0' is in relation to the parent in the vertical dimension. More... | |
enum | _OCCLUSIONQUERY { HWOCCLUSIONQUERY_FLUSH, HWOCCLUSIONQUERY_NOFLUSH } |
Hardware occlusion query flags. More... | |
enum | VertexElementSemantic { VES_POSITION, VES_NORMAL, VES_BLEND_WEIGHTS, VES_BLEND_INDICES, VES_DIFFUSE, VES_SPECULAR, VES_TEXTURE_COORDINATES, VES_BINORMAL, VES_TANGENT } |
Vertex element semantics, used to identify the meaning of vertex buffer contents. More... | |
enum | VertexElementType { VET_FLOAT1, VET_FLOAT2, VET_FLOAT3, VET_FLOAT4, VET_COLOUR, VET_SHORT1, VET_SHORT2, VET_SHORT3, VET_SHORT4, VET_UBYTE4 } |
Vertex element type, used to identify the base types of the vertex contents. More... | |
enum | ImageFlags { IF_COMPRESSED = 0x00000001, IF_CUBEMAP = 0x00000002, IF_3D_TEXTURE = 0x00000004 } |
enum | KeyCode { KC_ESCAPE = 0x01, KC_1 = 0x02, KC_2 = 0x03, KC_3 = 0x04, KC_4 = 0x05, KC_5 = 0x06, KC_6 = 0x07, KC_7 = 0x08, KC_8 = 0x09, KC_9 = 0x0A, KC_0 = 0x0B, KC_MINUS = 0x0C, KC_EQUALS = 0x0D, KC_BACK = 0x0E, KC_TAB = 0x0F, KC_Q = 0x10, KC_W = 0x11, KC_E = 0x12, KC_R = 0x13, KC_T = 0x14, KC_Y = 0x15, KC_U = 0x16, KC_I = 0x17, KC_O = 0x18, KC_P = 0x19, KC_LBRACKET = 0x1A, KC_RBRACKET = 0x1B, KC_RETURN = 0x1C, KC_LCONTROL = 0x1D, KC_A = 0x1E, KC_S = 0x1F, KC_D = 0x20, KC_F = 0x21, KC_G = 0x22, KC_H = 0x23, KC_J = 0x24, KC_K = 0x25, KC_L = 0x26, KC_SEMICOLON = 0x27, KC_APOSTROPHE = 0x28, KC_GRAVE = 0x29, KC_LSHIFT = 0x2A, KC_BACKSLASH = 0x2B, KC_Z = 0x2C, KC_X = 0x2D, KC_C = 0x2E, KC_V = 0x2F, KC_B = 0x30, KC_N = 0x31, KC_M = 0x32, KC_COMMA = 0x33, KC_PERIOD = 0x34, KC_SLASH = 0x35, KC_RSHIFT = 0x36, KC_MULTIPLY = 0x37, KC_LMENU = 0x38, KC_SPACE = 0x39, KC_CAPITAL = 0x3A, KC_F1 = 0x3B, KC_F2 = 0x3C, KC_F3 = 0x3D, KC_F4 = 0x3E, KC_F5 = 0x3F, KC_F6 = 0x40, KC_F7 = 0x41, KC_F8 = 0x42, KC_F9 = 0x43, KC_F10 = 0x44, KC_NUMLOCK = 0x45, KC_SCROLL = 0x46, KC_NUMPAD7 = 0x47, KC_NUMPAD8 = 0x48, KC_NUMPAD9 = 0x49, KC_SUBTRACT = 0x4A, KC_NUMPAD4 = 0x4B, KC_NUMPAD5 = 0x4C, KC_NUMPAD6 = 0x4D, KC_ADD = 0x4E, KC_NUMPAD1 = 0x4F, KC_NUMPAD2 = 0x50, KC_NUMPAD3 = 0x51, KC_NUMPAD0 = 0x52, KC_DECIMAL = 0x53, KC_OEM_102 = 0x56, KC_F11 = 0x57, KC_F12 = 0x58, KC_F13 = 0x64, KC_F14 = 0x65, KC_F15 = 0x66, KC_KANA = 0x70, KC_ABNT_C1 = 0x73, KC_CONVERT = 0x79, KC_NOCONVERT = 0x7B, KC_YEN = 0x7D, KC_ABNT_C2 = 0x7E, KC_NUMPADEQUALS = 0x8D, KC_PREVTRACK = 0x90, KC_AT = 0x91, KC_COLON = 0x92, KC_UNDERLINE = 0x93, KC_KANJI = 0x94, KC_STOP = 0x95, KC_AX = 0x96, KC_UNLABELED = 0x97, KC_NEXTTRACK = 0x99, KC_NUMPADENTER = 0x9C, KC_RCONTROL = 0x9D, KC_MUTE = 0xA0, KC_CALCULATOR = 0xA1, KC_PLAYPAUSE = 0xA2, KC_MEDIASTOP = 0xA4, KC_VOLUMEDOWN = 0xAE, KC_VOLUMEUP = 0xB0, KC_WEBHOME = 0xB2, KC_NUMPADCOMMA = 0xB3, KC_DIVIDE = 0xB5, KC_SYSRQ = 0xB7, KC_RMENU = 0xB8, KC_PAUSE = 0xC5, KC_HOME = 0xC7, KC_UP = 0xC8, KC_PGUP = 0xC9, KC_LEFT = 0xCB, KC_RIGHT = 0xCD, KC_END = 0xCF, KC_DOWN = 0xD0, KC_PGDOWN = 0xD1, KC_INSERT = 0xD2, KC_DELETE = 0xD3, KC_LWIN = 0xDB, KC_RWIN = 0xDC, KC_APPS = 0xDD, KC_POWER = 0xDE, KC_SLEEP = 0xDF, KC_WAKE = 0xE3, KC_WEBSEARCH = 0xE5, KC_WEBFAVORITES = 0xE6, KC_WEBREFRESH = 0xE7, KC_WEBSTOP = 0xE8, KC_WEBFORWARD = 0xE9, KC_WEBBACK = 0xEA, KC_MYCOMPUTER = 0xEB, KC_MAIL = 0xEC, KC_MEDIASELECT = 0xED } |
Keyboard scan codes - copied from DirectInput for now for speed. More... | |
enum | LoggingLevel { LL_LOW = 1, LL_NORMAL = 2, LL_BOREME = 3 } |
The level of detail to which the log will go into. More... | |
enum | LogMessageLevel { LML_TRIVIAL = 1, LML_NORMAL = 2, LML_CRITICAL = 3 } |
The importance of a logged message. More... | |
enum | MaterialScriptSection { MSS_NONE, MSS_MATERIAL, MSS_TECHNIQUE, MSS_PASS, MSS_TEXTUREUNIT, MSS_PROGRAM_REF, MSS_PROGRAM, MSS_TEXTURESOURCE } |
Enum to identify material sections. More... | |
enum | MeshChunkID { M_HEADER = 0x1000, M_MESH = 0x3000, M_SUBMESH = 0x4000, M_SUBMESH_OPERATION = 0x4010, M_SUBMESH_BONE_ASSIGNMENT = 0x4100, M_GEOMETRY = 0x5000, M_GEOMETRY_NORMALS = 0x5100, M_GEOMETRY_COLOURS = 0x5200, M_GEOMETRY_TEXCOORDS = 0x5300, M_MESH_SKELETON_LINK = 0x6000, M_MESH_BONE_ASSIGNMENT = 0x7000, M_MESH_LOD = 0x8000, M_MESH_LOD_USAGE = 0x8100, M_MESH_LOD_MANUAL = 0x8110, M_MESH_LOD_GENERATED = 0x8120, M_MESH_BOUNDS = 0x9000, M_MATERIAL = 0x2000, M_TEXTURE_LAYER = 0x2200, M_SUBMESH_NAME_TABLE, M_SUBMESH_NAME_TABLE_ELEMENT } |
Definition of the OGRE .mesh file format. More... | |
enum | IlluminationStage { IS_AMBIENT, IS_PER_LIGHT, IS_DECAL } |
enum | RenderQueueGroupID { RENDER_QUEUE_BACKGROUND = 0, RENDER_QUEUE_SKIES_EARLY = 5, RENDER_QUEUE_1 = 10, RENDER_QUEUE_2 = 20, RENDER_QUEUE_3 = 30, RENDER_QUEUE_4 = 40, RENDER_QUEUE_MAIN = 50, RENDER_QUEUE_6 = 60, RENDER_QUEUE_7 = 70, RENDER_QUEUE_8 = 80, RENDER_QUEUE_9 = 90, RENDER_QUEUE_SKIES_LATE = 95, RENDER_QUEUE_OVERLAY = 100 } |
Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between. More... | |
enum | TexCoordCalcMethod { TEXCALC_NONE, TEXCALC_ENVIRONMENT_MAP, TEXCALC_ENVIRONMENT_MAP_PLANAR, TEXCALC_ENVIRONMENT_MAP_REFLECTION, TEXCALC_ENVIRONMENT_MAP_NORMAL, TEXCALC_PROJECTIVE_TEXTURE } |
Enum describing the ways to generate texture coordinates. More... | |
enum | StencilOperation { SOP_KEEP, SOP_ZERO, SOP_REPLACE, SOP_INCREMENT, SOP_DECREMENT, SOP_INCREMENT_WRAP, SOP_DECREMENT_WRAP, SOP_INVERT } |
Enum describing the various actions which can be taken onthe stencil buffer. More... | |
enum | FrameBufferType { FBT_COLOUR = 0x1, FBT_DEPTH = 0x2, FBT_STENCIL = 0x4 } |
Defines the frame buffers which can be cleared. More... | |
enum | Capabilities { RSC_AUTOMIPMAP = 0x00000002, RSC_BLENDING = 0x00000004, RSC_ANISOTROPY = 0x00000008, RSC_DOT3 = 0x00000010, RSC_CUBEMAPPING = 0x00000020, RSC_HWSTENCIL = 0x00000040, RSC_VBO = 0x00000080, RSC_VERTEXBLENDING = 0x00000100, RSC_VERTEX_PROGRAM = 0x00000200, RSC_FRAGMENT_PROGRAM = 0x00000400, RSC_TEXTURE_COMPRESSION = 0x00000800, RSC_TEXTURE_COMPRESSION_DXT = 0x00001000, RSC_TEXTURE_COMPRESSION_VTC = 0x00002000, RSC_SCISSOR_TEST = 0x00004000, RSC_TWO_SIDED_STENCIL = 0x00008000, RSC_STENCIL_WRAP = 0x00010000, RSC_HWOCCLUSION = 0x00020000, RSC_USER_CLIP_PLANES = 0x00040000, RSC_VERTEX_FORMAT_UBYTE4 = 0x00080000, RSC_INFINITE_FAR_PLANE = 0x00100000 } |
Enum describing the different hardware capabilities we want to check for. More... | |
enum | SceneType { ST_GENERIC, ST_EXTERIOR_CLOSE, ST_EXTERIOR_FAR, ST_EXTERIOR_REAL_FAR, ST_INTERIOR } |
Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More... | |
enum | ShadowRenderableFlags { SRF_INCLUDE_LIGHT_CAP = 0x00000001, SRF_INCLUDE_DARK_CAP = 0x00000002, SRF_EXTRUDE_TO_INFINITY = 0x00000004 } |
A set of flags that can be used to influence ShadowRenderable creation. More... | |
enum | SkeletonAnimationBlendMode { ANIMBLEND_AVERAGE, ANIMBLEND_CUMULATIVE } |
enum | SkeletonChunkID { SKELETON_HEADER = 0x1000, SKELETON_BONE = 0x2000, SKELETON_BONE_PARENT = 0x3000, SKELETON_ANIMATION = 0x4000, SKELETON_ANIMATION_TRACK = 0x4100, SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110 } |
Definition of the OGRE .skeleton file format. More... | |
enum | FaceGroupType { FGT_FACE_LIST, FGT_PATCH, FGT_UNKNOWN } |
A type of face group, ie face list of procedural etc. More... | |
enum | ParameterType { PT_BOOL, PT_REAL, PT_INT, PT_UNSIGNED_INT, PT_SHORT, PT_UNSIGNED_SHORT, PT_LONG, PT_UNSIGNED_LONG, PT_STRING, PT_VECTOR3, PT_MATRIX3, PT_MATRIX4, PT_QUATERNION, PT_COLOURVALUE } |
List of parameter types available. More... | |
enum | TextureUsage { TU_DEFAULT = 0x0, TU_RENDERTARGET = 0x1 } |
Enum identifying the texture usage. More... | |
enum | TextureType { TEX_TYPE_1D = 1, TEX_TYPE_2D = 2, TEX_TYPE_3D = 3, TEX_TYPE_CUBE_MAP = 4 } |
Enum identifying the texture type. More... | |
enum | Intersection { OUTSIDE = 0, INSIDE = 1, INTERSECT = 2 } |
Functions | |
PixelFormat | ilFormat2OgreFormat (int ImageFormat, int BytesPerPixel) |
std::pair< int, int > | OgreFormat2ilFormat (PixelFormat format) |
long | KEYCODE (long keyCode, long modifiers=0) |
Vector4 | operator * (const Vector4 &v, const Matrix4 &mat) |
Rectangle | intersect (const Rectangle &lhs, const Rectangle &rhs) |
Geometric intersection of two rectanglar regions. | |
template<class T, class U> bool | operator== (SharedPtr< T > const &a, SharedPtr< U > const &b) |
template<class T, class U> bool | operator!= (SharedPtr< T > const &a, SharedPtr< U > const &b) |
const Matrix4 | PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE (0.5, 0, 0,-0.5, 0,-0.5, 0,-0.5, 0, 0, 0, 1, 0, 0, 0, 1) |
std::ostream & | operator<< (std::ostream &o, Camera &c) |
void | logParseError (const String &error, const MaterialScriptContext &context) |
ColourValue | _parseColourValue (StringVector &vecparams) |
FilterOptions | convertFiltering (const String &s) |
bool | parseAmbient (String ¶ms, MaterialScriptContext &context) |
bool | parseDiffuse (String ¶ms, MaterialScriptContext &context) |
bool | parseSpecular (String ¶ms, MaterialScriptContext &context) |
bool | parseEmissive (String ¶ms, MaterialScriptContext &context) |
SceneBlendFactor | convertBlendFactor (const String ¶m) |
bool | parseSceneBlend (String ¶ms, MaterialScriptContext &context) |
CompareFunction | convertCompareFunction (const String ¶m) |
bool | parseDepthCheck (String ¶ms, MaterialScriptContext &context) |
bool | parseDepthWrite (String ¶ms, MaterialScriptContext &context) |
bool | parseDepthFunc (String ¶ms, MaterialScriptContext &context) |
bool | parseColourWrite (String ¶ms, MaterialScriptContext &context) |
bool | parseCullHardware (String ¶ms, MaterialScriptContext &context) |
bool | parseCullSoftware (String ¶ms, MaterialScriptContext &context) |
bool | parseLighting (String ¶ms, MaterialScriptContext &context) |
bool | parseMaxLights (String ¶ms, MaterialScriptContext &context) |
bool | parseIteration (String ¶ms, MaterialScriptContext &context) |
bool | parseFogging (String ¶ms, MaterialScriptContext &context) |
bool | parseShading (String ¶ms, MaterialScriptContext &context) |
bool | parseFiltering (String ¶ms, MaterialScriptContext &context) |
bool | parseTexture (String ¶ms, MaterialScriptContext &context) |
bool | parseAnimTexture (String ¶ms, MaterialScriptContext &context) |
bool | parseCubicTexture (String ¶ms, MaterialScriptContext &context) |
bool | parseTexCoord (String ¶ms, MaterialScriptContext &context) |
bool | parseTexAddressMode (String ¶ms, MaterialScriptContext &context) |
bool | parseColourOp (String ¶ms, MaterialScriptContext &context) |
bool | parseAlphaRejection (String ¶ms, MaterialScriptContext &context) |
LayerBlendOperationEx | convertBlendOpEx (const String ¶m) |
LayerBlendSource | convertBlendSource (const String ¶m) |
bool | parseColourOpEx (String ¶ms, MaterialScriptContext &context) |
bool | parseColourOpFallback (String ¶ms, MaterialScriptContext &context) |
bool | parseAlphaOpEx (String ¶ms, MaterialScriptContext &context) |
bool | parseEnvMap (String ¶ms, MaterialScriptContext &context) |
bool | parseScroll (String ¶ms, MaterialScriptContext &context) |
bool | parseScrollAnim (String ¶ms, MaterialScriptContext &context) |
bool | parseRotate (String ¶ms, MaterialScriptContext &context) |
bool | parseRotateAnim (String ¶ms, MaterialScriptContext &context) |
bool | parseScale (String ¶ms, MaterialScriptContext &context) |
bool | parseWaveXform (String ¶ms, MaterialScriptContext &context) |
bool | parseDepthBias (String ¶ms, MaterialScriptContext &context) |
bool | parseAnisotropy (String ¶ms, MaterialScriptContext &context) |
bool | parseLodDistances (String ¶ms, MaterialScriptContext &context) |
bool | parseLodIndex (String ¶ms, MaterialScriptContext &context) |
void | processManualProgramParam (size_t index, const String &commandname, StringVector &vecparams, MaterialScriptContext &context) |
void | processAutoProgramParam (size_t index, const String &commandname, StringVector &vecparams, MaterialScriptContext &context) |
bool | parseParamIndexed (String ¶ms, MaterialScriptContext &context) |
bool | parseParamIndexedAuto (String ¶ms, MaterialScriptContext &context) |
bool | parseParamNamed (String ¶ms, MaterialScriptContext &context) |
bool | parseParamNamedAuto (String ¶ms, MaterialScriptContext &context) |
bool | parseMaterial (String ¶ms, MaterialScriptContext &context) |
bool | parseTechnique (String ¶ms, MaterialScriptContext &context) |
bool | parsePass (String ¶ms, MaterialScriptContext &context) |
bool | parseTextureUnit (String ¶ms, MaterialScriptContext &context) |
bool | parseVertexProgramRef (String ¶ms, MaterialScriptContext &context) |
bool | parseShadowCasterVertexProgramRef (String ¶ms, MaterialScriptContext &context) |
bool | parseShadowReceiverVertexProgramRef (String ¶ms, MaterialScriptContext &context) |
bool | parseFragmentProgramRef (String ¶ms, MaterialScriptContext &context) |
bool | parseVertexProgram (String ¶ms, MaterialScriptContext &context) |
bool | parseFragmentProgram (String ¶ms, MaterialScriptContext &context) |
bool | parseProgramSource (String ¶ms, MaterialScriptContext &context) |
bool | parseProgramSkeletalAnimation (String ¶ms, MaterialScriptContext &context) |
bool | parseProgramSyntax (String ¶ms, MaterialScriptContext &context) |
bool | parseProgramCustomParameter (String ¶ms, MaterialScriptContext &context) |
bool | parseTextureSource (String ¶ms, MaterialScriptContext &context) |
bool | parseTextureCustomParameter (String ¶ms, MaterialScriptContext &context) |
bool | parseReceiveShadows (String ¶ms, MaterialScriptContext &context) |
Vector3 | operator * (const Vector3 &rkPoint, const Matrix3 &rkMatrix) |
Matrix3 | operator * (Real fScalar, const Matrix3 &rkMatrix) |
Real | MINOR (const Matrix4 &m, const size_t r0, const size_t r1, const size_t r2, const size_t c0, const size_t c1, const size_t c2) |
std::ostream & | operator<< (std::ostream &o, Plane &p) |
Quaternion | operator * (Real fScalar, const Quaternion &rkQ) |
String | convertPath (const String &init) |
Internal method for standardising paths - use forward slashes only, end with slash. | |
_OgreExport void | handleTerminate (void) |
void | createPlatformConfigDialog (ConfigDialog **ppDlg) |
Retrieves an instance of a config dialog for this platform. | |
void | createPlatformErrorDialog (ErrorDialog **ppDlg) |
Retrieves an instance of an error dialog for this platform. | |
void | createPlatformInputReader (InputReader **ppDlg) |
Retrieves an instance of an input reader for this platform. | |
void | createTimer (Timer **ppTimer) |
Creates a Timer using default implementation. | |
void | destroyTimer (Timer *ppTimer) |
void | destroyPlatformConfigDialog (ConfigDialog *dlg) |
Destroys. | |
void | destroyPlatformErrorDialog (ErrorDialog *dlg) |
Destroys. | |
void | destroyPlatformRenderWindow (RenderWindow *wnd) |
Destroys. | |
void | destroyPlatformInputReader (InputReader *reader) |
Destroys. | |
std::ostream & | operator<< (std::ostream &o, BspNode &n) |
void | dllStartPlugin (void) |
void | dllStopPlugin (void) |
void | SwapFourBytes (unsigned long *dw) |
void | SwapFourBytesGrup (unsigned long *src, int size) |
void | checkForCgError (const String &ogreMethod, const String &errorTextPrefix, CGcontext context) |
Utility function, checks Cg for errors, throw exception if detected. | |
Real | _max (Real x, Real y) |
Intersection | intersect (const AxisAlignedBox &one, const AxisAlignedBox &two) |
Checks how the second box intersects with the first. | |
Intersection | intersect (const Sphere &one, const AxisAlignedBox &two) |
Checks how the box intersects with the sphere. | |
void | registerParticleFactories (void) |
void | destroyParticleFactories (void) |
HRESULT WINAPI | EnumModesCallback (LPDDSURFACEDESC2 lpDDSurfaceDesc, LPVOID lpContext) |
HRESULT CALLBACK | D3DEnumDevicesCallback (GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7 lpD3DHWDeviceDesc, LPD3DDEVICEDESC7 lpD3DHELDeviceDesc, LPVOID lpContext) |
template<typename _Interf> void | __safeRelease (_Interf **interf) throw () |
HRESULT CALLBACK | EnumZBuffersCallback (DDPIXELFORMAT *pddpf, VOID *pFormats) |
HRESULT CALLBACK | D3DEnumDevicesCallback (LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7 lpD3DDeviceDesc, LPVOID lpContext) |
const Matrix4 | PROJECTIONCLIPSPACE2DTOIMAGESPACE_ORTHO (-0.5, 0, 0,-0.5, 0, 0.5, 0,-0.5, 0, 0, 0, 1, 0, 0, 0, 1) |
bool | OgreFormatRequiresEndianFlipping (PixelFormat format) |
D3DX_SURFACEFORMAT | OgreFormat_to_D3DXFormat (PixelFormat format) |
void | OgreFormat_to_DDPixelFormat (PixelFormat format, DDPIXELFORMAT &out) |
HRESULT WINAPI | testEnumAtt (LPDIRECTDRAWSURFACE7 lpDDSurface, LPDDSURFACEDESC2 desc, LPVOID lpContext) |
BOOL WINAPI | DDEnumCallbackEx (GUID FAR *lpGUID, LPSTR lpDriverDescription, LPSTR lpDriverName, LPVOID lpContext, HMONITOR hm) |
BOOL WINAPI | DDEnumCallback (GUID FAR *lpGUID, LPSTR lpDriverDescription, LPSTR lpDriverName, LPVOID lpContext) |
HRESULT CALLBACK | DDEnumModesCallback (LPDDSURFACEDESC2 lpDDSD2, LPVOID lpContext) |
GLSupport * | getGLSupport () |
GpuProgram * | createGLArbGpuProgram (const String &name, GpuProgramType gptype, const String &syntaxCode) |
GpuProgram * | createGLGpuNvparseProgram (const String &name, GpuProgramType gptype, const String &syntaxCode) |
GpuProgram * | createGL_ATI_FS_GpuProgram (const String &name, GpuProgramType gptype, const String &syntaxCode) |
unsigned int | mostSignificantBitSet (unsigned int value) |
template<class C> void | remove_duplicates (C &c) |
Variables | |
unsigned char | SPOT_SHADOW_FADE_PNG [SPOT_SHADOW_FADE_PNG_SIZE] |
KeyChars | sKeyChars |
const unsigned short | HEADER_CHUNK_ID = 0x1000 |
const unsigned long | CHUNK_OVERHEAD_SIZE = sizeof(unsigned short) + sizeof(unsigned long) |
Chunk overhead = ID + size. | |
Win32ConfigDialog * | dlg |
bool | firstTime = true |
std::ofstream | of |
BspSceneManager * | bspPlugin |
String | sLanguageName = "cg" |
CgProgramFactory * | cgFactory |
GuiElementFactory * | pCursorFactory = NULL |
GuiElementFactory * | pPanelFactory = NULL |
GuiElementFactory * | pBorderPanelFactory = NULL |
GuiElementFactory * | pTextAreaFactory = NULL |
GuiElementFactory * | pTextBoxFactory = NULL |
GuiElementFactory * | pButtonFactory = NULL |
GuiElementFactory * | pBorderButtonFactory = NULL |
GuiElementFactory * | pListFactory = NULL |
GuiElementFactory * | pScrollBarFactory = NULL |
GuiElementFactory * | pPopupMenuFactory = NULL |
GuiElementFactory * | pTTYFactory = NULL |
CursorGuiElement * | pCursorGui = NULL |
Real | mouseDragBitOffset = 0 |
unsigned long | green = 0xFFFFFFFF |
unsigned long | white = 0xFFFFFFFF |
OctreeSceneManager * | octreePlugin |
TerrainSceneManager * | terrainPlugin |
TerrainBufferCache | gIndexCache |
std::vector< ParticleEmitterFactory * > | emitterFactories |
std::vector< ParticleAffectorFactory * > | affectorFactories |
_OgreD3DExport | D3DDevice |
D3DRenderSystem * | d3dRendPlugin |
unsigned int | driverCount = 0 |
unsigned int | modeCount = 0 |
GLRenderSystem * | glRendPlugin |
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Definition at line 35 of file OgreString.h. Referenced by Ogre::String::String(). |
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Definition at line 204 of file OgreString.h. Referenced by Ogre::Pass::_recalculateHash(). |
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Definition at line 34 of file OgreColourValue.h. Referenced by Ogre::ColourValue::getAsLongABGR(). |
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Definition at line 113 of file OgreAnimationState.h. Referenced by Ogre::SceneManager::getAnimationStateIterator(). |
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Definition at line 112 of file OgreAnimationState.h. Referenced by Ogre::Skeleton::_initAnimationState(), Ogre::Mesh::_initAnimationState(), Ogre::Entity::getAllAnimationStates(), Ogre::Skeleton::getAnimationState(), and Ogre::Skeleton::setAnimationState(). |
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Definition at line 33 of file OgreColourValue.h. |
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Function def for material attribute parser; return value determines if the next line should be {.
Definition at line 82 of file OgreMaterialSerializer.h. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 39 of file OgreOctreeSceneManager.h. |
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Definition at line 40 of file OgreOctreeSceneManager.h. |
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Packages the details of a configuration option.
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Definition at line 49 of file OgreConfigOptionMap.h. Referenced by Ogre::SDLConfig::display(), Ogre::Win32ConfigDialog::DlgProc(), Ogre::GLSupport::getConfigOptions(), Ogre::GLRenderSystem::getConfigOptions(), Ogre::D3D9RenderSystem::getConfigOptions(), Ogre::D3DRenderSystem::getConfigOptions(), and Ogre::Root::saveConfig(). |
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Definition at line 35 of file OgreArchiveManager.cpp. |
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Defines the interface OgrePlatform.dll/OgrePlatform.so must implement.
Definition at line 67 of file OgreConfigDialog.h. |
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Defines the interface a platform-specific library must implement.
Definition at line 57 of file OgreErrorDialog.h. |
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Defines the interface a platform-specific library must implement.
Definition at line 368 of file OgreInput.h. |
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Defines the interface a DLL implemeting a platform-specific version must implement.
Definition at line 158 of file OgreRenderWindow.h. |
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Definition at line 36 of file OgrePlatformManager.h. |
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Definition at line 38 of file OgrePlatformManager.h. |
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Definition at line 39 of file OgrePlatformManager.h. |
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Definition at line 40 of file OgrePlatformManager.h. |
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Definition at line 41 of file OgrePlatformManager.h. |
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Definition at line 87 of file OgreRoot.cpp. Referenced by Ogre::Root::loadPlugin(). |
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Definition at line 88 of file OgreRoot.cpp. Referenced by Ogre::Root::unloadPlugin(), and Ogre::Root::unloadPlugins(). |
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Hardware occlusion query flags.
Referenced by Ogre::GLHardwareOcclusionQuery::pullOcclusionQuery(), and Ogre::D3D9HardwareOcclusionQuery::pullOcclusionQuery(). |
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Definition at line 927 of file OgrePass.h. |
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Definition at line 32 of file OgreTerrainRenderable.h. Referenced by Ogre::TerrainRenderable::_initLevelIndexes(). |
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Definition at line 33 of file OgreInput.h. |
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Definition at line 33 of file OgreTerrainRenderable.h. |
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Definition at line 31 of file OgreOctree.h. |
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Definition at line 73 of file OgreStringInterface.h. |
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Definition at line 138 of file OgreStringInterface.h. |
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Definition at line 64 of file OgreStringInterface.h. Referenced by Ogre::StringInterface::getParameters(), and Ogre::ParamDictionary::getParameters(). |
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Definition at line 92 of file OgrePlane.h. Referenced by Ogre::Renderable::getClipPlanes(), Ogre::GLRenderSystem::setClipPlanes(), Ogre::D3D9RenderSystem::setClipPlanes(), and Ogre::D3DRenderSystem::setClipPlanes(). |
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Definition at line 348 of file OgreSceneQuery.h. Referenced by Ogre::RaySceneQuery::execute(), and Ogre::RaySceneQuery::getLastResults(). |
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Definition at line 50 of file OgreRoot.h. Referenced by Ogre::SDLConfig::display(), Ogre::Win32ConfigDialog::DlgProc(), and Ogre::Root::getAvailableRenderers(). |
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Definition at line 47 of file OgreRenderSystem.h. |
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Definition at line 48 of file OgreRenderSystem.h. |
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Definition at line 34 of file OgreResource.h. Referenced by Ogre::Material::clone(), Ogre::Material::copyDetailsTo(), Ogre::ResourceManager::getByHandle(), Ogre::Resource::getHandle(), and Ogre::ResourceManager::getNextHandle(). |
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Definition at line 31 of file OgreListChanger.h. |
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Definition at line 32 of file OgreListChanger.h. Referenced by Ogre::PopupMenuGuiElement::getConstEndIterator(), Ogre::ListGuiElement::getConstEndIterator(), Ogre::PopupMenuGuiElement::getConstIterator(), and Ogre::ListGuiElement::getConstIterator(). |
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Definition at line 464 of file OgreSceneQuery.h. |
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Definition at line 462 of file OgreSceneQuery.h. Referenced by Ogre::IntersectionSceneQuery::queryResult(). |
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Definition at line 463 of file OgreSceneQuery.h. Referenced by Ogre::IntersectionSceneQuery::queryResult(). |
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Definition at line 465 of file OgreSceneQuery.h. |
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Definition at line 182 of file OgreSceneQuery.h. |
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Definition at line 183 of file OgreSceneQuery.h. |
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Definition at line 31 of file OgreTerrainSceneManager.h. |
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Definition at line 30 of file OgreTerrainSceneManager.h. Referenced by Ogre::TerrainSceneManager::setWorldGeometry(). |
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Definition at line 121 of file OgrePrerequisites.h. Referenced by Ogre::Profiler::endProfile(), Ogre::Profiler::processFrameStats(), Ogre::GLRenderSystem::setStencilBufferParams(), Ogre::D3D9RenderSystem::setStencilBufferParams(), and Ogre::D3DRenderSystem::setStencilBufferParams(). |
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Records the assignment of a single vertex to a single bone with the corresponding weight.
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Definition at line 414 of file OgreMesh.cpp. Referenced by Ogre::Mesh::_rationaliseBoneAssignments(). |
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Hardware occlusion query flags.
Definition at line 37 of file OgreHardwareOcclusionQuery.h. |
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Enum covering what exactly a billboard's position means (center, top-left etc).
Definition at line 42 of file OgreBillboardSet.h. Referenced by Ogre::BillboardSet::getBillboardOrigin(), and Ogre::BillboardSet::setBillboardOrigin(). |
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The type of billboard to use.
Definition at line 55 of file OgreBillboardSet.h. Referenced by Ogre::ParticleSystem::CmdBillboardType::doGet(), Ogre::ParticleSystem::CmdBillboardType::doSet(), Ogre::BillboardSet::getBillboardType(), and Ogre::BillboardSet::setBillboardType(). |
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Enum describing the different hardware capabilities we want to check for.
Definition at line 35 of file OgreRenderSystemCapabilities.h. Referenced by Ogre::RenderSystemCapabilities::hasCapability(), and Ogre::RenderSystemCapabilities::setCapability(). |
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Hardware culling modes based on vertex winding. This setting applies to how the hardware API culls triangles it is sent.
Definition at line 118 of file OgreCommon.h. Referenced by Ogre::RenderSystem::_getCullingMode(), Ogre::GLRenderSystem::_setCullingMode(), Ogre::D3D9RenderSystem::_setCullingMode(), Ogre::D3DRenderSystem::_setCullingMode(), Ogre::D3D9Mappings::get(), Ogre::Pass::getCullingMode(), Ogre::Technique::setCullingMode(), Ogre::Pass::setCullingMode(), Ogre::Material::setCullingMode(), and Ogre::MaterialSerializer::writePass(). |
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Enum for type of texture play mode.
Definition at line 49 of file OgreExternalTextureSource.h. Referenced by Ogre::ExternalTextureSource::CmdPlayMode::doGet(), Ogre::ExternalTextureSource::CmdPlayMode::doSet(), Ogre::ExternalTextureSource::getPlayMode(), and Ogre::ExternalTextureSource::setPlayMode(). |
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A type of face group, ie face list of procedural etc.
Definition at line 36 of file OgreStaticFaceGroup.h. |
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Filtering options for textures / mipmaps.
Definition at line 81 of file OgreCommon.h. Referenced by Ogre::D3DRenderSystem::_getFilter(), Ogre::RenderSystem::_setTextureUnitFiltering(), Ogre::GLRenderSystem::_setTextureUnitFiltering(), Ogre::D3D9RenderSystem::_setTextureUnitFiltering(), Ogre::D3DRenderSystem::_setTextureUnitFiltering(), Ogre::MaterialSerializer::convertFiltering(), convertFiltering(), Ogre::D3D9Mappings::get(), Ogre::MaterialManager::getDefaultTextureFiltering(), Ogre::TextureUnitState::getTextureFiltering(), Ogre::MaterialManager::setDefaultTextureFiltering(), and Ogre::TextureUnitState::setTextureFiltering(). |
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Definition at line 71 of file OgreCommon.h. Referenced by Ogre::D3DRenderSystem::_getFilter(), Ogre::D3DRenderSystem::_getFilterCode(), Ogre::GLRenderSystem::_setTextureUnitFiltering(), Ogre::D3D9RenderSystem::_setTextureUnitFiltering(), Ogre::D3DRenderSystem::_setTextureUnitFiltering(), Ogre::D3D9Mappings::get(), Ogre::MaterialManager::getDefaultTextureFiltering(), Ogre::TextureUnitState::getTextureFiltering(), Ogre::MaterialManager::setDefaultTextureFiltering(), and Ogre::TextureUnitState::setTextureFiltering(). |
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Fog modes.
Definition at line 104 of file OgreCommon.h. Referenced by Ogre::GLRenderSystem::_setFog(), Ogre::D3D9RenderSystem::_setFog(), Ogre::D3DRenderSystem::_setFog(), Ogre::D3D9Mappings::get(), Ogre::SceneManager::getFogMode(), Ogre::Pass::getFogMode(), parseFogging(), Ogre::Technique::setFog(), Ogre::SceneManager::setFog(), Ogre::Pass::setFog(), Ogre::Material::setFog(), and Ogre::SceneManager::setPass(). |
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Enumerates the types of Font usable in the engine.
Definition at line 50 of file OgreFont.h. Referenced by Ogre::Font::getType(), and Ogre::Font::setType(). |
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Defines the frame buffers which can be cleared.
Definition at line 87 of file OgreRenderSystem.h. |
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Worldspace clipping planes.
Definition at line 46 of file OgreFrustum.h. Referenced by OgreRefApp::CollideCamera::getFrustumPlane(), OgreRefApp::CollideCamera::isVisible(), Ogre::Frustum::isVisible(), and Ogre::BspSceneManager::walkTree(). |
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Enumerates the types of programs which can run on the GPU.
Definition at line 37 of file OgreGpuProgram.h. Referenced by Ogre::GLRenderSystem::bindGpuProgramParameters(), Ogre::D3D9RenderSystem::bindGpuProgramParameters(), Ogre::D3DRenderSystem::bindGpuProgramParameters(), Ogre::CgProgram::CgProgram(), Ogre::GLGpuProgramManager::create(), Ogre::D3D9HLSLProgramFactory::create(), Ogre::D3D9GpuProgramManager::create(), Ogre::D3D7GpuProgramManager::create(), Ogre::CgProgramFactory::create(), createGL_ATI_FS_GpuProgram(), createGLArbGpuProgram(), createGLGpuNvparseProgram(), Ogre::HighLevelGpuProgramManager::createProgram(), Ogre::GpuProgramManager::createProgram(), Ogre::GpuProgramManager::createProgramFromString(), Ogre::D3D7GpuProgram::D3D7GpuProgram(), Ogre::D3D9GpuProgram::D3D9GpuProgram(), Ogre::D3D9HLSLProgram::D3D9HLSLProgram(), Ogre::GpuProgramUsage::getType(), Ogre::GLArbGpuProgram::GLArbGpuProgram(), Ogre::GLGpuNvparseProgram::GLGpuNvparseProgram(), Ogre::GLGpuProgram::GLGpuProgram(), Ogre::GpuProgram::GpuProgram(), Ogre::GpuProgramUsage::GpuProgramUsage(), Ogre::HighLevelGpuProgram::HighLevelGpuProgram(), Ogre::GpuProgramManager::load(), Ogre::GpuProgramManager::loadFromString(), Ogre::GLRenderSystem::unbindGpuProgram(), Ogre::D3D9RenderSystem::unbindGpuProgram(), Ogre::D3DRenderSystem::unbindGpuProgram(), and Ogre::GpuProgram::~GpuProgram(). |
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Enum describing where '0' is in relation to the parent in the horizontal dimension.
Definition at line 59 of file OgreGuiElement.h. Referenced by Ogre::GuiElementCommands::CmdHorizontalAlign::doGet(), Ogre::GuiElement::getHorizontalAlignment(), and Ogre::GuiElement::setHorizontalAlignment(). |
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Enum describing how the position / size of an element is to be recorded.
Definition at line 46 of file OgreGuiElement.h. Referenced by Ogre::GuiElementCommands::CmdMetricsMode::doGet(), Ogre::GuiElement::getMetricsMode(), Ogre::TTYGuiElement::setMetricsMode(), Ogre::TextAreaGuiElement::setMetricsMode(), Ogre::GuiElement::setMetricsMode(), and Ogre::BorderPanelGuiElement::setMetricsMode(). |
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Enum describing where '0' is in relation to the parent in the vertical dimension.
Definition at line 68 of file OgreGuiElement.h. Referenced by Ogre::GuiElementCommands::CmdVerticalAlign::doGet(), Ogre::GuiElement::getVerticalAlignment(), and Ogre::GuiElement::setVerticalAlignment(). |
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Definition at line 898 of file OgrePass.h. Referenced by Ogre::Technique::_compileIlluminationPasses(). |
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Definition at line 34 of file OgreImage.h. Referenced by Ogre::Image::hasFlag(). |
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Definition at line 44 of file OgreOctreeSceneManager.cpp. Referenced by Ogre::OctreeSceneManager::_findNodes(), and intersect(). |
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Keyboard scan codes - copied from DirectInput for now for speed.
Definition at line 40 of file OgreInput.h. Referenced by Ogre::Win32Input8::isKeyDown(), Ogre::Win32Input::isKeyDown(), and Ogre::SDLInput::isKeyDown(). |
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List of valid texture blending operations, for use with TextureUnitState::setColourOperation.
Definition at line 48 of file OgreBlendMode.h. Referenced by Ogre::TextureUnitState::setColourOperation(). |
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Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. It's worth noting that these operations are for blending between texture layers and not between rendered objects and the existing scene. Because all of these modes are only supported in multitexture hardware it may be required to set up a fallback operation where this hardware is not available.
Definition at line 66 of file OgreBlendMode.h. Referenced by convertBlendOpEx(), Ogre::D3D9Mappings::get(), parseAlphaOpEx(), parseColourOpEx(), Ogre::TextureUnitState::setAlphaOperation(), Ogre::TextureUnitState::setColourOperationEx(), and Ogre::MaterialSerializer::writeLayerBlendOperationEx(). |
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List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class.
Definition at line 101 of file OgreBlendMode.h. Referenced by Ogre::D3DRenderSystem::_setTextureBlendMode(), convertBlendSource(), Ogre::D3D9Mappings::get(), parseAlphaOpEx(), parseColourOpEx(), Ogre::TextureUnitState::setAlphaOperation(), Ogre::TextureUnitState::setColourOperationEx(), and Ogre::MaterialSerializer::writeLayerBlendSource(). |
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Type of texture blend mode.
Definition at line 35 of file OgreBlendMode.h. Referenced by Ogre::D3D9Mappings::get(). |
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The level of detail to which the log will go into.
Definition at line 38 of file OgreLog.h. Referenced by Ogre::LogManager::setLogDetail(), and Ogre::Log::setLogDetail(). |
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The importance of a logged message.
Definition at line 47 of file OgreLog.h. Referenced by Ogre::LogManager::logMessage(), and Ogre::Log::logMessage(). |
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Manual culling modes based on vertex normals. This setting applies to how the software culls triangles before sending them to the hardware API. This culling mode is used by scene managers which choose to implement it - normally those which deal with large amounts of fixed world geometry which is often planar (software culling movable variable geometry is expensive).
Definition at line 133 of file OgreCommon.h. Referenced by Ogre::Pass::getManualCullingMode(), Ogre::BspSceneManager::processVisibleLeaf(), Ogre::Technique::setManualCullingMode(), Ogre::Pass::setManualCullingMode(), Ogre::Material::setManualCullingMode(), and Ogre::MaterialSerializer::writePass(). |
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Enum to identify material sections.
Definition at line 37 of file OgreMaterialSerializer.h. |
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Definition of the OGRE .mesh file format. .mesh files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types) A .mesh file can contain both the definition of the Mesh itself, and optionally the definitions of the materials is uses (although these can be omitted, if so the Mesh assumes that at runtime the Materials referred to by name in the Mesh are loaded/created from another source) A .mesh file only contains a single mesh, which can itself have multiple submeshes.
Definition at line 48 of file OgreMeshFileFormat.h. |
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List of parameter types available.
Definition at line 36 of file OgreStringInterface.h. Referenced by Ogre::ParameterDef::ParameterDef(). |
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The pixel format used for textures.
Definition at line 170 of file OgreCommon.h. Referenced by Ogre::D3D9Texture::_getPF(), Ogre::D3D9Texture::_getPFBpp(), Ogre::D3DTexture::_getPFBpp(), Ogre::D3D9Texture::_setFinalAttributes(), Ogre::D3D9Texture::_setSrcAttributes(), Ogre::Image::convReqsFlip(), Ogre::GLTextureManager::createManual(), Ogre::D3D9TextureManager::createManual(), Ogre::D3DTextureManager::createManual(), Ogre::D3D9Texture::D3D9Texture(), Ogre::D3DTexture::D3DTexture(), Ogre::Image::formatHasAlpha(), Ogre::Texture::getFormat(), Ogre::Image::getFormat(), Ogre::Image::getNumElemBits(), Ogre::Image::getNumElemBytes(), Ogre::GLTexture::GLTexture(), ilFormat2OgreFormat(), Ogre::Image::loadDynamicImage(), Ogre::TextureManager::loadRawData(), Ogre::Texture::loadRawData(), Ogre::Image::loadRawData(), OgreFormat2ilFormat(), OgreFormat_to_D3DXFormat(), OgreFormat_to_DDPixelFormat(), OgreFormatRequiresEndianFlipping(), Ogre::Image::PF2BPP(), Ogre::Image::PF2PS(), and Ogre::ColourImageAffector::setImageAdjust(). |
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Specifies perspective (realistic) or orthographic (architectural) projection.
Definition at line 38 of file OgreFrustum.h. Referenced by OgreRefApp::CollideCamera::getProjectionType(), Ogre::Frustum::getProjectionType(), OgreRefApp::CollideCamera::setProjectionType(), and Ogre::Frustum::setProjectionType(). |
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Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between.
Definition at line 36 of file OgreRenderQueue.h. Referenced by Ogre::Overlay::_findVisibleObjects(), Ogre::SceneManager::_queueSkiesForRendering(), Ogre::SceneManager::_renderVisibleObjects(), Ogre::RenderQueue::addRenderable(), Ogre::SceneManager::fireRenderQueueEnded(), Ogre::SceneManager::fireRenderQueueStarted(), Ogre::RenderQueue::getDefaultQueueGroup(), Ogre::RenderQueue::getQueueGroup(), Ogre::MovableObject::getRenderQueueGroup(), Ogre::RenderQueue::setDefaultQueueGroup(), and Ogre::MovableObject::setRenderQueueGroup(). |
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Definition at line 33 of file OgreCommon.h. Referenced by Ogre::Root::addResourceLocation(). |
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Blending factors for manually blending objects with the scene. If there isn't a predefined SceneBlendType that you like, then you can specify the blending factors directly to affect the combination of object and the existing scene. See Material::setSceneBlending for more details.
Definition at line 219 of file OgreBlendMode.h. Referenced by Ogre::GLRenderSystem::_setSceneBlending(), Ogre::D3D9RenderSystem::_setSceneBlending(), Ogre::D3DRenderSystem::_setSceneBlending(), convertBlendFactor(), Ogre::Quake3ShaderManager::convertBlendFunc(), Ogre::D3D9Mappings::get(), Ogre::GLRenderSystem::getBlendMode(), Ogre::TextureUnitState::getColourBlendFallbackDest(), Ogre::TextureUnitState::getColourBlendFallbackSrc(), Ogre::Pass::getDestBlendFactor(), Ogre::Pass::getSourceBlendFactor(), parseColourOpFallback(), parseSceneBlend(), Ogre::TextureUnitState::setColourOpMultipassFallback(), Ogre::Technique::setSceneBlending(), Ogre::Pass::setSceneBlending(), Ogre::Material::setSceneBlending(), and Ogre::MaterialSerializer::writeSceneBlendFactor(). |
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Types of blending that you can specify between an object and the existing contents of the scene.
Definition at line 204 of file OgreBlendMode.h. Referenced by parseSceneBlend(), Ogre::Technique::setSceneBlending(), Ogre::Pass::setSceneBlending(), and Ogre::Material::setSceneBlending(). |
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The broad type of detail for rendering.
Definition at line 159 of file OgreCommon.h. Referenced by Ogre::GLRenderSystem::_setRasterisationMode(), Ogre::D3D9RenderSystem::_setRasterisationMode(), Ogre::D3DRenderSystem::_setRasterisationMode(), Ogre::D3D9Mappings::get(), OgreRefApp::CollideCamera::getDetailLevel(), Ogre::Camera::getDetailLevel(), Ogre::SubEntity::getRenderDetail(), Ogre::Renderable::getRenderDetail(), Ogre::SceneManager::renderSingleObject(), OgreRefApp::CollideCamera::setDetailLevel(), Ogre::Camera::setDetailLevel(), Ogre::SubEntity::setRenderDetail(), and Ogre::Entity::setRenderDetail(). |
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Classification of a scene to allow a decision of what type of SceenManager to provide back to the application.
Definition at line 37 of file OgreSceneManagerEnumerator.h. Referenced by Ogre::SceneManagerEnumerator::getSceneManager(), Ogre::Root::getSceneManager(), Ogre::SceneManagerEnumerator::setSceneManager(), and Ogre::Root::setSceneManager(). |
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Light shading modes.
Definition at line 96 of file OgreCommon.h. Referenced by Ogre::D3D9Mappings::get(), Ogre::Pass::getShadingMode(), Ogre::Technique::setShadingMode(), Ogre::Pass::setShadingMode(), Ogre::Material::setShadingMode(), Ogre::GLRenderSystem::setShadingType(), Ogre::D3D9RenderSystem::setShadingType(), and Ogre::D3DRenderSystem::setShadingType(). |
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A set of flags that can be used to influence ShadowRenderable creation.
Definition at line 97 of file OgreShadowCaster.h. |
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An enumeration of broad shadow techniques.
Definition at line 215 of file OgreCommon.h. Referenced by Ogre::SceneManager::getShadowTechnique(), Ogre::MovableObject::getShadowVolumeRenderableIterator(), Ogre::Entity::getShadowVolumeRenderableIterator(), and Ogre::SceneManager::setShadowTechnique(). |
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Definition at line 38 of file OgreSkeleton.h. Referenced by Ogre::Skeleton::getBlendMode(), and Ogre::Skeleton::setBlendMode(). |
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Definition of the OGRE .skeleton file format. .skeleton files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types) A .skeleton file contains both the definition of the Skeleton object and the animations it contains. It contains only a single skeleton but can contain multiple animations.
Definition at line 46 of file OgreSkeletonFileFormat.h. |
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Enum describing the various actions which can be taken onthe stencil buffer.
Definition at line 66 of file OgreRenderSystem.h. Referenced by Ogre::GLRenderSystem::convertStencilOp(), Ogre::D3DRenderSystem::convertStencilOp(), Ogre::D3D9Mappings::get(), Ogre::GLRenderSystem::setStencilBufferParams(), Ogre::D3D9RenderSystem::setStencilBufferParams(), and Ogre::D3DRenderSystem::setStencilBufferParams(). |
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Enum describing the ways to generate texture coordinates.
Definition at line 52 of file OgreRenderSystem.h. Referenced by Ogre::GLRenderSystem::_setTextureCoordCalculation(), Ogre::D3D9RenderSystem::_setTextureCoordCalculation(), Ogre::D3DRenderSystem::_setTextureCoordCalculation(), and Ogre::D3D9Mappings::get(). |
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High-level filtering options providing shortcuts to settings the minification, magnification and mip filters.
Definition at line 59 of file OgreCommon.h. Referenced by Ogre::MaterialManager::setDefaultTextureFiltering(), Ogre::TextureUnitState::setTextureFiltering(), Ogre::Technique::setTextureFiltering(), Ogre::Pass::setTextureFiltering(), and Ogre::Material::setTextureFiltering(). |
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Enum identifying the texture type.
Definition at line 45 of file OgreTexture.h. Referenced by Ogre::D3DRenderSystem::_ogreTexTypeToD3DTexType(), Ogre::GLTextureManager::create(), Ogre::D3D9TextureManager::create(), Ogre::D3DTextureManager::create(), Ogre::GLTextureManager::createManual(), Ogre::D3D9TextureManager::createManual(), Ogre::D3DTextureManager::createManual(), Ogre::D3D9RenderTexture::D3D9RenderTexture(), Ogre::D3D9Texture::D3D9Texture(), Ogre::D3DTexture::D3DTexture(), Ogre::D3D9Mappings::get(), Ogre::TextureUnitState::getTextureType(), Ogre::Texture::getTextureType(), Ogre::GLTexture::GLTexture(), Ogre::TextureManager::load(), Ogre::TextureManager::loadImage(), Ogre::TextureManager::loadRawData(), parseTexture(), Ogre::RenderTexture::RenderTexture(), and Ogre::TextureUnitState::setTextureName(). |
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Enum identifying the texture usage.
Definition at line 37 of file OgreTexture.h. Referenced by Ogre::GLTextureManager::createManual(), Ogre::D3D9TextureManager::createManual(), Ogre::D3DTextureManager::createManual(), Ogre::D3D9Texture::D3D9Texture(), Ogre::D3DTexture::D3DTexture(), Ogre::Texture::getUsage(), and Ogre::GLTexture::GLTexture(). |
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Vertex element semantics, used to identify the meaning of vertex buffer contents.
Definition at line 70 of file OgreHardwareVertexBuffer.h. Referenced by Ogre::VertexDeclaration::addElement(), Ogre::D3D9VertexDeclaration::addElement(), Ogre::VertexDeclaration::findElementBySemantic(), Ogre::D3D9Mappings::get(), Ogre::VertexElement::getSemantic(), Ogre::VertexDeclaration::insertElement(), Ogre::D3D9VertexDeclaration::insertElement(), Ogre::VertexDeclaration::modifyElement(), Ogre::D3D9VertexDeclaration::modifyElement(), Ogre::VertexDeclaration::removeElement(), and Ogre::VertexElement::VertexElement(). |
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Vertex element type, used to identify the base types of the vertex contents.
Definition at line 93 of file OgreHardwareVertexBuffer.h. Referenced by Ogre::VertexDeclaration::addElement(), Ogre::D3D9VertexDeclaration::addElement(), Ogre::D3D9Mappings::get(), Ogre::VertexElement::getType(), Ogre::VertexElement::getTypeCount(), Ogre::VertexElement::getTypeSize(), Ogre::VertexDeclaration::insertElement(), Ogre::D3D9VertexDeclaration::insertElement(), Ogre::VertexDeclaration::modifyElement(), Ogre::D3D9VertexDeclaration::modifyElement(), Ogre::VertexElement::multiplyTypeCount(), and Ogre::VertexElement::VertexElement(). |
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Enumerates the wave types usable with the Ogre engine.
Definition at line 144 of file OgreCommon.h. Referenced by Ogre::Quake3Shader::createAsMaterial(), Ogre::ControllerManager::createTextureWaveTransformer(), parseWaveXform(), Ogre::TextureUnitState::setTransformAnimation(), and Ogre::WaveformControllerFunction::WaveformControllerFunction(). |
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Definition at line 49 of file OgreD3D7Prerequisites.h. Referenced by Ogre::D3DTexture::unload(), Ogre::D3DTexture::~D3DTexture(), and Ogre::D3DTextureManager::~D3DTextureManager(). |
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Definition at line 53 of file OgreTerrainRenderable.h. References Real. |
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Definition at line 71 of file OgreMaterialSerializer.cpp. References StringVector. Referenced by parseAmbient(), parseDiffuse(), and parseEmissive(). |
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Utility function, checks Cg for errors, throw exception if detected.
Definition at line 48 of file OgreCgProgramManagerDll.cpp. References Except. Referenced by Ogre::CgProgramFactory::CgProgramFactory(), Ogre::CgProgram::loadFromSource(), Ogre::CgProgram::selectProfile(), Ogre::CgProgram::unloadImpl(), and Ogre::CgProgramFactory::~CgProgramFactory(). |
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Definition at line 175 of file OgreMaterialSerializer.cpp. References Except, SBF_DEST_ALPHA, SBF_DEST_COLOUR, SBF_ONE, SBF_ONE_MINUS_DEST_ALPHA, SBF_ONE_MINUS_DEST_COLOUR, SBF_ONE_MINUS_SOURCE_ALPHA, SBF_ONE_MINUS_SOURCE_COLOUR, SBF_SOURCE_ALPHA, SBF_SOURCE_COLOUR, SBF_ZERO, and SceneBlendFactor. Referenced by parseColourOpFallback(), and parseSceneBlend(). |
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Definition at line 728 of file OgreMaterialSerializer.cpp. References Except, LayerBlendOperationEx, LBX_ADD, LBX_ADD_SIGNED, LBX_ADD_SMOOTH, LBX_BLEND_CURRENT_ALPHA, LBX_BLEND_DIFFUSE_ALPHA, LBX_BLEND_MANUAL, LBX_BLEND_TEXTURE_ALPHA, LBX_DOTPRODUCT, LBX_MODULATE, LBX_MODULATE_X2, LBX_MODULATE_X4, LBX_SOURCE1, LBX_SOURCE2, and LBX_SUBTRACT. Referenced by parseAlphaOpEx(), and parseColourOpEx(). |
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Definition at line 762 of file OgreMaterialSerializer.cpp. References Except, LayerBlendSource, LBS_CURRENT, LBS_DIFFUSE, LBS_MANUAL, LBS_SPECULAR, and LBS_TEXTURE. Referenced by parseAlphaOpEx(), and parseColourOpEx(). |
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Definition at line 257 of file OgreMaterialSerializer.cpp. References CMPF_ALWAYS_FAIL, CMPF_ALWAYS_PASS, CMPF_EQUAL, CMPF_GREATER, CMPF_GREATER_EQUAL, CMPF_LESS, CMPF_LESS_EQUAL, CMPF_NOT_EQUAL, CompareFunction, and Except. Referenced by parseAlphaRejection(), and parseDepthFunc(). |
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Definition at line 80 of file OgreMaterialSerializer.cpp. References FilterOptions, FO_ANISOTROPIC, FO_LINEAR, FO_NONE, and FO_POINT. Referenced by parseFiltering(). |
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Internal method for standardising paths - use forward slashes only, end with slash.
Definition at line 41 of file OgreResourceManager.cpp. Referenced by Ogre::ResourceManager::addCommonSearchPath(), and Ogre::ResourceManager::addSearchPath(). |
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Definition at line 104 of file OgreGLRenderSystem.cpp. References GpuProgramType. |
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Definition at line 94 of file OgreGLRenderSystem.cpp. References GpuProgramType. |
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Definition at line 99 of file OgreGLRenderSystem.cpp. References GpuProgramType. |
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Retrieves an instance of a config dialog for this platform.
Definition at line 34 of file OgreSDLPlatform.cpp. |
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Retrieves an instance of an error dialog for this platform.
Definition at line 39 of file OgreSDLPlatform.cpp. |
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Retrieves an instance of an input reader for this platform.
Definition at line 44 of file OgreSDLPlatform.cpp. |
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Creates a Timer using default implementation.
Definition at line 49 of file OgreSDLPlatform.cpp. |
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Definition at line 36 of file OgreD3D7DeviceList.cpp. References Ogre::D3DDeviceList::AddDevice(). |
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Definition at line 38 of file OgreD3D7Callbacks.cpp. |
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Definition at line 52 of file OgreDDDriverList.cpp. References DDEnumCallbackEx(). |
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Definition at line 34 of file OgreDDDriverList.cpp. References Ogre::DDDriverList::AddDriver(). Referenced by DDEnumCallback(). |
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Definition at line 32 of file OgreDDVideoModeList.cpp. References Ogre::DDVideoModeList::AddMode(). |
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Definition at line 126 of file OgreParticleFX.cpp. References affectorFactories, and emitterFactories. |
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Destroys.
Definition at line 60 of file OgreSDLPlatform.cpp. References dlg. |
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Destroys.
Definition at line 65 of file OgreSDLPlatform.cpp. References dlg. |
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Destroys.
Definition at line 75 of file OgreSDLPlatform.cpp. |
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Destroys.
Definition at line 70 of file OgreSDLPlatform.cpp. |
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Definition at line 55 of file OgreSDLPlatform.cpp. |
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Definition at line 33 of file OgreBspSceneManagerDll.cpp. References ST_INTERIOR. |
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Definition at line 43 of file OgreBspSceneManagerDll.cpp. |
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Definition at line 29 of file OgreD3D7Callbacks.cpp. |
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Definition at line 36 of file OgreD3D7Device.cpp. |
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Definition at line 33 of file gtk/OgreGLUtil.h. Referenced by Ogre::GLRenderSystem::GLRenderSystem(). |
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Definition at line 93 of file OgreRoot.cpp. References _OgreExport, Ogre::ErrorDialog::display(), dlg, Ogre::Exception::getFullDescription(), LML_CRITICAL, and Ogre::Root::shutdown(). Referenced by Ogre::Root::termHandler(). |
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Definition at line 33 of file OgreCommon.cpp. References PF_A4R4G4B4, PF_A8R8G8B8, PF_B4G4R4A4, PF_B5G6R5, PF_B8G8R8, PF_B8G8R8A8, PF_DXT1, PF_DXT2, PF_DXT3, PF_DXT4, PF_DXT5, PF_L8, PF_R5G6B5, PF_R8G8B8, PF_UNKNOWN, and PixelFormat. Referenced by Ogre::TGACodec::decode(), Ogre::ILImageCodec::decode(), Ogre::DDSCodec::decode(), and Ogre::BMPCodec::decode(). |
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Checks how the box intersects with the sphere.
Definition at line 88 of file OgreOctreeSceneManager.cpp. References Ogre::AxisAlignedBox::getAllCorners(), Ogre::Sphere::getCenter(), Ogre::Sphere::getRadius(), INSIDE, INTERSECT, Intersection, OUTSIDE, and Ogre::Vector3::squaredLength(). |
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Checks how the second box intersects with the first.
Definition at line 56 of file OgreOctreeSceneManager.cpp. References Ogre::AxisAlignedBox::getAllCorners(), INSIDE, INTERSECT, Intersection, OUTSIDE, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. |
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Geometric intersection of two rectanglar regions.
Definition at line 51 of file OgreRectangle.h. References Ogre::Rectangle::bottom, Ogre::Rectangle::left, Ogre::Rectangle::right, and Ogre::Rectangle::top. Referenced by Ogre::OctreeSceneManager::_findNodes(), and Ogre::GuiElement::_updateFromParent(). |
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Definition at line 35 of file OgreInput.h. Referenced by Ogre::InputReader::getKeyChar(), and Ogre::InputReader::setupKeyChars(). |
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Definition at line 44 of file OgreMaterialSerializer.cpp. References Ogre::MaterialScriptContext::filename, Ogre::Material::getName(), Ogre::MaterialScriptContext::lineNo, and Ogre::MaterialScriptContext::material. Referenced by Ogre::MaterialSerializer::finishProgramDefinition(), Ogre::MaterialSerializer::invokeParser(), parseAlphaOpEx(), parseAlphaRejection(), parseAmbient(), parseAnimTexture(), parseColourOp(), parseColourOpEx(), parseColourOpFallback(), parseColourWrite(), parseCubicTexture(), parseCullHardware(), parseCullSoftware(), parseDepthCheck(), parseDepthFunc(), parseDepthWrite(), parseDiffuse(), parseEmissive(), parseEnvMap(), parseFiltering(), parseFogging(), parseFragmentProgram(), parseFragmentProgramRef(), parseIteration(), parseLighting(), parseParamIndexed(), parseParamIndexedAuto(), parseParamNamed(), parseParamNamedAuto(), parseProgramCustomParameter(), parseReceiveShadows(), parseScale(), parseSceneBlend(), Ogre::MaterialSerializer::parseScript(), Ogre::MaterialSerializer::parseScriptLine(), parseScroll(), parseScrollAnim(), parseShading(), parseShadowCasterVertexProgramRef(), parseShadowReceiverVertexProgramRef(), parseSpecular(), parseTexAddressMode(), parseTexture(), parseTextureCustomParameter(), parseTextureSource(), parseVertexProgram(), parseVertexProgramRef(), parseWaveXform(), processAutoProgramParam(), and processManualProgramParam(). |
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Definition at line 53 of file OgreMatrix4.cpp. Referenced by Ogre::Matrix4::adjoint(), and Ogre::Matrix4::determinant(). |
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Definition at line 45 of file OgreGLTexture.cpp. Referenced by Ogre::GLTexture::rescaleNPower2(). |
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Definition at line 87 of file OgreCommon.cpp. References PF_A2R10G10B10, PF_A4L4, PF_A4R4G4B4, PF_A8, PF_A8R8G8B8, PF_B10G10R10A2, PF_B4G4R4A4, PF_B5G6R5, PF_B8G8R8, PF_B8G8R8A8, PF_L4A4, PF_L8, PF_R5G6B5, PF_R8G8B8, PF_UNKNOWN, and PixelFormat. |
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Definition at line 59 of file OgreD3D7Texture.cpp. References PF_A2R10G10B10, PF_A4L4, PF_A4R4G4B4, PF_A8, PF_A8R8G8B8, PF_B10G10R10A2, PF_B4G4R4A4, PF_B5G6R5, PF_B8G8R8, PF_B8G8R8A8, PF_L4A4, PF_L8, PF_R5G6B5, PF_R8G8B8, PF_UNKNOWN, and PixelFormat. |
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Definition at line 89 of file OgreD3D7Texture.cpp. References PF_A4L4, PF_A4R4G4B4, PF_A8, PF_A8R8G8B8, PF_B4G4R4A4, PF_B5G6R5, PF_B8G8R8, PF_B8G8R8A8, PF_L4A4, PF_L8, PF_R5G6B5, PF_R8G8B8, and PixelFormat. |
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Definition at line 34 of file OgreD3D7Texture.cpp. References PF_A2R10G10B10, PF_A4L4, PF_A4R4G4B4, PF_A8, PF_A8R8G8B8, PF_B10G10R10A2, PF_B4G4R4A4, PF_B5G6R5, PF_B8G8R8, PF_B8G8R8A8, PF_L4A4, PF_L8, PF_R5G6B5, PF_R8G8B8, PF_UNKNOWN, and PixelFormat. |
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Definition at line 301 of file OgreQuaternion.cpp. References Real, Ogre::Quaternion::w, Ogre::Quaternion::x, Ogre::Quaternion::y, and Ogre::Quaternion::z. |
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Definition at line 172 of file OgreMatrix3.cpp. References Ogre::Matrix3::m, and Real. |
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Definition at line 137 of file OgreMatrix3.cpp. References Ogre::Matrix3::m. |
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Definition at line 447 of file OgreMatrix4.h. References Ogre::Vector4::w, Ogre::Vector4::x, Ogre::Vector4::y, and Ogre::Vector4::z. |
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Definition at line 125 of file OgreSharedPtr.h. References Ogre::SharedPtr< T >::get(). |
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Definition at line 186 of file OgreBspNode.cpp. References Ogre::BspNode::mBounds, Ogre::BspNode::mFaceGroupStart, Ogre::BspNode::mIsLeaf, Ogre::BspNode::mNumFaceGroups, Ogre::BspNode::mSplitPlane, and Ogre::BspNode::mVisCluster. |
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Definition at line 82 of file OgrePlane.cpp. References Ogre::Plane::d, and Ogre::Plane::normal. |
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Definition at line 385 of file OgreCamera.cpp. References FRUSTUM_PLANE_BOTTOM, FRUSTUM_PLANE_FAR, FRUSTUM_PLANE_LEFT, FRUSTUM_PLANE_NEAR, FRUSTUM_PLANE_RIGHT, FRUSTUM_PLANE_TOP, Ogre::Frustum::mAspect, Ogre::Frustum::mFarDist, Ogre::Frustum::mFOVy, Ogre::Frustum::mFrustumPlanes, Ogre::Camera::mName, Ogre::Frustum::mNearDist, Ogre::Camera::mOrientation, and Ogre::Camera::mPosition. |
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Definition at line 120 of file OgreSharedPtr.h. References Ogre::SharedPtr< T >::get(). Referenced by Ogre::Matrix3::operator!=(). |
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Definition at line 888 of file OgreMaterialSerializer.cpp. References convertBlendOpEx(), convertBlendSource(), LayerBlendOperationEx, LayerBlendSource, LBS_MANUAL, LBX_BLEND_MANUAL, logParseError(), params, Real, Ogre::TextureUnitState::setAlphaOperation(), Ogre::String::split(), StringVector, Ogre::MaterialScriptContext::textureUnit, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 701 of file OgreMaterialSerializer.cpp. References CompareFunction, convertCompareFunction(), logParseError(), params, Ogre::TextureUnitState::setAlphaRejectSettings(), Ogre::String::split(), StringVector, Ogre::MaterialScriptContext::textureUnit, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 102 of file OgreMaterialSerializer.cpp. References _parseColourValue(), logParseError(), params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setAmbient(), Ogre::String::split(), and StringVector. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 585 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::TextureUnitState::setAnimatedTextureName(), Ogre::String::split(), StringVector, and Ogre::MaterialScriptContext::textureUnit. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1114 of file OgreMaterialSerializer.cpp. References params, Ogre::TextureUnitState::setTextureAnisotropy(), and Ogre::MaterialScriptContext::textureUnit. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 683 of file OgreMaterialSerializer.cpp. References LBO_ADD, LBO_ALPHA_BLEND, LBO_MODULATE, LBO_REPLACE, logParseError(), params, Ogre::TextureUnitState::setColourOperation(), Ogre::MaterialScriptContext::textureUnit, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 778 of file OgreMaterialSerializer.cpp. References Ogre::ColourValue::b, convertBlendOpEx(), convertBlendSource(), Ogre::ColourValue::g, LayerBlendOperationEx, LayerBlendSource, LBS_MANUAL, LBX_BLEND_MANUAL, logParseError(), params, Ogre::ColourValue::r, Real, Ogre::TextureUnitState::setColourOperationEx(), Ogre::String::split(), StringVector, Ogre::MaterialScriptContext::textureUnit, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 861 of file OgreMaterialSerializer.cpp. References convertBlendFactor(), logParseError(), params, SceneBlendFactor, Ogre::TextureUnitState::setColourOpMultipassFallback(), Ogre::String::split(), StringVector, Ogre::MaterialScriptContext::textureUnit, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 325 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setColourWriteEnabled(), and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 617 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::TextureUnitState::setCubicTextureName(), Ogre::String::split(), StringVector, and Ogre::MaterialScriptContext::textureUnit. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 340 of file OgreMaterialSerializer.cpp. References CULL_ANTICLOCKWISE, CULL_CLOCKWISE, CULL_NONE, logParseError(), params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setCullingMode(), and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 356 of file OgreMaterialSerializer.cpp. References logParseError(), MANUAL_CULL_BACK, MANUAL_CULL_FRONT, MANUAL_CULL_NONE, params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setManualCullingMode(), and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1106 of file OgreMaterialSerializer.cpp. References params, Ogre::MaterialScriptContext::pass, and Ogre::Pass::setDepthBias(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 280 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setDepthCheckEnabled(), and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 310 of file OgreMaterialSerializer.cpp. References CompareFunction, convertCompareFunction(), logParseError(), params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setDepthFunction(), and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 295 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setDepthWriteEnabled(), and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 119 of file OgreMaterialSerializer.cpp. References _parseColourValue(), logParseError(), params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setDiffuse(), Ogre::String::split(), and StringVector. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 158 of file OgreMaterialSerializer.cpp. References _parseColourValue(), logParseError(), params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setSelfIllumination(), Ogre::String::split(), and StringVector. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 964 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::TextureUnitState::setEnvironmentMap(), Ogre::MaterialScriptContext::textureUnit, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 508 of file OgreMaterialSerializer.cpp. References convertFiltering(), logParseError(), params, Ogre::TextureUnitState::setTextureFiltering(), Ogre::String::split(), StringVector, Ogre::MaterialScriptContext::textureUnit, TFO_ANISOTROPIC, TFO_BILINEAR, TFO_NONE, TFO_TRILINEAR, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 438 of file OgreMaterialSerializer.cpp. References FOG_EXP, FOG_EXP2, FOG_LINEAR, FOG_NONE, FogMode, logParseError(), params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setFog(), Ogre::String::split(), StringVector, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1672 of file OgreMaterialSerializer.cpp. References GPT_FRAGMENT_PROGRAM, Ogre::MaterialScriptProgramDefinition::language, logParseError(), MSS_PROGRAM, Ogre::MaterialScriptProgramDefinition::name, params, Ogre::MaterialScriptContext::programDef, Ogre::MaterialScriptProgramDefinition::progType, Ogre::MaterialScriptContext::section, Ogre::String::split(), StringVector, Ogre::MaterialScriptProgramDefinition::supportsSkeletalAnimation, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1617 of file OgreMaterialSerializer.cpp. References Ogre::Pass::getFragmentProgramParameters(), Ogre::GpuProgram::isSupported(), logParseError(), MSS_PROGRAM_REF, params, Ogre::MaterialScriptContext::pass, Ogre::MaterialScriptContext::program, Ogre::MaterialScriptContext::programParams, Ogre::MaterialScriptContext::section, and Ogre::Pass::setFragmentProgram(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 391 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setRunOncePerLight(), Ogre::String::split(), StringVector, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 372 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setLightingEnabled(), and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1122 of file OgreMaterialSerializer.cpp. References Ogre::MaterialScriptContext::material, params, Ogre::Material::setLodLevels(), Ogre::String::split(), and StringVector. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1140 of file OgreMaterialSerializer.cpp. References params, Ogre::Technique::setLodIndex(), and Ogre::MaterialScriptContext::technique. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1464 of file OgreMaterialSerializer.cpp. References Ogre::MaterialScriptContext::material, MSS_MATERIAL, params, Ogre::Material::removeAllTechniques(), and Ogre::MaterialScriptContext::section. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 385 of file OgreMaterialSerializer.cpp. References params, Ogre::MaterialScriptContext::pass, and Ogre::Pass::setMaxSimultaneousLights(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1345 of file OgreMaterialSerializer.cpp. References Ogre::GpuProgram::isSupported(), logParseError(), params, processManualProgramParam(), Ogre::MaterialScriptContext::program, Ogre::String::split(), StringVector, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1370 of file OgreMaterialSerializer.cpp. References Ogre::GpuProgram::isSupported(), logParseError(), params, processAutoProgramParam(), Ogre::MaterialScriptContext::program, Ogre::String::split(), StringVector, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1395 of file OgreMaterialSerializer.cpp. References Ogre::GpuProgram::isSupported(), logParseError(), params, processManualProgramParam(), Ogre::MaterialScriptContext::program, Ogre::MaterialScriptContext::programParams, Ogre::String::split(), and StringVector. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1432 of file OgreMaterialSerializer.cpp. References Ogre::GpuProgram::isSupported(), logParseError(), params, processAutoProgramParam(), Ogre::MaterialScriptContext::program, Ogre::MaterialScriptContext::programParams, Ogre::String::split(), and StringVector. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1494 of file OgreMaterialSerializer.cpp. References Ogre::Technique::createPass(), MSS_PASS, params, Ogre::MaterialScriptContext::pass, Ogre::MaterialScriptContext::passLev, Ogre::MaterialScriptContext::section, and Ogre::MaterialScriptContext::technique. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1725 of file OgreMaterialSerializer.cpp. References Ogre::MaterialScriptProgramDefinition::customParameters, logParseError(), params, Ogre::MaterialScriptContext::programDef, Ogre::String::split(), and StringVector. Referenced by Ogre::MaterialSerializer::parseScriptLine(). |
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Definition at line 1708 of file OgreMaterialSerializer.cpp. References params, Ogre::MaterialScriptContext::programDef, and Ogre::MaterialScriptProgramDefinition::supportsSkeletalAnimation. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1700 of file OgreMaterialSerializer.cpp. References params, Ogre::MaterialScriptContext::programDef, and Ogre::MaterialScriptProgramDefinition::source. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1717 of file OgreMaterialSerializer.cpp. References params, Ogre::MaterialScriptContext::programDef, and Ogre::MaterialScriptProgramDefinition::syntax. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1791 of file OgreMaterialSerializer.cpp. References logParseError(), Ogre::MaterialScriptContext::material, params, Ogre::Material::setReceiveShadows(), and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1016 of file OgreMaterialSerializer.cpp. References params, Ogre::TextureUnitState::setTextureRotate(), and Ogre::MaterialScriptContext::textureUnit. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1024 of file OgreMaterialSerializer.cpp. References params, Ogre::TextureUnitState::setRotateAnimation(), and Ogre::MaterialScriptContext::textureUnit. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1032 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::TextureUnitState::setTextureScale(), Ogre::String::split(), StringVector, and Ogre::MaterialScriptContext::textureUnit. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 205 of file OgreMaterialSerializer.cpp. References convertBlendFactor(), logParseError(), params, Ogre::MaterialScriptContext::pass, SBT_ADD, SBT_TRANSPARENT_ALPHA, SBT_TRANSPARENT_COLOUR, SceneBlendFactor, SceneBlendType, Ogre::Pass::setSceneBlending(), Ogre::String::split(), StringVector, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 984 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::TextureUnitState::setTextureScroll(), Ogre::String::split(), StringVector, and Ogre::MaterialScriptContext::textureUnit. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1000 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::TextureUnitState::setScrollAnimation(), Ogre::String::split(), StringVector, and Ogre::MaterialScriptContext::textureUnit. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 492 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setShadingMode(), SO_FLAT, SO_GOURAUD, SO_PHONG, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1555 of file OgreMaterialSerializer.cpp. References Ogre::Pass::getShadowCasterVertexProgramParameters(), Ogre::MaterialScriptContext::isProgramShadowCaster, Ogre::MaterialScriptContext::isProgramShadowReceiver, Ogre::GpuProgram::isSupported(), logParseError(), MSS_PROGRAM_REF, params, Ogre::MaterialScriptContext::pass, Ogre::MaterialScriptContext::program, Ogre::MaterialScriptContext::programParams, Ogre::MaterialScriptContext::section, and Ogre::Pass::setShadowCasterVertexProgram(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1586 of file OgreMaterialSerializer.cpp. References Ogre::Pass::getShadowReceiverVertexProgramParameters(), Ogre::MaterialScriptContext::isProgramShadowCaster, Ogre::MaterialScriptContext::isProgramShadowReceiver, Ogre::GpuProgram::isSupported(), logParseError(), MSS_PROGRAM_REF, params, Ogre::MaterialScriptContext::pass, Ogre::MaterialScriptContext::program, Ogre::MaterialScriptContext::programParams, Ogre::MaterialScriptContext::section, and Ogre::Pass::setShadowReceiverVertexProgram(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 136 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::MaterialScriptContext::pass, Ogre::Pass::setShininess(), Ogre::Pass::setSpecular(), Ogre::String::split(), and StringVector. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1479 of file OgreMaterialSerializer.cpp. References Ogre::Material::createTechnique(), Ogre::MaterialScriptContext::material, MSS_TECHNIQUE, params, Ogre::MaterialScriptContext::section, Ogre::MaterialScriptContext::techLev, and Ogre::MaterialScriptContext::technique. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 667 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::TextureUnitState::setTextureAddressingMode(), Ogre::MaterialScriptContext::textureUnit, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 659 of file OgreMaterialSerializer.cpp. References params, Ogre::TextureUnitState::setTextureCoordSet(), and Ogre::MaterialScriptContext::textureUnit. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 552 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::TextureUnitState::setTextureName(), Ogre::String::split(), StringVector, TEX_TYPE_1D, TEX_TYPE_2D, TEX_TYPE_3D, TEX_TYPE_CUBE_MAP, TextureType, and Ogre::MaterialScriptContext::textureUnit. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1771 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::String::split(), and StringVector. Referenced by Ogre::MaterialSerializer::parseScriptLine(). |
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Definition at line 1745 of file OgreMaterialSerializer.cpp. References logParseError(), MSS_TEXTURESOURCE, params, Ogre::MaterialScriptContext::passLev, Ogre::MaterialScriptContext::section, Ogre::String::split(), Ogre::MaterialScriptContext::stateLev, StringVector, Ogre::MaterialScriptContext::techLev, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1509 of file OgreMaterialSerializer.cpp. References Ogre::Pass::createTextureUnitState(), MSS_TEXTUREUNIT, params, Ogre::MaterialScriptContext::pass, Ogre::MaterialScriptContext::section, Ogre::MaterialScriptContext::stateLev, and Ogre::MaterialScriptContext::textureUnit. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1645 of file OgreMaterialSerializer.cpp. References GPT_VERTEX_PROGRAM, Ogre::MaterialScriptProgramDefinition::language, logParseError(), MSS_PROGRAM, Ogre::MaterialScriptProgramDefinition::name, params, Ogre::MaterialScriptContext::programDef, Ogre::MaterialScriptProgramDefinition::progType, Ogre::MaterialScriptContext::section, Ogre::String::split(), StringVector, Ogre::MaterialScriptProgramDefinition::supportsSkeletalAnimation, and Ogre::String::toLowerCase(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1524 of file OgreMaterialSerializer.cpp. References Ogre::Pass::getVertexProgramParameters(), Ogre::MaterialScriptContext::isProgramShadowCaster, Ogre::MaterialScriptContext::isProgramShadowReceiver, Ogre::GpuProgram::isSupported(), logParseError(), MSS_PROGRAM_REF, params, Ogre::MaterialScriptContext::pass, Ogre::MaterialScriptContext::program, Ogre::MaterialScriptContext::programParams, Ogre::MaterialScriptContext::section, and Ogre::Pass::setVertexProgram(). Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1047 of file OgreMaterialSerializer.cpp. References logParseError(), params, Ogre::TextureUnitState::setTransformAnimation(), Ogre::String::split(), StringVector, Ogre::MaterialScriptContext::textureUnit, Ogre::String::toLowerCase(), WaveformType, WFT_INVERSE_SAWTOOTH, WFT_SAWTOOTH, WFT_SINE, WFT_SQUARE, and WFT_TRIANGLE. Referenced by Ogre::MaterialSerializer::MaterialSerializer(). |
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Definition at line 1222 of file OgreMaterialSerializer.cpp. References logParseError(), Ogre::MaterialScriptContext::programParams, Real, and StringVector. Referenced by parseParamIndexedAuto(), and parseParamNamedAuto(). |
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Definition at line 1146 of file OgreMaterialSerializer.cpp. References logParseError(), Ogre::MaterialScriptContext::programParams, Real, and StringVector. Referenced by parseParamIndexed(), and parseParamNamed(). |
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Referenced by Ogre::D3D9RenderSystem::_setTextureMatrix(), and Ogre::D3DRenderSystem::_setTextureMatrix(). |
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Referenced by Ogre::D3D9RenderSystem::_setTextureMatrix(), Ogre::D3DRenderSystem::_setTextureMatrix(), and Ogre::AutoParamDataSource::getTextureViewProjMatrix(). |
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Definition at line 51 of file OgreParticleFX.cpp. References affectorFactories, and emitterFactories. |
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Definition at line 14 of file OgreWin32GLSupport.cpp. Referenced by Ogre::Win32GLSupport::addConfig(), and Ogre::Win32GLSupport::refreshConfig(). |
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Definition at line 51 of file OgreQuake3Level.cpp. Referenced by Ogre::Quake3Level::getLump(), Ogre::Quake3Level::getLumpSize(), Ogre::Quake3Level::initialise(), and SwapFourBytesGrup(). |
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Definition at line 61 of file OgreQuake3Level.cpp. References SwapFourBytes(). Referenced by Ogre::Quake3Level::initialise(). |
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Definition at line 442 of file OgreD3D7Texture.cpp. |
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Definition at line 48 of file OgreParticleFX.cpp. Referenced by destroyParticleFactories(), and registerParticleFactories(). |
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Definition at line 31 of file OgreBspSceneManagerDll.cpp. |
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Definition at line 31 of file OgreCgProgramManagerDll.cpp. |
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Chunk overhead = ID + size.
Definition at line 43 of file OgreSkeletonSerializer.cpp. Referenced by Ogre::SkeletonSerializer::calcAnimationSize(), Ogre::SkeletonSerializer::calcAnimationTrackSize(), Ogre::MeshSerializerImpl::calcBoneAssignmentSize(), Ogre::SkeletonSerializer::calcBoneParentSize(), Ogre::SkeletonSerializer::calcBoneSize(), Ogre::MeshSerializerImpl::calcGeometrySize(), Ogre::SkeletonSerializer::calcKeyFrameSize(), Ogre::MeshSerializerImpl::calcMeshSize(), Ogre::MeshSerializerImpl::calcSkeletonLinkSize(), Ogre::MeshSerializerImpl::calcSubMeshNameTableSize(), Ogre::MeshSerializerImpl::calcSubMeshOperationSize(), Ogre::MeshSerializerImpl::calcSubMeshSize(), Ogre::SkeletonSerializer::readAnimation(), Ogre::SkeletonSerializer::readAnimationTrack(), Ogre::MeshSerializerImpl_v1::readGeometry(), Ogre::MeshSerializerImpl::readGeometry(), Ogre::MeshSerializerImpl_v1::readMaterial(), Ogre::MeshSerializerImpl_v1::readMesh(), Ogre::MeshSerializerImpl::readMesh(), Ogre::MeshSerializerImpl_v1::readSubMesh(), Ogre::MeshSerializerImpl::readSubMesh(), Ogre::MeshSerializerImpl::readSubMeshNameTable(), Ogre::MeshSerializerImpl::writeBoundsInfo(), Ogre::MeshSerializerImpl::writeLodSummary(), Ogre::MeshSerializerImpl::writeLodUsageGenerated(), Ogre::MeshSerializerImpl::writeLodUsageManual(), and Ogre::MeshSerializerImpl::writeSubMeshNameTable(). |
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Definition at line 33 of file OgreD3D7DeviceList.h. Referenced by Ogre::D3DDeviceList::AddDevice(). |
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Definition at line 30 of file OgreD3D9EngineDll.cpp. |
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Definition at line 35 of file OgreWin32ErrorDialog.cpp. Referenced by Ogre::PlatformManager::destroyConfigDialog(), Ogre::PlatformManager::destroyErrorDialog(), destroyPlatformConfigDialog(), destroyPlatformErrorDialog(), Ogre::Win32ConfigDialog::display(), Ogre::Win32ConfigDialog::DlgProc(), handleTerminate(), and Ogre::Root::showConfigDialog(). |
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Definition at line 39 of file OgreD3D9Driver.h. |
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Definition at line 47 of file OgreParticleFX.cpp. Referenced by destroyParticleFactories(), and registerParticleFactories(). |
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Definition at line 204 of file OgreBspSceneManager.cpp. Referenced by Ogre::D3D9RenderSystem::_beginFrame(), Ogre::D3DRenderSystem::_beginFrame(), Ogre::MeshManager::createCurvedIllusionPlane(), and Ogre::MeshManager::createPlane(). |
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Definition at line 33 of file OgreTerrainRenderable.cpp. |
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Definition at line 31 of file OgreGLEngineDll.cpp. |
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Definition at line 24 of file OgreOctreeNode.cpp. Referenced by Ogre::GLRenderSystem::_setColourBufferWriteEnabled(), Ogre::D3D9RenderSystem::_setColourBufferWriteEnabled(), Ogre::D3DRenderSystem::_setColourBufferWriteEnabled(), Ogre::ColourValue::ColourValue(), Ogre::ColourFaderAffector::setAdjust(), Ogre::ColourFaderAffector2::setAdjust1(), Ogre::ColourFaderAffector2::setAdjust2(), Ogre::Technique::setAmbient(), Ogre::Pass::setAmbient(), Ogre::Material::setAmbient(), Ogre::Technique::setDiffuse(), Ogre::Pass::setDiffuse(), Ogre::Material::setDiffuse(), Ogre::Light::setDiffuseColour(), Ogre::ColourFaderAffector::setGreenAdjust(), Ogre::ColourFaderAffector2::setGreenAdjust1(), Ogre::ColourFaderAffector2::setGreenAdjust2(), Ogre::Technique::setSelfIllumination(), Ogre::Pass::setSelfIllumination(), Ogre::Material::setSelfIllumination(), Ogre::Technique::setSpecular(), Ogre::Pass::setSpecular(), Ogre::Material::setSpecular(), and Ogre::Light::setSpecularColour(). |
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Definition at line 39 of file OgreSerializer.cpp. Referenced by Ogre::MeshSerializer::importMesh(), Ogre::Serializer::readFileHeader(), and Ogre::Serializer::writeFileHeader(). |
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Definition at line 37 of file OgreD3D9VideoMode.h. Referenced by Ogre::D3D9VideoMode::D3D9VideoMode(), and Ogre::D3D9VideoMode::~D3D9VideoMode(). |
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Definition at line 39 of file OgreScrollBarGuiElement.cpp. Referenced by Ogre::ScrollBarGuiElement::mouseDragged(), Ogre::ScrollBarGuiElement::mousePressed(), and Ogre::ScrollBarGuiElement::mouseReleased(). |
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Definition at line 8 of file OgreOctreeSceneManagerDll.cpp. |
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Definition at line 205 of file OgreBspSceneManager.cpp. Referenced by Ogre::Skeleton::_dumpContents(), and Ogre::Quake3Level::dumpContents(). |
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Definition at line 44 of file OgreGuiElements.cpp. |
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Definition at line 40 of file OgreGuiElements.cpp. |
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Definition at line 43 of file OgreGuiElements.cpp. |
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Definition at line 38 of file OgreGuiElements.cpp. |
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Definition at line 49 of file OgreGuiElements.cpp. |
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Definition at line 45 of file OgreGuiElements.cpp. |
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Definition at line 39 of file OgreGuiElements.cpp. |
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Definition at line 47 of file OgreGuiElements.cpp. |
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Definition at line 46 of file OgreGuiElements.cpp. |
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Definition at line 41 of file OgreGuiElements.cpp. |
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Definition at line 42 of file OgreGuiElements.cpp. |
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Definition at line 48 of file OgreGuiElements.cpp. |
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Definition at line 35 of file OgreInput.cpp. Referenced by Ogre::InputReader::getKeyChar(), and Ogre::InputReader::setupKeyChars(). |
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Definition at line 32 of file OgreD3D9HLSLProgramFactory.cpp. Referenced by Ogre::CgProgramFactory::create(), and Ogre::CgProgramFactory::getLanguage(). |
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Definition at line 33 of file OgreSpotShadowFadePng.h. Referenced by Ogre::SceneManager::initShadowVolumeMaterials(). |
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Definition at line 9 of file OgreOctreeSceneManagerDll.cpp. |
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Definition at line 143 of file OgreOctreeSceneManager.cpp. |
Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:23:09 2004