#include <OgreShadowCaster.h>
Inheritance diagram for Ogre::ShadowRenderable:
Public Methods | |
ShadowRenderable () | |
virtual | ~ShadowRenderable () |
void | setMaterial (Material *mat) |
Set the material to be used by the shadow, should be set by the caller before adding to a render queue. | |
Material * | getMaterial (void) const |
Overridden from Renderable. | |
void | getRenderOperation (RenderOperation &op) |
Overridden from Renderable. | |
RenderOperation * | getRenderOperationForUpdate (void) |
Get the internal render operation for set up. | |
void | getWorldTransforms (Matrix4 *xform) const=0 |
Overridden from Renderable. | |
const Quaternion & | getWorldOrientation (void) const=0 |
Overridden from Renderable. | |
const Vector3 & | getWorldPosition (void) const=0 |
Overridden from Renderable. | |
Real | getSquaredViewDepth (const Camera *cam) const |
Overridden from Renderable. | |
const LightList & | getLights (void) const |
Overridden from Renderable. | |
bool | isLightCapSeparate (void) const |
Does this renderable require a separate light cap? | |
ShadowRenderable * | getLightCapRenderable (void) |
Get the light cap version of this renderable. | |
virtual bool | isVisible (void) const |
Should this ShadowRenderable be treated as visible? | |
virtual Technique * | getTechnique (void) const |
Retrieves a pointer to the Material Technique this renderable object uses. | |
virtual unsigned short | getNumWorldTransforms (void) const |
Returns the number of world transform matrices this renderable requires. | |
virtual bool | useIdentityProjection (void) const |
Returns whether or not to use an 'identity' projection. | |
virtual bool | useIdentityView (void) const |
Returns whether or not to use an 'identity' projection. | |
virtual SceneDetailLevel | getRenderDetail () const |
Returns the preferred rasterisation mode of this renderable. | |
virtual bool | getNormaliseNormals (void) const |
Returns whether or not this Renderable wishes the hardware to normalise normals. | |
virtual const PlaneList & | getClipPlanes () const |
virtual bool | getCastsShadows (void) const |
Method which reports whether this renderable would normally cast a shadow. | |
Protected Attributes | |
Material * | mMaterial |
RenderOperation | mRenderOp |
ShadowRenderable * | mLightCap |
Definition at line 43 of file OgreShadowCaster.h.
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Definition at line 50 of file OgreShadowCaster.h. |
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Definition at line 51 of file OgreShadowCaster.h. |
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Method which reports whether this renderable would normally cast a shadow.
Reimplemented in Ogre::SubEntity. Definition at line 150 of file OgreRenderable.h. Referenced by Ogre::SceneManager::validateRenderableForRendering(). |
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Definition at line 142 of file OgreRenderable.h. References Ogre::PlaneList. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Get the light cap version of this renderable.
Definition at line 90 of file OgreShadowCaster.h. Referenced by Ogre::ShadowCaster::generateShadowVolume(), and Ogre::SceneManager::renderShadowVolumesToStencil(). |
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Overridden from Renderable.
Implements Ogre::Renderable. Definition at line 71 of file OgreShadowCaster.h. References Ogre::LightList. |
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Overridden from Renderable.
Implements Ogre::Renderable. Definition at line 57 of file OgreShadowCaster.h. |
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Returns whether or not this Renderable wishes the hardware to normalise normals.
Reimplemented in Ogre::SubEntity. Definition at line 134 of file OgreRenderable.h. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Returns the number of world transform matrices this renderable requires.
Reimplemented in Ogre::SubEntity, and Ogre::BorderRenderable. Definition at line 100 of file OgreRenderable.h. Referenced by Ogre::AutoParamDataSource::getWorldMatrix(), Ogre::AutoParamDataSource::getWorldMatrixArray(), Ogre::AutoParamDataSource::getWorldMatrixCount(), and Ogre::SceneManager::renderSingleObject(). |
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Returns the preferred rasterisation mode of this renderable.
Reimplemented in Ogre::SubEntity. Definition at line 131 of file OgreRenderable.h. References Ogre::SceneDetailLevel, and Ogre::SDL_SOLID. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Overridden from Renderable.
Implements Ogre::Renderable. Definition at line 59 of file OgreShadowCaster.h. |
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Get the internal render operation for set up.
Definition at line 61 of file OgreShadowCaster.h. Referenced by Ogre::ShadowCaster::generateShadowVolume(). |
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Overridden from Renderable.
Implements Ogre::Renderable. Definition at line 69 of file OgreShadowCaster.h. References Ogre::Real. |
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Retrieves a pointer to the Material Technique this renderable object uses.
Reimplemented in Ogre::SubEntity. Definition at line 65 of file OgreRenderable.h. References Ogre::Material::getBestTechnique(). Referenced by Ogre::RenderPriorityGroup::addRenderable(). |
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Overridden from Renderable.
Implements Ogre::Renderable. Implemented in Ogre::Entity::EntityShadowRenderable. |
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Overridden from Renderable.
Implements Ogre::Renderable. Implemented in Ogre::Entity::EntityShadowRenderable. |
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Overridden from Renderable.
Implements Ogre::Renderable. Implemented in Ogre::Entity::EntityShadowRenderable. |
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Does this renderable require a separate light cap?
Definition at line 87 of file OgreShadowCaster.h. Referenced by Ogre::SceneManager::renderShadowVolumesToStencil(). |
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Should this ShadowRenderable be treated as visible?
Reimplemented in Ogre::Entity::EntityShadowRenderable. Definition at line 92 of file OgreShadowCaster.h. Referenced by Ogre::SceneManager::renderShadowVolumesToStencil(). |
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Set the material to be used by the shadow, should be set by the caller before adding to a render queue.
Definition at line 55 of file OgreShadowCaster.h. |
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Returns whether or not to use an 'identity' projection.
Reimplemented in Ogre::GuiElement, Ogre::Rectangle2D, and Ogre::BorderRenderable. Definition at line 110 of file OgreRenderable.h. Referenced by Ogre::SceneManager::useRenderableViewProjMode(). |
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Returns whether or not to use an 'identity' projection.
Reimplemented in Ogre::GuiElement, Ogre::Rectangle2D, and Ogre::BorderRenderable. Definition at line 120 of file OgreRenderable.h. Referenced by Ogre::SceneManager::useRenderableViewProjMode(). |
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Definition at line 48 of file OgreShadowCaster.h. Referenced by Ogre::Entity::EntityShadowRenderable::EntityShadowRenderable(). |
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Definition at line 46 of file OgreShadowCaster.h. |
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Definition at line 47 of file OgreShadowCaster.h. Referenced by Ogre::Entity::EntityShadowRenderable::EntityShadowRenderable(), Ogre::Entity::EntityShadowRenderable::rebindPositionBuffer(), and Ogre::Entity::EntityShadowRenderable::~EntityShadowRenderable(). |
Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:27:14 2004