00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://ogre.sourceforge.net/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #include "OgreStableHeaders.h" 00026 #include "OgreSimpleRenderable.h" 00027 #include "OgreException.h" 00028 #include "OgreNode.h" 00029 00030 #include "OgreMaterialManager.h" 00031 00032 namespace Ogre { 00033 00034 uint SimpleRenderable::ms_uGenNameCount = 0; 00035 00036 SimpleRenderable::SimpleRenderable() 00037 { 00038 m_matWorldTransform = Matrix4::IDENTITY; 00039 00040 m_strMatName = "BaseWhite"; 00041 m_pMaterial = reinterpret_cast< Material* >( MaterialManager::getSingleton().getByName( "BaseWhite" ) ); 00042 00043 m_pParentSceneManager = NULL; 00044 00045 mParentNode = NULL; 00046 m_pCamera = NULL; 00047 00048 // Generate name 00049 m_strName << _TO_CHAR("SimpleRenderable") << ms_uGenNameCount ++; 00050 } 00051 00052 void SimpleRenderable::setMaterial( const String& matName ) 00053 { 00054 m_strMatName = matName; 00055 m_pMaterial = reinterpret_cast<Material*>( 00056 MaterialManager::getSingleton().getByName( m_strMatName ) ); 00057 if (!m_pMaterial) 00058 Except( Exception::ERR_ITEM_NOT_FOUND, "Could not find material " + m_strMatName, 00059 "SimpleRenderable::setMaterial" ); 00060 00061 // Won't load twice anyway 00062 m_pMaterial->load(); 00063 } 00064 00065 Material* SimpleRenderable::getMaterial(void) const 00066 { 00067 return m_pMaterial; 00068 } 00069 00070 void SimpleRenderable::getRenderOperation(RenderOperation& op) 00071 { 00072 op = mRenderOp; 00073 } 00074 00075 void SimpleRenderable::setRenderOperation( const RenderOperation& rend ) 00076 { 00077 mRenderOp = rend; 00078 } 00079 00080 void SimpleRenderable::setWorldTransform( const Matrix4& xform ) 00081 { 00082 m_matWorldTransform = xform; 00083 } 00084 00085 void SimpleRenderable::getWorldTransforms( Matrix4* xform ) const 00086 { 00087 *xform = m_matWorldTransform * mParentNode->_getFullTransform(); 00088 } 00089 //----------------------------------------------------------------------- 00090 const Quaternion& SimpleRenderable::getWorldOrientation(void) const 00091 { 00092 return mParentNode->_getDerivedOrientation(); 00093 } 00094 //----------------------------------------------------------------------- 00095 const Vector3& SimpleRenderable::getWorldPosition(void) const 00096 { 00097 return mParentNode->_getDerivedPosition(); 00098 } 00099 00100 void SimpleRenderable::_notifyCurrentCamera(Camera* cam) 00101 { 00102 m_pCamera = cam; 00103 } 00104 00105 void SimpleRenderable::setBoundingBox( const AxisAlignedBox& box ) 00106 { 00107 mBox = box; 00108 } 00109 00110 const AxisAlignedBox& SimpleRenderable::getBoundingBox(void) const 00111 { 00112 return mBox; 00113 } 00114 00115 void SimpleRenderable::_updateRenderQueue(RenderQueue* queue) 00116 { 00117 queue->addRenderable( this ); 00118 } 00119 00120 SimpleRenderable::~SimpleRenderable() 00121 { 00122 } 00123 //----------------------------------------------------------------------- 00124 const String& SimpleRenderable::getName(void) const 00125 { 00126 return m_strName; 00127 } 00128 //----------------------------------------------------------------------- 00129 const String& SimpleRenderable::getMovableType(void) const 00130 { 00131 static String movType = "SimpleRenderable"; 00132 return movType; 00133 } 00134 //----------------------------------------------------------------------- 00135 const LightList& SimpleRenderable::getLights(void) const 00136 { 00137 static LightList dummyLightList; 00138 // Use parent node 00139 if (mParentNode) 00140 return mParentNode->getLights(); 00141 else 00142 return dummyLightList; 00143 } 00144 00145 }
Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:22:47 2004