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OgreGuiControl.cpp

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #include "OgreStableHeaders.h"
00026 
00027 #include "OgreGuiControl.h" 
00028 #include "OgreActionEvent.h"
00029 #include "OgreMouseEvent.h"
00030 
00031 namespace Ogre {
00032 
00033     //-----------------------------------------------------------------------
00034     GuiControl::GuiControl(const String& name) :
00035         ActionTarget()
00036     {
00037         mPressed = false;
00038         mMouseWithin = false;
00039         mEnabled = true;
00040 
00041         mActionCommand = name;
00042     }
00043 
00044     //-----------------------------------------------------------------------
00045     void GuiControl::processEvent(InputEvent* e) 
00046     {
00047         if (!mEnabled || e->isConsumed())
00048             return;
00049 
00050         switch(e->getID()) 
00051         {
00052         case ActionEvent::AE_ACTION_PERFORMED:
00053             processActionEvent(static_cast<ActionEvent*>(e));
00054             break;
00055 
00056         case MouseEvent::ME_MOUSE_PRESSED:
00057             setPressed(true);
00058             break;
00059 
00060         case MouseEvent::ME_MOUSE_RELEASED:
00061             setPressed(false);
00062             break;
00063 
00064         case MouseEvent::ME_MOUSE_ENTERED:
00065             setMouseWithin(true);
00066             break;
00067 
00068         case MouseEvent::ME_MOUSE_EXITED:
00069             setMouseWithin(false);
00070             break;
00071 
00072         case MouseEvent::ME_MOUSE_CLICKED:
00073             fireActionPerformed();
00074             break;
00075 
00076         default:
00077             break;
00078         }
00079     }
00080 
00081     //-----------------------------------------------------------------------
00082     const String& GuiControl::getActionCommand() const
00083     { 
00084         return mActionCommand;
00085     }
00086 
00087     //-----------------------------------------------------------------------
00088     void GuiControl::setActionCommand(const String& action)
00089     { 
00090         mActionCommand = action;
00091     }
00092 
00093     //-----------------------------------------------------------------------
00094     bool GuiControl::isPressed() const
00095     { 
00096         return mPressed;
00097     }
00098 
00099     //-----------------------------------------------------------------------
00100     void GuiControl::setPressed(bool b) 
00101     {
00102         mPressed = b;
00103     }
00104 
00105     //-----------------------------------------------------------------------
00106     bool GuiControl::isEnabled() const
00107     { 
00108         return mEnabled;
00109     }
00110 
00111     //-----------------------------------------------------------------------
00112     void GuiControl::setEnabled(bool b) 
00113     {
00114         if (b)
00115         {
00116             mEnabled = true;
00117         }
00118         else
00119         {
00120             mPressed = false;
00121             mMouseWithin = false;
00122             mButtonDown = false;
00123             mEnabled = false;
00124         }
00125     }
00126 
00127     //-----------------------------------------------------------------------
00128     bool GuiControl::isMouseWithin() const
00129     { 
00130         return mMouseWithin;
00131     }
00132 
00133     //-----------------------------------------------------------------------
00134     void GuiControl::setMouseWithin(bool b)
00135     {
00136         mMouseWithin = b;
00137     }
00138 
00139     //-----------------------------------------------------------------------
00140     void GuiControl::fireActionPerformed()
00141     {
00142         ActionEvent* ae = new ActionEvent(this, ActionEvent::AE_ACTION_PERFORMED, 0, 0, getActionCommand());
00143         processEvent(ae);
00144         delete ae;
00145     }
00146 }
00147 

Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:22:15 2004