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Ogre::ShadowRenderable Class Reference

Class which represents the renderable aspects of a set of shadow volume faces. More...

#include <OgreShadowCaster.h>

Inheritance diagram for Ogre::ShadowRenderable:

Inheritance graph
[legend]
List of all members.

Public Methods

 ShadowRenderable ()
virtual ~ShadowRenderable ()
void setMaterial (Material *mat)
 Set the material to be used by the shadow, should be set by the caller before adding to a render queue.

MaterialgetMaterial (void) const
 Overridden from Renderable.

void getRenderOperation (RenderOperation &op)
 Overridden from Renderable.

RenderOperationgetRenderOperationForUpdate (void)
 Get the internal render operation for set up.

void getWorldTransforms (Matrix4 *xform) const=0
 Overridden from Renderable.

const QuaterniongetWorldOrientation (void) const=0
 Overridden from Renderable.

const Vector3getWorldPosition (void) const=0
 Overridden from Renderable.

Real getSquaredViewDepth (const Camera *cam) const
 Overridden from Renderable.

const LightListgetLights (void) const
 Overridden from Renderable.

bool isLightCapSeparate (void) const
 Does this renderable require a separate light cap?

ShadowRenderable * getLightCapRenderable (void)
 Get the light cap version of this renderable.

virtual bool isVisible (void) const
 Should this ShadowRenderable be treated as visible?

virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses.

virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires.

virtual bool useIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.

virtual bool useIdentityView (void) const
 Returns whether or not to use an 'identity' projection.

virtual SceneDetailLevel getRenderDetail () const
 Returns the preferred rasterisation mode of this renderable.

virtual bool getNormaliseNormals (void) const
 Returns whether or not this Renderable wishes the hardware to normalise normals.

virtual const PlaneListgetClipPlanes () const
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow.


Protected Attributes

MaterialmMaterial
RenderOperation mRenderOp
ShadowRenderable * mLightCap

Detailed Description

Class which represents the renderable aspects of a set of shadow volume faces.

Remarks:
Note that for casters comprised of more than one set of vertex buffers (e.g. SubMeshes each using their own geometry), it will take more than one ShadowRenderable to render the shadow volume. Therefore for shadow caster geometry, it is best to stick to one set of vertex buffers (not necessarily one buffer, but the positions for the entire geometry should come from one buffer if possible)

Definition at line 43 of file OgreShadowCaster.h.


Constructor & Destructor Documentation

Ogre::ShadowRenderable::ShadowRenderable  
 

Definition at line 50 of file OgreShadowCaster.h.

virtual Ogre::ShadowRenderable::~ShadowRenderable   [virtual]
 

Definition at line 51 of file OgreShadowCaster.h.


Member Function Documentation

virtual bool Ogre::Renderable::getCastsShadows void    const [virtual, inherited]
 

Method which reports whether this renderable would normally cast a shadow.

Remarks:
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::SubEntity.

Definition at line 150 of file OgreRenderable.h.

Referenced by Ogre::SceneManager::validateRenderableForRendering().

virtual const PlaneList& Ogre::Renderable::getClipPlanes   const [virtual, inherited]
 

Definition at line 142 of file OgreRenderable.h.

References Ogre::PlaneList.

Referenced by Ogre::SceneManager::renderSingleObject().

ShadowRenderable* Ogre::ShadowRenderable::getLightCapRenderable void   
 

Get the light cap version of this renderable.

Definition at line 90 of file OgreShadowCaster.h.

Referenced by Ogre::ShadowCaster::generateShadowVolume(), and Ogre::SceneManager::renderShadowVolumesToStencil().

const LightList& Ogre::ShadowRenderable::getLights void    const [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

Definition at line 71 of file OgreShadowCaster.h.

References Ogre::LightList.

Material* Ogre::ShadowRenderable::getMaterial void    const [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

Definition at line 57 of file OgreShadowCaster.h.

virtual bool Ogre::Renderable::getNormaliseNormals void    const [virtual, inherited]
 

Returns whether or not this Renderable wishes the hardware to normalise normals.

Reimplemented in Ogre::SubEntity.

Definition at line 134 of file OgreRenderable.h.

Referenced by Ogre::SceneManager::renderSingleObject().

virtual unsigned short Ogre::Renderable::getNumWorldTransforms void    const [virtual, inherited]
 

Returns the number of world transform matrices this renderable requires.

Remarks:
When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::SubEntity, and Ogre::BorderRenderable.

Definition at line 100 of file OgreRenderable.h.

Referenced by Ogre::AutoParamDataSource::getWorldMatrix(), Ogre::AutoParamDataSource::getWorldMatrixArray(), Ogre::AutoParamDataSource::getWorldMatrixCount(), and Ogre::SceneManager::renderSingleObject().

virtual SceneDetailLevel Ogre::Renderable::getRenderDetail   const [virtual, inherited]
 

Returns the preferred rasterisation mode of this renderable.

Reimplemented in Ogre::SubEntity.

Definition at line 131 of file OgreRenderable.h.

References Ogre::SceneDetailLevel, and Ogre::SDL_SOLID.

Referenced by Ogre::SceneManager::renderSingleObject().

void Ogre::ShadowRenderable::getRenderOperation RenderOperation   op [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

Definition at line 59 of file OgreShadowCaster.h.

RenderOperation* Ogre::ShadowRenderable::getRenderOperationForUpdate void   
 

Get the internal render operation for set up.

Definition at line 61 of file OgreShadowCaster.h.

Referenced by Ogre::ShadowCaster::generateShadowVolume().

Real Ogre::ShadowRenderable::getSquaredViewDepth const Camera   cam const [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

Definition at line 69 of file OgreShadowCaster.h.

References Ogre::Real.

virtual Technique* Ogre::Renderable::getTechnique void    const [virtual, inherited]
 

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks:
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::SubEntity.

Definition at line 65 of file OgreRenderable.h.

References Ogre::Material::getBestTechnique().

Referenced by Ogre::RenderPriorityGroup::addRenderable().

const Quaternion& Ogre::ShadowRenderable::getWorldOrientation void    const [pure virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

Implemented in Ogre::Entity::EntityShadowRenderable.

const Vector3& Ogre::ShadowRenderable::getWorldPosition void    const [pure virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

Implemented in Ogre::Entity::EntityShadowRenderable.

void Ogre::ShadowRenderable::getWorldTransforms Matrix4   xform const [pure virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

Implemented in Ogre::Entity::EntityShadowRenderable.

bool Ogre::ShadowRenderable::isLightCapSeparate void    const
 

Does this renderable require a separate light cap?

Remarks:
If possible, the light cap (when required) should be contained in the usual geometry of the shadow renderable. However, if for some reason the normal depth function (less than) could cause artefacts, then a separate light cap with a depth function of 'always fail' can be used instead. The primary example of this is when there are floating point inaccuracies caused by calculating the shadow geometry separately from the real geometry.

Definition at line 87 of file OgreShadowCaster.h.

Referenced by Ogre::SceneManager::renderShadowVolumesToStencil().

virtual bool Ogre::ShadowRenderable::isVisible void    const [virtual]
 

Should this ShadowRenderable be treated as visible?

Reimplemented in Ogre::Entity::EntityShadowRenderable.

Definition at line 92 of file OgreShadowCaster.h.

Referenced by Ogre::SceneManager::renderShadowVolumesToStencil().

void Ogre::ShadowRenderable::setMaterial Material   mat
 

Set the material to be used by the shadow, should be set by the caller before adding to a render queue.

Definition at line 55 of file OgreShadowCaster.h.

virtual bool Ogre::Renderable::useIdentityProjection void    const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::GuiElement, Ogre::Rectangle2D, and Ogre::BorderRenderable.

Definition at line 110 of file OgreRenderable.h.

Referenced by Ogre::SceneManager::useRenderableViewProjMode().

virtual bool Ogre::Renderable::useIdentityView void    const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::GuiElement, Ogre::Rectangle2D, and Ogre::BorderRenderable.

Definition at line 120 of file OgreRenderable.h.

Referenced by Ogre::SceneManager::useRenderableViewProjMode().


Member Data Documentation

ShadowRenderable* Ogre::ShadowRenderable::mLightCap [protected]
 

Definition at line 48 of file OgreShadowCaster.h.

Referenced by Ogre::Entity::EntityShadowRenderable::EntityShadowRenderable().

Material* Ogre::ShadowRenderable::mMaterial [protected]
 

Definition at line 46 of file OgreShadowCaster.h.

RenderOperation Ogre::ShadowRenderable::mRenderOp [protected]
 

Definition at line 47 of file OgreShadowCaster.h.

Referenced by Ogre::Entity::EntityShadowRenderable::EntityShadowRenderable(), Ogre::Entity::EntityShadowRenderable::rebindPositionBuffer(), and Ogre::Entity::EntityShadowRenderable::~EntityShadowRenderable().


The documentation for this class was generated from the following file:

Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:27:14 2004