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OgreBspResourceManager.cpp

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #include "OgreBspResourceManager.h"
00026 #include "OgreBspLevel.h"
00027 #include "OgreQuake3ShaderManager.h"
00028 
00029 
00030 namespace Ogre {
00031 
00032     //-----------------------------------------------------------------------
00033     template<> BspResourceManager* Singleton<BspResourceManager>::ms_Singleton = 0;
00034     BspResourceManager* BspResourceManager::getSingletonPtr(void)
00035     {
00036         return ms_Singleton;
00037     }
00038     BspResourceManager& BspResourceManager::getSingleton(void)
00039     {  
00040         assert( ms_Singleton );  return ( *ms_Singleton );  
00041     }
00042     //-----------------------------------------------------------------------
00043 
00044     //-----------------------------------------------------------------------
00045     BspResourceManager::BspResourceManager()
00046     {
00047         // Also create related shader manager (singleton managed)
00048         mShaderMgr = new Quake3ShaderManager();
00049     }
00050     //-----------------------------------------------------------------------
00051     BspResourceManager::~BspResourceManager()
00052     {
00053         delete mShaderMgr;
00054     }
00055     //-----------------------------------------------------------------------
00056     BspLevel* BspResourceManager::load( const String& filename, int priority)
00057     {
00058         // Only 1 BSP level allowed loaded at once
00059         unloadAndDestroyAll();
00060 
00061         BspLevel* pBsp = (BspLevel*)create(filename);
00062         ResourceManager::load(pBsp, priority);
00063         return pBsp;
00064 
00065     }
00066     //-----------------------------------------------------------------------
00067     Resource* BspResourceManager::create( const String& name)
00068     {
00069         return new BspLevel(name);
00070 
00071     }
00072 
00073 
00074 }

Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:21:55 2004