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OgreD3D7TextureManager.cpp

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #include "OgreD3D7TextureManager.h"
00026 #include "OgreD3D7Texture.h"
00027 
00028 namespace Ogre {
00029 
00030 /* Auto-inlining must be disabled for this method otherwise problems with the 
00031    DLL boundary occur on the constructor in release mode. */
00032 #if OGRE_COMPILER == COMPILER_MSVC
00033     #pragma auto_inline( off )
00034 #endif
00035 
00036     D3DTextureManager::D3DTextureManager(LPDIRECT3DDEVICE7 lpD3D)
00037         : TextureManager()
00038     {
00039         mlpD3DDevice = lpD3D;
00040         lpD3D->AddRef();
00041     }
00042 
00043 #if OGRE_COMPILER == COMPILER_MSVC
00044     #pragma auto_inline( on )
00045 #endif
00046 
00047     //-----------------------------------------------------------------------
00048     D3DTextureManager::~D3DTextureManager()
00049     {
00050         this->unloadAndDestroyAll();
00051 
00052         __safeRelease( &mlpD3DDevice );
00053     }
00054     //-----------------------------------------------------------------------
00055     Texture* D3DTextureManager::create( const String& name, TextureType texType )
00056     {
00057         D3DTexture* t = new D3DTexture( name, texType, mlpD3DDevice, TU_DEFAULT );
00058         t->enable32Bit(mIs32Bit);
00059         return t;
00060     }
00061     //-----------------------------------------------------------------------
00062     Texture * D3DTextureManager::createAsRenderTarget( const String& name )
00063     {
00064         D3DTexture* t = new D3DTexture( name, TEX_TYPE_2D, mlpD3DDevice, TU_RENDERTARGET );
00065         t->enable32Bit( mIs32Bit );
00066         t->load();
00067         return t;
00068     }
00069     //-----------------------------------------------------------------------
00070     Texture * D3DTextureManager::createManual( 
00071         const String & name,
00072         TextureType texType, 
00073         uint width,
00074         uint height,
00075         uint num_mips,
00076         PixelFormat format,
00077         TextureUsage usage )
00078     {
00079         return new D3DTexture( name, texType, mlpD3DDevice, width, height, num_mips, format, usage );
00080     }
00081 }

Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:22:01 2004