Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages  

OgreD3D7Device.h

Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #define D3D_OVERLOADS
00026 
00027 #ifndef __D3DDEVICE_H_
00028 #define __D3DDEVICE_H_
00029 
00030 // Precompiler options
00031 #include "OgreD3D7Prerequisites.h"
00032 
00033 namespace Ogre
00034 {
00036     class _OgreD3DExport D3DDevice
00037     {
00038 
00039 
00040     private:
00041         String mDeviceName;
00042         String mDeviceDescription;
00043         D3DDEVICEDESC7 mD3DDeviceDesc;
00044         bool mIsHardwareAccelerated;
00045         bool mNeedsZBuffer;
00046         std::vector<DDPIXELFORMAT> mDepthBufferFormats;
00047         ushort mStencilBufferDepth;
00048 
00049 
00050 
00051         LPDIRECT3D7 lpD3D;
00052         D3DVIEWPORT7 mViewport;
00053         D3DRECT rcViewportRect;
00054 
00055         DDDriver* mParentDriver;
00056 
00057         // Private functions
00058         void createViewport(void);
00059         void setViewportSize(void);
00060 
00061 
00062 
00063 
00064     public:
00065         // Constructors
00066         D3DDevice(); // Default
00067         D3DDevice(const D3DDevice &ob); // Copy
00068         D3DDevice(LPDIRECT3D7 lpDirect3D, LPSTR lpDeviceDesc, LPSTR lpDeviceName,
00069                     LPD3DDEVICEDESC7 lpD3DDeviceDesc);
00070         ~D3DDevice();
00071         void Cleanup(void);
00072         void logCaps(void) const;
00073 
00075         LPDIRECT3DDEVICE7 createDevice(LPDIRECTDRAWSURFACE7 renderTarget);
00076         LPDIRECT3D7 getID3D(void);
00077 
00078         // Overloaded operator =
00079         D3DDevice operator=(const D3DDevice &orig);
00080 
00081         // Information accessors
00082         String DeviceName(void) const;
00083         String DeviceDescription(void) const;
00084         bool HardwareAccelerated(void) const;
00085         bool NeedsZBuffer(void) const;
00086 
00087         void createDepthBuffer(LPDIRECTDRAWSURFACE7 renderTarget);
00088 
00089 
00090         void setViewMatrix(D3DMATRIX *mat);
00091         void setProjectionMatrix(D3DMATRIX *mat);
00092         void setWorldMatrix(D3DMATRIX *mat);
00093 
00094         void beginScene(void);
00095         void endScene(void);
00096         void setAmbientLight(float r, float g, float b);
00097 
00098 
00099 
00100         friend static HRESULT CALLBACK EnumZBuffersCallback(DDPIXELFORMAT* pddpf,
00101             VOID* pFormats);
00102 
00103 
00104         // Capability access
00105         bool CanMipMap(void) const;
00106         bool CanBilinearFilter(void) const;
00107         bool CanTrilinearFilter(void) const;
00108         unsigned int RenderBitDepth(void) const;
00109         unsigned int ZBufferBitDepth(void) const;
00110         bool CanHWTransformAndLight(void) const;
00111         unsigned int MaxSinglePassTextureLayers(void) const;
00112         ushort StencilBufferBitDepth(void) const;
00113 
00114 
00115 
00116 
00117 
00118 
00119     };
00120 } // Namespace Ogre
00121 #endif

Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:21:58 2004