00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __MeshManager_H__ 00026 #define __MeshManager_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 00030 #include "OgreResourceManager.h" 00031 #include "OgreSingleton.h" 00032 #include "OgreVector3.h" 00033 #include "OgreHardwareBuffer.h" 00034 #include "OgrePatchMesh.h" 00035 00036 namespace Ogre { 00037 00045 class _OgreExport MeshManager: public ResourceManager, public Singleton<MeshManager> 00046 { 00047 public: 00048 MeshManager(); 00049 00051 void _initialise(void); 00052 00074 Mesh* load( const String& filename, 00075 HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00076 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00077 bool vertexBufferShadowed = true, bool indexBufferShadowed = true, 00078 int priority = 1); 00079 00084 Resource* create( const String& name); 00085 00094 Mesh* createManual( const String& name); 00095 00133 Mesh* createPlane( 00134 const String& name, const Plane& plane, 00135 Real width, Real height, 00136 int xsegments = 1, int ysegments = 1, 00137 bool normals = true, int numTexCoordSets = 1, 00138 Real uTile = 1.0f, Real vTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y, 00139 HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00140 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00141 bool vertexShadowBuffer = true, bool indexShadowBuffer = true); 00142 00143 00189 Mesh* createCurvedIllusionPlane( 00190 const String& name, const Plane& plane, 00191 Real width, Real height, Real curvature, 00192 int xsegments = 1, int ysegments = 1, 00193 bool normals = true, int numTexCoordSets = 1, 00194 Real uTile = 1.0f, Real vTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y, 00195 const Quaternion& orientation = Quaternion::IDENTITY, 00196 HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00197 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00198 bool vertexShadowBuffer = true, bool indexShadowBuffer = true); 00199 00239 Mesh* createCurvedPlane( 00240 const String& name, const Plane& plane, 00241 Real width, Real height, Real bow = 0.5f, 00242 int xsegments = 1, int ysegments = 1, 00243 bool normals = false, int numTexCoordSets = 1, 00244 Real xTile = 1.0f, Real yTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y, 00245 HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00246 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00247 bool vertexShadowBuffer = true, bool indexShadowBuffer = true); 00248 00281 PatchMesh* createBezierPatch( 00282 const String& name, void* controlPointBuffer, 00283 VertexDeclaration *declaration, size_t width, size_t height, 00284 size_t uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, 00285 size_t vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, 00286 PatchSurface::VisibleSide visibleSide = PatchSurface::VS_FRONT, 00287 HardwareBuffer::Usage vbUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00288 HardwareBuffer::Usage ibUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, 00289 bool vbUseShadow = true, bool ibUseShadow = true); 00290 00294 void setPrepareAllMeshesForShadowVolumes(bool enable); 00296 bool getPrepareAllMeshesForShadowVolumes(void); 00297 00313 static MeshManager& getSingleton(void); 00329 static MeshManager* getSingletonPtr(void); 00330 00331 protected: 00334 void tesselate2DMesh(SubMesh* pSub, int meshWidth, int meshHeight, 00335 bool doubleSided = false, 00336 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00337 bool indexSysMem = false); 00338 00339 void createPrefabPlane(void); 00340 00341 bool mPrepAllMeshesForShadowVolumes; 00342 }; 00343 00344 00345 } //namespace 00346 00347 #endif
Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:22:26 2004