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OgreD3D7RenderWindow.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __D3D7RenderWindow_H__
00026 #define __D3D7RenderWindow_H__
00027 
00028 // Precompiler options
00029 #include "OgreD3D7Prerequisites.h"
00030 
00031 #include "OgreRenderWindow.h"
00032 #include "OgreDDDriver.h"
00033 #include "OgreD3D7DeviceList.h"
00034 #include "OgreD3D7Device.h"
00035 
00036 namespace Ogre {
00042     class D3D7RenderWindow : public RenderWindow
00043     {
00044     public:
00045         D3D7RenderWindow();
00046         ~D3D7RenderWindow();
00047 
00048 
00066         void create(
00067             const String& name, 
00068             unsigned int width, unsigned int height, unsigned int colourDepth,
00069             bool fullScreen, 
00070             int left, int top, 
00071             bool depthBuffer, void* miscParam, ... );
00072         
00075         void destroy(void);
00076 
00079         bool isActive(void) const;
00080 
00083         bool isClosed(void) const;
00084 
00087         void reposition(int left, int top);
00088 
00091         void resize(unsigned int width, unsigned int height);
00092 
00095         void swapBuffers(bool waitForVSync);
00096 
00099         HWND getWindowHandle(void) const;
00100 
00103         HWND getParentWindowHandle(void) const;
00104 
00107         bool isUsingDirectDraw(void) const;
00113         DDDriver* getDirectDrawDriver(void);
00114 
00120         LPDIRECTDRAWSURFACE7 getDDFrontBuffer(void);
00121 
00125         LPDIRECTDRAWSURFACE7 getDDBackBuffer(void);
00126 
00132         LPDIRECT3DDEVICE7 getD3DDevice(void);
00133 
00136         void outputText(int x, int y, const String& text);
00137 
00138         bool requiresTextureFlipping() const { return false; }
00139 
00142         void getCustomAttribute(const String& name, void* pData);
00143 
00146         void writeContentsToFile(const String& filename);
00147 
00148     protected:
00149         // Win32-specific data members
00150         bool mIsUsingDirectDraw;
00151         HWND mHWnd;                    // Win32 Window handle
00152         HWND mParentHWnd;
00153         bool mActive;                // Is active i.e. visible
00154         bool mReady;                // Is ready i.e. available for update
00155         bool mClosed;
00156 
00157         RECT rcBlitDest;            // Target for blit operation
00158                                     // == window client area
00159 
00160 
00161         static LRESULT CALLBACK WndProc( 
00162             HWND hWnd, 
00163             UINT uMsg, 
00164             WPARAM wParam, 
00165             LPARAM lParam);
00166 
00167         // ---------------------------------------------------------
00168         // DirectX-specific
00169         // ---------------------------------------------------------
00170 
00171         // Pointer to DDDriver encapsulating DirectDraw driver (if DirectX in use)
00172         DDDriver* mlpDDDriver;
00173 
00174         // Pointers to DX surfaces
00175         LPDIRECTDRAWSURFACE7 mlpDDSFront; // Pointer to primary (front) buffer surface
00176         LPDIRECTDRAWSURFACE7 mlpDDSBack; // Pointer to back buffer
00177 
00178         // Pointer to the 3D Device specific for this window
00179         LPDIRECT3DDEVICE7 mlpD3DDevice;
00180 
00181         // DirectDraw Methods
00182         void createDDSurfaces(void);
00183         void releaseDDSurfaces(void);
00184         void restoreDDSurfaces(void);
00185         void createDepthBuffer(void);
00186 
00187         // Method for dealing with resize / move & 3d library
00188         void windowMovedOrResized(void);
00189         
00190         // ---------------------------------------------------------
00191         // OpenGL-specific details
00192         // ---------------------------------------------------------
00193 
00194         // TODO
00195     };
00196 }
00197 #endif

Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:22:01 2004