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Ogre::HardwareBuffer Class Reference

Abstract class defining common features of hardware buffers. More...

#include <OgreHardwareBuffer.h>

Inheritance diagram for Ogre::HardwareBuffer:

Inheritance graph
[legend]
List of all members.

Public Types

enum  Usage {
  HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_STATIC_WRITE_ONLY = 5,
  HBU_DYNAMIC_WRITE_ONLY = 6
}
 Enums describing buffer usage; not mutually exclusive. More...

enum  LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE }
 Locking options. More...


Public Methods

 HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer)
 Constructor, to be called by HardwareBufferManager only.

virtual ~HardwareBuffer ()
virtual void * lock (size_t offset, size_t length, LockOptions options)
 Lock the buffer for (potentially) reading / writing.

void * lock (LockOptions options)
 Lock the entire buffer for (potentially) reading / writing.

virtual void unlock (void)
 Releases the lock on this buffer.

virtual void readData (size_t offset, size_t length, void *pDest)=0
 Reads data from the buffer and places it in the memory pointed to by pDest.

virtual void writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)=0
 Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.

virtual void copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)
 Copy data from another buffer into this one.

virtual void _updateFromShadow (void)
 Updates the real buffer from the shadow buffer, if required.

size_t getSizeInBytes (void) const
 Returns the size of this buffer in bytes.

Usage getUsage (void) const
 Returns the Usage flags with which this buffer was created.

bool isSystemMemory (void) const
 Returns whether this buffer is held in system memory.

bool hasShadowBuffer (void) const
 Returns whether this buffer has a system memory shadow for quicker reading.

bool isLocked (void) const
 Returns whether or not this buffer is currently locked.

void suppressHardwareUpdate (bool suppress)
 Pass true to suppress hardware upload of shadow buffer changes.


Protected Methods

virtual void * lockImpl (size_t offset, size_t length, LockOptions options)=0
 Internal implementation of lock().

virtual void unlockImpl (void)=0
 Internal implementation of unlock().


Protected Attributes

size_t mSizeInBytes
Usage mUsage
bool mIsLocked
size_t mLockStart
size_t mLockSize
bool mSystemMemory
bool mUseShadowBuffer
HardwareBuffer * mpShadowBuffer
bool mShadowUpdated
bool mSuppressHardwareUpdate

Detailed Description

Abstract class defining common features of hardware buffers.

Remarks:
A 'hardware buffer' is any area of memory held outside of core system ram, and in our case refers mostly to video ram, although in theory this class could be used with other memory areas such as sound card memory, custom coprocessor memory etc.

This reflects the fact that memory held outside of main system RAM must be interacted with in a more formal fashion in order to promote cooperative and optimal usage of the buffers between the various processing units which manipulate them.

This abstract class defines the core interface which is common to all buffers, whether it be vertex buffers, index buffers, texture memory or framebuffer memory etc.

Buffers have the ability to be 'shadowed' in system memory, this is because the kinds of access allowed on hardware buffers is not always as flexible as that allowed for areas of system memory - for example it is often either impossible, or extremely undesirable from a performance standpoint to read from a hardware buffer; when writing to hardware buffers, you should also write every byte and do it sequentially. In situations where this is too restrictive, it is possible to create a hardware, write-only buffer (the most efficient kind) and to back it with a system memory 'shadow' copy which can be read and updated arbitrarily. Ogre handles synchronising this buffer with the real hardware buffer (which should still be created with the HBU_DYNAMIC flag if you intend to update it very frequently). Whilst this approach does have it's own costs, such as increased memory overhead, these costs can often be outweighed by the performance benefits of using a more hardware efficient buffer. You should look for the 'useShadowBuffer' parameter on the creation methods used to create the buffer of the type you require (see HardwareBufferManager) to enable this feature.

Definition at line 64 of file OgreHardwareBuffer.h.


Member Enumeration Documentation

enum Ogre::HardwareBuffer::LockOptions
 

Locking options.

Enumeration values:
HBL_NORMAL  Normal mode, ie allows read/write and contents are preserved.
HBL_DISCARD  Discards the entire buffer while locking; this allows optimisation to be performed because synchronisation issues are relaxed.

Only allowed on buffers created with the HBU_DYNAMIC flag.

HBL_READ_ONLY  Lock the buffer for reading only.

Not allowed in buffers which are created with HBU_WRITE_ONLY. Mandatory on statuc buffers, ie those created without the HBU_DYNAMIC flag.

HBL_NO_OVERWRITE  As HBL_NORMAL, except the application guarantees not to overwrite any region of the buffer which has already been used in this frame, can allow some optimisation on some APIs.

Definition at line 96 of file OgreHardwareBuffer.h.

enum Ogre::HardwareBuffer::Usage
 

Enums describing buffer usage; not mutually exclusive.

Enumeration values:
HBU_STATIC  Static buffer which the application rarely modifies once created.

Modifying the contents of this buffer will involve a performance hit.

HBU_DYNAMIC  Indicates the application would like to modify this buffer with the CPU fairly often.

Buffers created with this flag will typically end up in AGP memory rather than video memory.

HBU_WRITE_ONLY  Indicates the application will never read the contents of the buffer back, it will only ever write data.

Locking a buffer with this flag will ALWAYS return a pointer to new, blank memory rather than the memory associated with the contents of the buffer; this avoids DMA stalls because you can write to a new memory area while the previous one is being used

HBU_STATIC_WRITE_ONLY  Combination of HBU_STATIC and HBU_WRITE_ONLY.
HBU_DYNAMIC_WRITE_ONLY  Combination of HBU_DYNAMIC and HBU_WRITE_ONLY.

Definition at line 69 of file OgreHardwareBuffer.h.


Constructor & Destructor Documentation

Ogre::HardwareBuffer::HardwareBuffer Usage    usage,
bool    systemMemory,
bool    useShadowBuffer
 

Constructor, to be called by HardwareBufferManager only.

Definition at line 134 of file OgreHardwareBuffer.h.

virtual Ogre::HardwareBuffer::~HardwareBuffer   [virtual]
 

Definition at line 138 of file OgreHardwareBuffer.h.


Member Function Documentation

virtual void Ogre::HardwareBuffer::_updateFromShadow void    [virtual]
 

Updates the real buffer from the shadow buffer, if required.

Definition at line 249 of file OgreHardwareBuffer.h.

References lockImpl(), and unlockImpl().

virtual void Ogre::HardwareBuffer::copyData HardwareBuffer &    srcBuffer,
size_t    srcOffset,
size_t    dstOffset,
size_t    length,
bool    discardWholeBuffer = false
[virtual]
 

Copy data from another buffer into this one.

Remarks:
Note that the source buffer must not be created with the usage HBU_WRITE_ONLY otherwise this will fail.
Parameters:
srcBuffer  The buffer from which to read the copied data
srcOffset  Offset in the source buffer at which to start reading
dstOffset  Offset in the destination buffer to start writing
length  Length of the data to copy, in bytes.
discardWholeBuffer  If true, will discard the entire contents of this buffer before copying

Definition at line 239 of file OgreHardwareBuffer.h.

References lock(), and unlock().

size_t Ogre::HardwareBuffer::getSizeInBytes void    const
 

Returns the size of this buffer in bytes.

Definition at line 274 of file OgreHardwareBuffer.h.

Usage Ogre::HardwareBuffer::getUsage void    const
 

Returns the Usage flags with which this buffer was created.

Definition at line 276 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::hasShadowBuffer void    const
 

Returns whether this buffer has a system memory shadow for quicker reading.

Definition at line 280 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::isLocked void    const
 

Returns whether or not this buffer is currently locked.

Definition at line 282 of file OgreHardwareBuffer.h.

Referenced by unlock().

bool Ogre::HardwareBuffer::isSystemMemory void    const
 

Returns whether this buffer is held in system memory.

Definition at line 278 of file OgreHardwareBuffer.h.

void* Ogre::HardwareBuffer::lock LockOptions    options
 

Lock the entire buffer for (potentially) reading / writing.

Parameters:
options  Locking options
Returns:
Pointer to the locked memory

Definition at line 175 of file OgreHardwareBuffer.h.

virtual void* Ogre::HardwareBuffer::lock size_t    offset,
size_t    length,
LockOptions    options
[virtual]
 

Lock the buffer for (potentially) reading / writing.

Parameters:
offset  The byte offset from the start of the buffer to lock
length  The size of the area to lock, in bytes
options  Locking options
Returns:
Pointer to the locked memory

Reimplemented in Ogre::DefaultHardwareVertexBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::GLDefaultHardwareVertexBuffer, and Ogre::GLDefaultHardwareIndexBuffer.

Definition at line 145 of file OgreHardwareBuffer.h.

Referenced by copyData(), Ogre::GLHardwareVertexBuffer::readData(), Ogre::GLHardwareIndexBuffer::readData(), Ogre::D3D9HardwareVertexBuffer::readData(), Ogre::D3D9HardwareIndexBuffer::readData(), Ogre::GLHardwareVertexBuffer::writeData(), Ogre::GLHardwareIndexBuffer::writeData(), Ogre::D3D9HardwareVertexBuffer::writeData(), and Ogre::D3D9HardwareIndexBuffer::writeData().

virtual void* Ogre::HardwareBuffer::lockImpl size_t    offset,
size_t    length,
LockOptions    options
[protected, pure virtual]
 

Internal implementation of lock().

Implemented in Ogre::DefaultHardwareVertexBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::D3D9HardwareIndexBuffer, Ogre::D3D9HardwareVertexBuffer, Ogre::GLDefaultHardwareVertexBuffer, Ogre::GLDefaultHardwareIndexBuffer, Ogre::GLHardwareIndexBuffer, and Ogre::GLHardwareVertexBuffer.

Referenced by _updateFromShadow().

virtual void Ogre::HardwareBuffer::readData size_t    offset,
size_t    length,
void *    pDest
[pure virtual]
 

Reads data from the buffer and places it in the memory pointed to by pDest.

Parameters:
offset  The byte offset from the start of the buffer to read
length  The size of the area to read, in bytes
pDest  The area of memory in which to place the data, must be large enough to accommodate the data!

Implemented in Ogre::DefaultHardwareVertexBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::D3D9HardwareIndexBuffer, Ogre::D3D9HardwareVertexBuffer, Ogre::GLDefaultHardwareVertexBuffer, Ogre::GLDefaultHardwareIndexBuffer, Ogre::GLHardwareIndexBuffer, and Ogre::GLHardwareVertexBuffer.

void Ogre::HardwareBuffer::suppressHardwareUpdate bool    suppress
 

Pass true to suppress hardware upload of shadow buffer changes.

Definition at line 286 of file OgreHardwareBuffer.h.

virtual void Ogre::HardwareBuffer::unlock void    [virtual]
 

Releases the lock on this buffer.

Remarks:
Locking and unlocking a buffer can, in some rare circumstances such as switching video modes whilst the buffer is locked, corrupt the contents of a buffer. This is pretty rare, but if it occurs, this method will throw an exception, meaning you must re-upload the data.

Note that using the 'read' and 'write' forms of updating the buffer does not suffer from this problem, so if you want to be 100% sure your data will not be lost, use the 'read' and 'write' forms instead.

Reimplemented in Ogre::DefaultHardwareVertexBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::GLDefaultHardwareVertexBuffer, and Ogre::GLDefaultHardwareIndexBuffer.

Definition at line 191 of file OgreHardwareBuffer.h.

References isLocked().

Referenced by copyData(), Ogre::GLHardwareVertexBuffer::readData(), Ogre::GLHardwareIndexBuffer::readData(), Ogre::D3D9HardwareVertexBuffer::readData(), Ogre::D3D9HardwareIndexBuffer::readData(), Ogre::GLHardwareVertexBuffer::writeData(), Ogre::GLHardwareIndexBuffer::writeData(), Ogre::D3D9HardwareVertexBuffer::writeData(), and Ogre::D3D9HardwareIndexBuffer::writeData().

virtual void Ogre::HardwareBuffer::unlockImpl void    [protected, pure virtual]
 

Internal implementation of unlock().

Implemented in Ogre::DefaultHardwareVertexBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::D3D9HardwareIndexBuffer, Ogre::D3D9HardwareVertexBuffer, Ogre::GLDefaultHardwareVertexBuffer, Ogre::GLDefaultHardwareIndexBuffer, Ogre::GLHardwareIndexBuffer, and Ogre::GLHardwareVertexBuffer.

Referenced by _updateFromShadow().

virtual void Ogre::HardwareBuffer::writeData size_t    offset,
size_t    length,
const void *    pSource,
bool    discardWholeBuffer = false
[pure virtual]
 

Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.

Parameters:
offset  The byte offset from the start of the buffer to start writing
length  The size of the data to write to, in bytes
pSource  The source of the data to be written
discardWholeBuffer  If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can.

Implemented in Ogre::DefaultHardwareVertexBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::D3D9HardwareIndexBuffer, Ogre::D3D9HardwareVertexBuffer, Ogre::GLDefaultHardwareVertexBuffer, Ogre::GLDefaultHardwareIndexBuffer, Ogre::GLHardwareIndexBuffer, and Ogre::GLHardwareVertexBuffer.


Member Data Documentation

bool Ogre::HardwareBuffer::mIsLocked [protected]
 

Definition at line 118 of file OgreHardwareBuffer.h.

Referenced by Ogre::GLDefaultHardwareIndexBuffer::lock(), Ogre::GLDefaultHardwareVertexBuffer::lock(), Ogre::DefaultHardwareIndexBuffer::lock(), Ogre::DefaultHardwareVertexBuffer::lock(), Ogre::GLHardwareVertexBuffer::lockImpl(), Ogre::GLHardwareIndexBuffer::lockImpl(), Ogre::GLDefaultHardwareIndexBuffer::unlock(), Ogre::GLDefaultHardwareVertexBuffer::unlock(), Ogre::DefaultHardwareIndexBuffer::unlock(), Ogre::DefaultHardwareVertexBuffer::unlock(), Ogre::GLHardwareVertexBuffer::unlockImpl(), and Ogre::GLHardwareIndexBuffer::unlockImpl().

size_t Ogre::HardwareBuffer::mLockSize [protected]
 

Definition at line 120 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareBuffer::mLockStart [protected]
 

Definition at line 119 of file OgreHardwareBuffer.h.

HardwareBuffer* Ogre::HardwareBuffer::mpShadowBuffer [protected]
 

Definition at line 123 of file OgreHardwareBuffer.h.

Referenced by Ogre::HardwareIndexBuffer::HardwareIndexBuffer(), Ogre::HardwareVertexBuffer::HardwareVertexBuffer(), Ogre::GLHardwareVertexBuffer::readData(), Ogre::GLHardwareIndexBuffer::readData(), Ogre::GLHardwareVertexBuffer::writeData(), Ogre::GLHardwareIndexBuffer::writeData(), Ogre::HardwareIndexBuffer::~HardwareIndexBuffer(), and Ogre::HardwareVertexBuffer::~HardwareVertexBuffer().

bool Ogre::HardwareBuffer::mShadowUpdated [protected]
 

Definition at line 124 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareBuffer::mSizeInBytes [protected]
 

Definition at line 116 of file OgreHardwareBuffer.h.

Referenced by Ogre::D3D9HardwareVertexBuffer::D3D9HardwareVertexBuffer(), Ogre::DefaultHardwareIndexBuffer::DefaultHardwareIndexBuffer(), Ogre::DefaultHardwareVertexBuffer::DefaultHardwareVertexBuffer(), Ogre::GLDefaultHardwareIndexBuffer::GLDefaultHardwareIndexBuffer(), Ogre::GLDefaultHardwareVertexBuffer::GLDefaultHardwareVertexBuffer(), Ogre::GLHardwareIndexBuffer::GLHardwareIndexBuffer(), Ogre::GLHardwareVertexBuffer::GLHardwareVertexBuffer(), Ogre::HardwareIndexBuffer::HardwareIndexBuffer(), Ogre::HardwareVertexBuffer::HardwareVertexBuffer(), Ogre::GLDefaultHardwareIndexBuffer::readData(), Ogre::GLDefaultHardwareVertexBuffer::readData(), Ogre::DefaultHardwareIndexBuffer::readData(), Ogre::DefaultHardwareVertexBuffer::readData(), Ogre::GLHardwareVertexBuffer::writeData(), Ogre::GLHardwareIndexBuffer::writeData(), Ogre::GLDefaultHardwareIndexBuffer::writeData(), Ogre::GLDefaultHardwareVertexBuffer::writeData(), Ogre::DefaultHardwareIndexBuffer::writeData(), and Ogre::DefaultHardwareVertexBuffer::writeData().

bool Ogre::HardwareBuffer::mSuppressHardwareUpdate [protected]
 

Definition at line 125 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::mSystemMemory [protected]
 

Definition at line 121 of file OgreHardwareBuffer.h.

Usage Ogre::HardwareBuffer::mUsage [protected]
 

Definition at line 117 of file OgreHardwareBuffer.h.

Referenced by Ogre::GLHardwareVertexBuffer::lockImpl(), Ogre::GLHardwareIndexBuffer::lockImpl(), Ogre::D3D9HardwareVertexBuffer::lockImpl(), Ogre::D3D9HardwareIndexBuffer::lockImpl(), Ogre::GLHardwareVertexBuffer::writeData(), and Ogre::GLHardwareIndexBuffer::writeData().

bool Ogre::HardwareBuffer::mUseShadowBuffer [protected]
 

Definition at line 122 of file OgreHardwareBuffer.h.


The documentation for this class was generated from the following file:

Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:26:18 2004