#include <OgreCamera.h>
Inheritance diagram for Ogre::Camera:
Public Types | |
typedef std::vector< ShadowRenderable * > | ShadowRenderableList |
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator |
Public Methods | |
Camera (const String &name, SceneManager *sm) | |
Standard constructor. | |
virtual | ~Camera () |
Standard destructor. | |
SceneManager * | getSceneManager (void) const |
Returns a pointer to the SceneManager this camera is rendering through. | |
virtual const String & | getName (void) const |
Gets the camera's name. | |
void | setDetailLevel (SceneDetailLevel sd) |
Sets the level of rendering detail required from this camera. | |
SceneDetailLevel | getDetailLevel (void) const |
Retrieves the level of detail that the camera will render. | |
void | setPosition (Real x, Real y, Real z) |
Sets the camera's position. | |
void | setPosition (const Vector3 &vec) |
Sets the camera's position. | |
const Vector3 & | getPosition (void) const |
Retrieves the camera's position. | |
void | move (const Vector3 &vec) |
Moves the camera's position by the vector offset provided along world axes. | |
void | moveRelative (const Vector3 &vec) |
Moves the camera's position by the vector offset provided along it's own axes (relative to orientation). | |
void | setDirection (Real x, Real y, Real z) |
Sets the camera's direction vector. | |
void | setDirection (const Vector3 &vec) |
Sets the camera's direction vector. | |
Vector3 | getDirection (void) const |
Vector3 | getUp (void) const |
Gets the camera's up vector. | |
Vector3 | getRight (void) const |
Gets the camera's right vector. | |
void | lookAt (const Vector3 &targetPoint) |
Points the camera at a location in worldspace. | |
void | lookAt (Real x, Real y, Real z) |
Points the camera at a location in worldspace. | |
void | roll (Real degrees) |
Rolls the camera anticlockwise, in degrees, around its local z axis. | |
void | yaw (Real degrees) |
Rotates the camera anticlockwise around it's local y axis. | |
void | pitch (Real degrees) |
Pitches the camera up/down anticlockwise around it's local z axis. | |
void | rotate (const Vector3 &axis, Real degrees) |
Rotate the camera around an arbitrary axis. | |
void | rotate (const Quaternion &q) |
Rotate the camera around an aritrary axis using a Quarternion. | |
void | setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) |
Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice. | |
const Quaternion & | getOrientation (void) const |
Returns the camera's current orientation. | |
void | setOrientation (const Quaternion &q) |
Sets the camera's orientation. | |
void | _renderScene (Viewport *vp, bool includeOverlays) |
Tells the Camera to contact the SceneManager to render from it's viewpoint. | |
void | _notifyRenderedFaces (unsigned int numfaces) |
Internal method to notify camera of the visible faces in the last render. | |
unsigned int | _getNumRenderedFaces (void) const |
Internal method to retrieve the number of visible faces in the last render. | |
Quaternion | getDerivedOrientation (void) const |
Gets the derived orientation of the camera, including any rotation inherited from a node attachment. | |
Vector3 | getDerivedPosition (void) const |
Gets the derived position of the camera, including any translation inherited from a node attachment. | |
Vector3 | getDerivedDirection (void) const |
Gets the derived direction vector of the camera, including any translation inherited from a node attachment. | |
const String & | getMovableType (void) const |
Overridden from MovableObject. | |
void | setAutoTracking (bool enabled, SceneNode *target=0, const Vector3 &offset=Vector3::ZERO) |
Enables / disables automatic tracking of a SceneNode. | |
void | setLodBias (Real factor=1.0) |
Sets the level-of-detail factor for this Camera. | |
Real | getLodBias (void) const |
Returns the level-of-detail bias factor currently applied to this camera. | |
Ray | getCameraToViewportRay (Real screenx, Real screeny) |
Gets a world space ray as cast from the camera through a viewport position. | |
Real | _getLodBiasInverse (void) const |
Internal method for OGRE to use for LOD calculations. | |
void | _autoTrack (void) |
Internal method used by OGRE to update auto-tracking cameras. | |
virtual void | setWindow (Real Left, Real Top, Real Right, Real Bottom) |
Sets the viewing window inside of viewport. | |
virtual void | resetWindow (void) |
Cancel view window. | |
virtual bool | isWindowSet (void) const |
Returns if a viewport window is being used. | |
const std::vector< Plane > & | getWindowPlanes (void) const |
Gets the window clip planes, only applicable if isWindowSet == true. | |
Real | getBoundingRadius (void) const |
Overridden from MovableObject. | |
SceneNode * | getAutoTrackTarget (void) |
Get the auto tracking target for this camera, if any. | |
const Vector3 & | getAutoTrackOffset (void) const |
Get the auto tracking offset for this camera, if it is auto tracking. | |
virtual void | setFOVy (Real fovy) |
Sets the Y-dimension Field Of View (FOV) of the frustum. | |
virtual Real | getFOVy (void) const |
Retrieves the frustums Y-dimension Field Of View (FOV). | |
virtual void | setNearClipDistance (Real nearDist) |
Sets the position of the near clipping plane. | |
virtual Real | getNearClipDistance (void) const |
Sets the position of the near clipping plane. | |
virtual void | setFarClipDistance (Real farDist) |
Sets the distance to the far clipping plane. | |
virtual Real | getFarClipDistance (void) const |
Retrieves the distance from the frustum to the far clipping plane. | |
virtual void | setAspectRatio (Real ratio) |
Sets the aspect ratio for the frustum viewport. | |
virtual Real | getAspectRatio (void) const |
Retreives the current aspect ratio. | |
virtual const Matrix4 & | getProjectionMatrix (void) const |
Gets the projection matrix for this frustum. | |
virtual const Matrix4 & | getStandardProjectionMatrix (void) const |
Gets the 'standard' projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules. | |
virtual const Matrix4 & | getViewMatrix (void) const |
Gets the view matrix for this frustum. | |
virtual const Plane & | getFrustumPlane (unsigned short plane) const |
Retrieves a specified plane of the frustum. | |
virtual bool | isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const |
Tests whether the given container is visible in the Frustum. | |
virtual bool | isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const |
Tests whether the given container is visible in the Frustum. | |
virtual bool | isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const |
Tests whether the given vertex is visible in the Frustum. | |
virtual bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. | |
const AxisAlignedBox & | getBoundingBox (void) const |
Overridden from MovableObject. | |
void | _updateRenderQueue (RenderQueue *queue) |
Overridden from MovableObject. | |
void | _notifyCurrentCamera (Camera *cam) |
Overridden from MovableObject. | |
Material * | getMaterial (void) const |
Overridden from Renderable. | |
void | getRenderOperation (RenderOperation &op) |
Overridden from Renderable. | |
void | getWorldTransforms (Matrix4 *xform) const |
Overridden from Renderable. | |
const Quaternion & | getWorldOrientation (void) const |
Overridden from Renderable. | |
const Vector3 & | getWorldPosition (void) const |
Overridden from Renderable. | |
Real | getSquaredViewDepth (const Camera *cam) const |
Overridden from Renderable. | |
const LightList & | getLights (void) const |
Overridden from Renderable. | |
virtual const Vector3 * | getWorldSpaceCorners (void) const |
Gets the world space corners of the frustum. | |
virtual void | setProjectionType (ProjectionType pt) |
Sets the type of projection to use (orthographic or perspective). | |
virtual ProjectionType | getProjectionType (void) const |
Retrieves info on the type of projection used (orthographic or perspective). | |
virtual void | enableReflection (const Plane &p) |
Modifies this frustum so it always renders from the reflection of itself through the plane specified. | |
virtual void | disableReflection (void) |
Disables reflection modification previously turned on with enableReflection. | |
virtual bool | isReflected (void) const |
Returns whether this frustum is being reflected. | |
virtual const Matrix4 & | getReflectionMatrix (void) const |
Returns the reflection matrix of the frustum if appropriate. | |
virtual const Plane & | getReflectionPlane (void) const |
Returns the reflection plane of the frustum if appropriate. | |
virtual bool | projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const |
Project a sphere onto the near plane and get the bounding rectangle. | |
virtual Node * | getParentNode (void) const |
Returns the node to which this object is attached. | |
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
Internal method called to notify the object that it has been attached to a node. | |
virtual bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. | |
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
Retrieves the axis-aligned bounding box for this object in world coordinates. | |
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
Retrieves the worldspace bounding sphere for this object. | |
virtual void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. | |
virtual void | setUserObject (UserDefinedObject *obj) |
Call this to associate your own custom user object instance with this MovableObject. | |
virtual UserDefinedObject * | getUserObject (void) |
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |
virtual void | setRenderQueueGroup (RenderQueueGroupID queueID) |
Sets the render queue group this entity will be rendered through. | |
virtual RenderQueueGroupID | getRenderQueueGroup (void) const |
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |
virtual Matrix4 | _getParentNodeFullTransform (void) const |
return the full transformation of the parent sceneNode or the attachingPoint node | |
virtual void | setQueryFlags (unsigned long flags) |
Sets the query flags for this object. | |
virtual void | addQueryFlags (unsigned long flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
virtual void | removeQueryFlags (unsigned long flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
virtual unsigned long | getQueryFlags (void) const |
Returns the query flags relevant for this object. | |
EdgeData * | getEdgeList (void) |
Define a default implementation of method from ShadowCaster which implements no shadows. | |
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) |
Define a default implementation of method from ShadowCaster which implements no shadows. | |
const AxisAlignedBox & | getLightCapBounds (void) const |
Overridden member from ShadowCaster. | |
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
Overridden member from ShadowCaster. | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. | |
Real | getPointExtrusionDistance (const Light *l) const |
Get the distance to extrude for a point/spot light. | |
virtual Technique * | getTechnique (void) const |
Retrieves a pointer to the Material Technique this renderable object uses. | |
virtual unsigned short | getNumWorldTransforms (void) const |
Returns the number of world transform matrices this renderable requires. | |
virtual bool | useIdentityProjection (void) const |
Returns whether or not to use an 'identity' projection. | |
virtual bool | useIdentityView (void) const |
Returns whether or not to use an 'identity' projection. | |
virtual SceneDetailLevel | getRenderDetail () const |
Returns the preferred rasterisation mode of this renderable. | |
virtual bool | getNormaliseNormals (void) const |
Returns whether or not this Renderable wishes the hardware to normalise normals. | |
virtual const PlaneList & | getClipPlanes () const |
virtual bool | getCastsShadows (void) const |
Method which reports whether this renderable would normally cast a shadow. | |
Static Public Methods | |
void | extrudeVertices (HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
Utility method for extruding vertices based on a light. | |
Static Public Attributes | |
const Real | INFINITE_FAR_PLANE_ADJUST = 0.00001 |
Small constant used to reduce far plane projection to avoid inaccuracies. | |
Protected Methods | |
void | updateFrustum (void) const |
void | updateView (void) const |
bool | isViewOutOfDate (void) const |
void | invalidateFrustum (void) |
Signal to update frustum information. | |
void | invalidateView (void) |
Signal to update view information. | |
virtual void | setWindowImpl (void) const |
Do actual window setting, using parameters set in SetWindow call. | |
const Vector3 & | getPositionForViewUpdate (void) const |
Get the derived position of this frustum. | |
const Quaternion & | getOrientationForViewUpdate (void) const |
Get the derived orientation of this frustum. | |
virtual bool | isFrustumOutOfDate (void) const |
Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const |
Helper moethod for calculating extrusion distance. | |
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) |
Tells the caster to perform the tasks necessary to update the edge data's light listing. | |
virtual void | generateShadowVolume (EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) |
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const |
Utility method for extruding a bounding box. | |
Protected Attributes | |
String | mName |
Camera name. | |
SceneManager * | mSceneMgr |
Scene manager responsible for the scene. | |
Quaternion | mOrientation |
Camera orientation, quaternion style. | |
Vector3 | mPosition |
Camera position - default (0,0,0). | |
Quaternion | mDerivedOrientation |
Derived positions of parent orientation / position. | |
Vector3 | mDerivedPosition |
bool | mYawFixed |
Whether to yaw around a fixed axis. | |
Vector3 | mYawFixedAxis |
Fixed axis to yaw around. | |
SceneDetailLevel | mSceneDetail |
Rendering type. | |
unsigned int | mVisFacesLastRender |
Stored number of visible faces in the last render. | |
SceneNode * | mAutoTrackTarget |
SceneNode which this Camera will automatically track. | |
Vector3 | mAutoTrackOffset |
Tracking offset for fine tuning. | |
Real | mSceneLodFactor |
Real | mSceneLodFactorInv |
Inverted scene LOD factor, can be used by Renderables to adjust their LOD. | |
Real | mWLeft |
Viewing window. | |
Real | mWTop |
Viewing window. | |
Real | mWRight |
Viewing window. | |
Real | mWBottom |
Viewing window. | |
bool | mWindowSet |
Is viewing window used. | |
std::vector< Plane > | mWindowClipPlanes |
Windowed viewport clip planes. | |
bool | mRecalcWindow |
ProjectionType | mProjType |
Orthographic or perspective? | |
Real | mFOVy |
y-direction field-of-view (default 45) | |
Real | mFarDist |
Far clip distance - default 10000. | |
Real | mNearDist |
Near clip distance - default 100. | |
Real | mAspect |
x/y viewport ratio - default 1.3333 | |
Plane | mFrustumPlanes [6] |
The 6 main clipping planes. | |
Quaternion | mLastParentOrientation |
Stored versions of parent orientation / position. | |
Vector3 | mLastParentPosition |
Matrix4 | mProjMatrix |
Pre-calced projection matrix. | |
Matrix4 | mStandardProjMatrix |
Pre-calced standard projection matrix. | |
Matrix4 | mViewMatrix |
Pre-calced view matrix. | |
bool | mRecalcFrustum |
Something's changed in the frustrum shape? | |
bool | mRecalcView |
Something re the view pos has changed. | |
Real | mCoeffL [2] |
Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes. | |
Real | mCoeffR [2] |
Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes. | |
Real | mCoeffB [2] |
Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes. | |
Real | mCoeffT [2] |
Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes. | |
AxisAlignedBox | mBoundingBox |
VertexData | mVertexData |
Material * | mMaterial |
Vector3 | mWorldSpaceCorners [8] |
bool | mReflect |
Is this frustum to act as a reflection of itself? | |
Matrix4 | mReflectMatrix |
Plane | mReflectPlane |
Node * | mParentNode |
node to which this object is attached | |
bool | mParentIsTagPoint |
bool | mVisible |
Is this object visible? | |
UserDefinedObject * | mUserObject |
User defined object which is linked to this object. | |
RenderQueueGroupID | mRenderQueueID |
The render queue to use when rendering this object. | |
unsigned long | mQueryFlags |
Flags determining whether this object is included / excluded from scene queries. | |
AxisAlignedBox | mWorldAABB |
Cached world AABB of this object. | |
Sphere | mWorldBoundingSphere |
AxisAlignedBox | mWorldDarkCapBounds |
World space AABB of this object's dark cap. | |
bool | mCastShadows |
Does this object cast shadows? | |
Static Protected Attributes | |
String | msMovableType = "Camera" |
Shared class-level name for Movable type. | |
Friends | |
std::ostream & | operator<< (std::ostream &o, Camera &c) |
Function for outputting to a stream. |
Cameras maintain their own aspect ratios, field of view, and frustrum, and project co-ordinates into a space measured from -1 to 1 in x and y, and 0 to 1 in z. At render time, the camera will be rendering to a Viewport which will translate these parametric co-ordinates into real screen co-ordinates. Obviously it is advisable that the viewport has the same aspect ratio as the camera to avoid distortion (unless you want it!).
Note that a Camera can be attached to a SceneNode, using the method SceneNode::attachObject. If this is done the Camera will combine it's own position/orientation settings with it's parent SceneNode. This is useful for implementing more complex Camera / object relationships i.e. having a camera attached to a world object.
Definition at line 76 of file OgreCamera.h.
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Definition at line 125 of file OgreShadowCaster.h. |
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Definition at line 126 of file OgreShadowCaster.h. Referenced by Ogre::Entity::getShadowVolumeRenderableIterator(). |
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Standard constructor.
Definition at line 43 of file OgreCamera.cpp. References invalidateFrustum(), invalidateView(), Ogre::Frustum::mAspect, mAutoTrackTarget, Ogre::Frustum::mFarDist, Ogre::Frustum::mFOVy, Ogre::Frustum::mNearDist, mOrientation, Ogre::MovableObject::mParentNode, mPosition, Ogre::Frustum::mProjMatrix, Ogre::Frustum::mProjType, Ogre::Frustum::mReflect, mSceneDetail, mSceneLodFactor, mSceneLodFactorInv, mSceneMgr, Ogre::Frustum::mViewMatrix, Ogre::MovableObject::mVisible, mWindowSet, Ogre::PT_PERSPECTIVE, Ogre::SDL_SOLID, setFixedYawAxis(), Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. |
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Standard destructor.
Definition at line 91 of file OgreCamera.cpp. |
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Internal method used by OGRE to update auto-tracking cameras.
Definition at line 474 of file OgreCamera.cpp. References Ogre::Node::_getDerivedPosition(), lookAt(), mAutoTrackOffset, and mAutoTrackTarget. Referenced by Ogre::SceneManager::_renderScene(). |
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Internal method for OGRE to use for LOD calculations.
Definition at line 495 of file OgreCamera.cpp. References mSceneLodFactorInv, and Ogre::Real. Referenced by Ogre::Entity::_notifyCurrentCamera(). |
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Internal method to retrieve the number of visible faces in the last render.
Definition at line 417 of file OgreCamera.cpp. References mVisFacesLastRender. Referenced by Ogre::Viewport::_getNumRenderedFaces(). |
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return the full transformation of the parent sceneNode or the attachingPoint node
Definition at line 94 of file OgreMovableObject.cpp. References Ogre::Node::_getFullTransform(), and Ogre::MovableObject::mParentNode. Referenced by Ogre::Entity::cacheBoneMatrices(), Ogre::TagPoint::getParentEntityTransform(), Ogre::MovableObject::getWorldBoundingBox(), Ogre::SubEntity::getWorldTransforms(), Ogre::Entity::EntityShadowRenderable::getWorldTransforms(), and Ogre::BillboardSet::getWorldTransforms(). |
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Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::Entity. Definition at line 56 of file OgreMovableObject.cpp. References Ogre::MovableObject::mParentIsTagPoint, and Ogre::MovableObject::mParentNode. Referenced by Ogre::SceneNode::attachObject(), Ogre::Entity::attachObjectImpl(), Ogre::SceneNode::detachAllObjects(), Ogre::SceneNode::detachObject(), and Ogre::SceneNode::~SceneNode(). |
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Overridden from MovableObject.
Implements Ogre::MovableObject. Definition at line 702 of file OgreFrustum.cpp. |
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Internal method to notify camera of the visible faces in the last render.
Definition at line 411 of file OgreCamera.cpp. References mVisFacesLastRender. Referenced by Ogre::SceneManager::_renderScene(). |
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Tells the Camera to contact the SceneManager to render from it's viewpoint.
Definition at line 377 of file OgreCamera.cpp. References Ogre::SceneManager::_renderScene(), and mSceneMgr. Referenced by Ogre::Viewport::update(). |
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Overridden from MovableObject.
Implements Ogre::MovableObject. Definition at line 627 of file OgreFrustum.cpp. References Ogre::RenderQueue::addRenderable(). |
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As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 174 of file OgreMovableObject.h. |
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Disables reflection modification previously turned on with enableReflection.
Definition at line 756 of file OgreFrustum.cpp. References Ogre::Frustum::invalidateView(), and Ogre::Frustum::mReflect. |
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Modifies this frustum so it always renders from the reflection of itself through the plane specified.
Definition at line 747 of file OgreFrustum.cpp. References Ogre::Frustum::invalidateView(), Ogre::Frustum::mReflect, Ogre::Frustum::mReflectMatrix, and Ogre::Frustum::mReflectPlane. |
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Utility method for extruding a bounding box.
Definition at line 274 of file OgreShadowCaster.cpp. References Ogre::AxisAlignedBox::getAllCorners(), Ogre::AxisAlignedBox::getMaximum(), Ogre::AxisAlignedBox::getMinimum(), Ogre::Vector3::makeCeil(), Ogre::Vector3::makeFloor(), Ogre::Vector3::normalise(), Ogre::Real, Ogre::AxisAlignedBox::setExtents(), Ogre::Vector4::w, Ogre::Vector4::x, Ogre::Vector3::x, Ogre::Vector4::y, Ogre::Vector3::y, Ogre::Vector4::z, and Ogre::Vector3::z. Referenced by Ogre::MovableObject::getDarkCapBounds(). |
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Utility method for extruding vertices based on a light.
Definition at line 235 of file OgreShadowCaster.cpp. References Ogre::Vector3::normalise(), Ogre::Real, Ogre::Vector4::w, Ogre::Vector3::x, Ogre::Vector4::x, Ogre::Vector3::y, Ogre::Vector4::y, Ogre::Vector3::z, and Ogre::Vector4::z. Referenced by Ogre::Entity::getShadowVolumeRenderableIterator(). |
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Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
Definition at line 37 of file OgreShadowCaster.cpp. References Ogre::EdgeData::Edge::degenerate, Ogre::EdgeData::edgeGroups, Ogre::EdgeData::EdgeGroup::edges, Ogre::ShadowRenderable::getLightCapRenderable(), Ogre::ShadowRenderable::getRenderOperationForUpdate(), Ogre::Light::getType(), Ogre::IndexData::indexCount, Ogre::RenderOperation::indexData, Ogre::IndexData::indexStart, Ogre::EdgeData::Triangle::lightFacing, Ogre::SRF_EXTRUDE_TO_INFINITY, Ogre::SRF_INCLUDE_DARK_CAP, Ogre::SRF_INCLUDE_LIGHT_CAP, Ogre::EdgeData::triangles, Ogre::EdgeData::Edge::triIndex, Ogre::VertexData::vertexCount, Ogre::EdgeData::EdgeGroup::vertexData, Ogre::EdgeData::EdgeGroup::vertexSet, Ogre::EdgeData::Triangle::vertexSet, Ogre::EdgeData::Triangle::vertIndex, and Ogre::EdgeData::Edge::vertIndex. Referenced by Ogre::Entity::getShadowVolumeRenderableIterator(). |
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Retreives the current aspect ratio.
Definition at line 609 of file OgreFrustum.cpp. References Ogre::Frustum::mAspect, and Ogre::Real. |
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Get the auto tracking offset for this camera, if it is auto tracking.
Definition at line 410 of file OgreCamera.h. |
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Get the auto tracking target for this camera, if any.
Definition at line 408 of file OgreCamera.h. |
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Overridden from MovableObject.
Implements Ogre::MovableObject. Definition at line 622 of file OgreFrustum.cpp. References Ogre::Frustum::mBoundingBox. |
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Overridden from MovableObject.
Reimplemented from Ogre::Frustum. Definition at line 588 of file OgreCamera.cpp. References Ogre::Frustum::mNearDist, and Ogre::Real. |
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Gets a world space ray as cast from the camera through a viewport position.
Definition at line 500 of file OgreCamera.cpp. References getDerivedOrientation(), getDerivedPosition(), Ogre::Frustum::mAspect, Ogre::Frustum::mFOVy, Ogre::Frustum::mNearDist, Ogre::Vector3::normalise(), and Ogre::Real. |
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Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster. Definition at line 212 of file OgreMovableObject.h. Referenced by Ogre::OctreeNode::_addToRenderQueue(), Ogre::SubEntity::getCastsShadows(), Ogre::SceneManager::prepareShadowTextures(), Ogre::BspSceneManager::processVisibleLeaf(), Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(), Ogre::SceneManager::renderAdditiveStencilShadowedQueueGroupObjects(), Ogre::SceneManager::renderModulativeStencilShadowedQueueGroupObjects(), and Ogre::SceneManager::renderModulativeTextureShadowedQueueGroupObjects(). |
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Method which reports whether this renderable would normally cast a shadow.
Reimplemented in Ogre::SubEntity. Definition at line 150 of file OgreRenderable.h. Referenced by Ogre::SceneManager::validateRenderableForRendering(). |
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Definition at line 142 of file OgreRenderable.h. References Ogre::PlaneList. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. Definition at line 135 of file OgreMovableObject.cpp. References Ogre::ShadowCaster::extrudeBounds(), Ogre::Light::getAs4DVector(), Ogre::MovableObject::getLightCapBounds(), Ogre::MovableObject::mWorldDarkCapBounds, and Ogre::Real. |
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Gets the derived direction vector of the camera, including any translation inherited from a node attachment.
Definition at line 447 of file OgreCamera.cpp. References mDerivedOrientation, and updateView(). Referenced by Ogre::ParticleSystem::genBillboardAxes(), Ogre::BillboardSet::genBillboardAxes(), and Ogre::SceneManager::prepareShadowTextures(). |
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Gets the derived orientation of the camera, including any rotation inherited from a node attachment.
Definition at line 435 of file OgreCamera.cpp. References mDerivedOrientation, and updateView(). Referenced by Ogre::Overlay::_findVisibleObjects(), Ogre::ParticleSystem::genBillboardAxes(), Ogre::BillboardSet::genBillboardAxes(), and getCameraToViewportRay(). |
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Gets the derived position of the camera, including any translation inherited from a node attachment.
Definition at line 441 of file OgreCamera.cpp. References mDerivedPosition, and updateView(). Referenced by Ogre::Overlay::_findVisibleObjects(), Ogre::Light::_getNearClipVolume(), Ogre::SceneManager::_queueSkiesForRendering(), Ogre::AutoParamDataSource::getCameraPositionObjectSpace(), getCameraToViewportRay(), Ogre::WireBoundingBox::getSquaredViewDepth(), Ogre::TerrainRenderable::getSquaredViewDepth(), Ogre::Node::getSquaredViewDepth(), Ogre::Frustum::getSquaredViewDepth(), Ogre::SceneManager::prepareShadowTextures(), Ogre::BspSceneManager::processVisibleLeaf(), Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(), and Ogre::BspSceneManager::walkTree(). |
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Retrieves the level of detail that the camera will render.
Definition at line 115 of file OgreCamera.cpp. References mSceneDetail, and Ogre::SceneDetailLevel. Referenced by Ogre::SceneManager::_renderScene(), and Ogre::SceneManager::renderSingleObject(). |
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Definition at line 222 of file OgreCamera.cpp. References mOrientation. |
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Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. Definition at line 184 of file OgreMovableObject.h. |
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Helper moethod for calculating extrusion distance.
Definition at line 320 of file OgreShadowCaster.cpp. References Ogre::Light::getAttenuationRange(), Ogre::Light::getDerivedPosition(), Ogre::Vector3::length(), and Ogre::Real. Referenced by Ogre::MovableObject::getPointExtrusionDistance(). |
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Retrieves the distance from the frustum to the far clipping plane.
Definition at line 115 of file OgreFrustum.cpp. References Ogre::Frustum::mFarDist, and Ogre::Real. Referenced by Ogre::Light::_getFrustumClipVolumes(), and Ogre::SceneManager::_renderScene(). |
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Retrieves the frustums Y-dimension Field Of View (FOV).
Definition at line 101 of file OgreFrustum.cpp. References Ogre::Frustum::mFOVy, and Ogre::Real. |
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Retrieves a specified plane of the frustum.
Definition at line 162 of file OgreFrustum.cpp. References Ogre::Frustum::mFrustumPlanes, and Ogre::Frustum::updateView(). Referenced by Ogre::Light::_getFrustumClipVolumes(). |
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. Definition at line 129 of file OgreMovableObject.cpp. References Ogre::MovableObject::getWorldBoundingBox(). Referenced by Ogre::MovableObject::getDarkCapBounds(). |
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Overridden from Renderable.
Implements Ogre::Renderable. Definition at line 689 of file OgreFrustum.cpp. References Ogre::LightList. |
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Returns the level-of-detail bias factor currently applied to this camera.
Definition at line 490 of file OgreCamera.cpp. References mSceneLodFactor, and Ogre::Real. |
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Overridden from Renderable.
Implements Ogre::Renderable. Definition at line 643 of file OgreFrustum.cpp. References Ogre::Frustum::mMaterial. |
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Overridden from MovableObject.
Reimplemented from Ogre::Frustum. Definition at line 454 of file OgreCamera.cpp. References msMovableType. |
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Gets the camera's name.
Reimplemented from Ogre::Frustum. Definition at line 102 of file OgreCamera.cpp. References mName. Referenced by Ogre::Viewport::_updateDimensions(). |
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Sets the position of the near clipping plane.
Definition at line 131 of file OgreFrustum.cpp. References Ogre::Frustum::mNearDist, and Ogre::Real. Referenced by Ogre::Light::_getNearClipVolume(), and Ogre::SceneManager::prepareShadowTextures(). |
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Returns whether or not this Renderable wishes the hardware to normalise normals.
Reimplemented in Ogre::SubEntity. Definition at line 134 of file OgreRenderable.h. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Returns the number of world transform matrices this renderable requires.
Reimplemented in Ogre::SubEntity, and Ogre::BorderRenderable. Definition at line 100 of file OgreRenderable.h. Referenced by Ogre::AutoParamDataSource::getWorldMatrix(), Ogre::AutoParamDataSource::getWorldMatrixArray(), Ogre::AutoParamDataSource::getWorldMatrixCount(), and Ogre::SceneManager::renderSingleObject(). |
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Returns the camera's current orientation.
Definition at line 423 of file OgreCamera.cpp. References mOrientation. |
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Get the derived orientation of this frustum.
Reimplemented from Ogre::Frustum. Definition at line 602 of file OgreCamera.cpp. References mDerivedOrientation. |
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Returns the node to which this object is attached.
Definition at line 62 of file OgreMovableObject.cpp. References Ogre::MovableObject::mParentNode. Referenced by Ogre::TagPoint::_updateFromParent(), Ogre::BspIntersectionSceneQuery::execute(), Ogre::TagPoint::getLights(), Ogre::SubEntity::getLights(), Ogre::SubEntity::getSquaredViewDepth(), Ogre::Entity::EntityShadowRenderable::getWorldOrientation(), Ogre::Entity::EntityShadowRenderable::getWorldPosition(), Ogre::TagPoint::needUpdate(), Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(). |
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Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster. Definition at line 145 of file OgreMovableObject.cpp. References Ogre::Node::_getDerivedPosition(), Ogre::ShadowCaster::getExtrusionDistance(), Ogre::MovableObject::mParentNode, and Ogre::Real. |
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Retrieves the camera's position.
Definition at line 137 of file OgreCamera.cpp. References mPosition. Referenced by setWindowImpl(). |
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Get the derived position of this frustum.
Reimplemented from Ogre::Frustum. Definition at line 596 of file OgreCamera.cpp. References mDerivedPosition. |
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Gets the projection matrix for this frustum. Mainly for use by OGRE internally.
Definition at line 137 of file OgreFrustum.cpp. References Ogre::Frustum::mProjMatrix, and Ogre::Frustum::updateFrustum(). Referenced by Ogre::GLRenderSystem::_setTextureCoordCalculation(), Ogre::D3D9RenderSystem::_setTextureMatrix(), Ogre::D3DRenderSystem::_setTextureMatrix(), Ogre::BspSceneManager::renderStaticGeometry(), and Ogre::SceneManager::useRenderableViewProjMode(). |
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Retrieves info on the type of projection used (orthographic or perspective).
Definition at line 732 of file OgreFrustum.cpp. References Ogre::Frustum::mProjType, and Ogre::ProjectionType. Referenced by Ogre::D3D9RenderSystem::_setTextureMatrix(), and Ogre::D3DRenderSystem::_setTextureMatrix(). |
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Returns the query flags relevant for this object.
Definition at line 181 of file OgreMovableObject.h. Referenced by Ogre::BspIntersectionSceneQuery::execute(). |
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Returns the reflection matrix of the frustum if appropriate.
Definition at line 348 of file OgreFrustum.h. |
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Returns the reflection plane of the frustum if appropriate.
Definition at line 350 of file OgreFrustum.h. |
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Returns the preferred rasterisation mode of this renderable.
Reimplemented in Ogre::SubEntity. Definition at line 131 of file OgreRenderable.h. References Ogre::SceneDetailLevel, and Ogre::SDL_SOLID. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Overridden from Renderable.
Implements Ogre::Renderable. Definition at line 648 of file OgreFrustum.cpp. References Ogre::Frustum::mVertexData, Ogre::RenderOperation::operationType, Ogre::Frustum::updateFrustum(), Ogre::Frustum::updateView(), Ogre::RenderOperation::useIndexes, and Ogre::RenderOperation::vertexData. |
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Gets the queue group for this entity, see setRenderQueueGroup for full details.
Definition at line 89 of file OgreMovableObject.cpp. References Ogre::MovableObject::mRenderQueueID, and Ogre::RenderQueueGroupID. |
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Gets the camera's right vector.
Definition at line 235 of file OgreCamera.cpp. References mOrientation. |
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Returns a pointer to the SceneManager this camera is rendering through.
Definition at line 97 of file OgreCamera.cpp. References mSceneMgr. |
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Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. Definition at line 186 of file OgreMovableObject.h. References Ogre::Real, and Ogre::ShadowTechnique. |
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Overridden from Renderable.
Implements Ogre::Renderable. Definition at line 679 of file OgreFrustum.cpp. References Ogre::Node::_getDerivedPosition(), getDerivedPosition(), Ogre::MovableObject::mParentNode, and Ogre::Real. |
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Gets the 'standard' projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules.
Definition at line 145 of file OgreFrustum.cpp. References Ogre::Frustum::mStandardProjMatrix, and Ogre::Frustum::updateFrustum(). Referenced by Ogre::AutoParamDataSource::getProjectionMatrix(), Ogre::AutoParamDataSource::getTextureViewProjMatrix(), and Ogre::Frustum::projectSphere(). |
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Retrieves a pointer to the Material Technique this renderable object uses.
Reimplemented in Ogre::SubEntity. Definition at line 65 of file OgreRenderable.h. References Ogre::Material::getBestTechnique(). Referenced by Ogre::RenderPriorityGroup::addRenderable(). |
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Gets the camera's up vector.
Definition at line 229 of file OgreCamera.cpp. References mOrientation. |
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Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
Definition at line 142 of file OgreMovableObject.h. |
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Gets the view matrix for this frustum. Mainly for use by OGRE internally. Definition at line 153 of file OgreFrustum.cpp. References Ogre::Frustum::mViewMatrix, and Ogre::Frustum::updateView(). Referenced by Ogre::Light::_getFrustumClipVolumes(), Ogre::Light::_getNearClipVolume(), Ogre::GLRenderSystem::_setTextureCoordCalculation(), Ogre::D3D9RenderSystem::_setTextureMatrix(), Ogre::D3DRenderSystem::_setTextureMatrix(), Ogre::AutoParamDataSource::getTextureViewProjMatrix(), Ogre::AutoParamDataSource::getViewMatrix(), Ogre::Frustum::projectSphere(), Ogre::BspSceneManager::renderStaticGeometry(), and Ogre::SceneManager::useRenderableViewProjMode(). |
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Gets the window clip planes, only applicable if isWindowSet == true.
Definition at line 582 of file OgreCamera.cpp. References mWindowClipPlanes, and setWindowImpl(). Referenced by Ogre::SceneManager::_renderScene(). |
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Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster. Definition at line 106 of file OgreMovableObject.cpp. References Ogre::MovableObject::_getParentNodeFullTransform(), Ogre::MovableObject::getBoundingBox(), Ogre::MovableObject::mWorldAABB, and Ogre::AxisAlignedBox::transform(). Referenced by Ogre::BspIntersectionSceneQuery::execute(), Ogre::MovableObject::getLightCapBounds(), Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(). |
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Retrieves the worldspace bounding sphere for this object.
Definition at line 118 of file OgreMovableObject.cpp. References Ogre::Node::_getDerivedPosition(), Ogre::MovableObject::getBoundingRadius(), Ogre::MovableObject::mParentNode, Ogre::MovableObject::mWorldBoundingSphere, Ogre::Sphere::setCenter(), and Ogre::Sphere::setRadius(). Referenced by Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(). |
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Overridden from Renderable.
Implements Ogre::Renderable. Definition at line 663 of file OgreFrustum.cpp. References Ogre::Node::_getDerivedOrientation(), and Ogre::MovableObject::mParentNode. |
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Overridden from Renderable.
Implements Ogre::Renderable. Definition at line 671 of file OgreFrustum.cpp. References Ogre::Node::_getDerivedPosition(), and Ogre::MovableObject::mParentNode. |
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Gets the world space corners of the frustum.
Definition at line 718 of file OgreFrustum.cpp. References Ogre::Frustum::mWorldSpaceCorners, and Ogre::Frustum::updateView(). Referenced by Ogre::Light::_getFrustumClipVolumes(), Ogre::Light::_getNearClipVolume(), and Ogre::SceneManager::findShadowCastersForLight(). |
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Overridden from Renderable.
Implements Ogre::Renderable. Definition at line 657 of file OgreFrustum.cpp. References Ogre::Node::getWorldTransforms(), and Ogre::MovableObject::mParentNode. |
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Signal to update frustum information.
Reimplemented from Ogre::Frustum. Definition at line 371 of file OgreCamera.cpp. References Ogre::Frustum::mRecalcFrustum, and mRecalcWindow. Referenced by Camera(). |
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Signal to update view information.
Reimplemented from Ogre::Frustum. Definition at line 365 of file OgreCamera.cpp. References Ogre::Frustum::mRecalcView, and mRecalcWindow. Referenced by Camera(), move(), moveRelative(), pitch(), roll(), rotate(), setDirection(), setOrientation(), setPosition(), setWindow(), and yaw(). |
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Returns true if this object is attached to a SceneNode or TagPoint.
Definition at line 67 of file OgreMovableObject.cpp. References Ogre::MovableObject::mParentNode. Referenced by Ogre::Entity::attachObjectToBone(). |
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Definition at line 455 of file OgreFrustum.cpp. References Ogre::Frustum::mRecalcFrustum. |
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Returns whether this frustum is being reflected.
Definition at line 346 of file OgreFrustum.h. Referenced by Ogre::SceneManager::_renderScene(). |
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Reimplemented from Ogre::Frustum. Definition at line 326 of file OgreCamera.cpp. References Ogre::Node::_getDerivedOrientation(), Ogre::Node::_getDerivedPosition(), mDerivedOrientation, mDerivedPosition, Ogre::Frustum::mLastParentOrientation, Ogre::Frustum::mLastParentPosition, mOrientation, Ogre::MovableObject::mParentNode, mPosition, and Ogre::Frustum::mRecalcView. |
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Returns whether or not this object is supposed to be visible or not.
Definition at line 78 of file OgreMovableObject.cpp. References Ogre::MovableObject::mVisible. Referenced by Ogre::OctreeNode::_addToRenderQueue(), Ogre::SceneManager::_populateLightList(), Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(). |
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Tests whether the given vertex is visible in the Frustum.
Definition at line 213 of file OgreFrustum.cpp. References Ogre::FRUSTUM_PLANE_FAR, Ogre::FrustumPlane, Ogre::Plane::getSide(), Ogre::Frustum::mFarDist, Ogre::Frustum::mFrustumPlanes, and Ogre::Frustum::updateView(). |
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Tests whether the given container is visible in the Frustum.
Definition at line 240 of file OgreFrustum.cpp. References Ogre::FRUSTUM_PLANE_FAR, Ogre::FrustumPlane, Ogre::Sphere::getCenter(), Ogre::Plane::getDistance(), Ogre::Sphere::getRadius(), Ogre::Frustum::mFarDist, Ogre::Frustum::mFrustumPlanes, and Ogre::Frustum::updateView(). |
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Tests whether the given container is visible in the Frustum.
Definition at line 172 of file OgreFrustum.cpp. References Ogre::FRUSTUM_PLANE_FAR, Ogre::FrustumPlane, Ogre::AxisAlignedBox::getAllCorners(), Ogre::Plane::getSide(), Ogre::AxisAlignedBox::isNull(), Ogre::Frustum::mFarDist, Ogre::Frustum::mFrustumPlanes, and Ogre::Frustum::updateView(). Referenced by Ogre::SceneNode::_findVisibleObjects(), Ogre::BillboardSet::billboardVisible(), Ogre::SceneManager::findLightsAffectingFrustum(), Ogre::SceneManager::findShadowCastersForLight(), Ogre::BspSceneManager::processVisibleLeaf(), Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(), Ogre::SceneManager::renderShadowVolumesToStencil(), and Ogre::BspSceneManager::walkTree(). |
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Returns if a viewport window is being used.
Definition at line 401 of file OgreCamera.h. Referenced by Ogre::SceneManager::_renderScene(). |
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Points the camera at a location in worldspace.
Definition at line 250 of file OgreCamera.cpp. References lookAt(), and Ogre::Real. |
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Points the camera at a location in worldspace.
Definition at line 241 of file OgreCamera.cpp. References mDerivedPosition, setDirection(), and updateView(). Referenced by _autoTrack(), and lookAt(). |
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Moves the camera's position by the vector offset provided along world axes.
Definition at line 143 of file OgreCamera.cpp. References invalidateView(), and mPosition. |
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Moves the camera's position by the vector offset provided along it's own axes (relative to orientation).
Definition at line 150 of file OgreCamera.cpp. References invalidateView(), mOrientation, and mPosition. |
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Pitches the camera up/down anticlockwise around it's local z axis.
Definition at line 290 of file OgreCamera.cpp. References invalidateView(), mOrientation, Ogre::Real, and rotate(). |
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Project a sphere onto the near plane and get the bounding rectangle.
Definition at line 762 of file OgreFrustum.cpp. References Ogre::Sphere::getCenter(), Ogre::Sphere::getRadius(), Ogre::Frustum::getStandardProjectionMatrix(), Ogre::Frustum::getViewMatrix(), Ogre::Real, Ogre::Vector3::squaredLength(), Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. Referenced by Ogre::SceneManager::renderShadowVolumesToStencil(). |
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As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 178 of file OgreMovableObject.h. |
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Cancel view window.
Definition at line 532 of file OgreCamera.cpp. References mWindowSet. |
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Rolls the camera anticlockwise, in degrees, around its local z axis.
Definition at line 259 of file OgreCamera.cpp. References invalidateView(), mOrientation, Ogre::Real, and rotate(). |
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Rotate the camera around an aritrary axis using a Quarternion.
Definition at line 309 of file OgreCamera.cpp. References invalidateView(), and mOrientation. |
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Rotate the camera around an arbitrary axis.
Definition at line 301 of file OgreCamera.cpp. References Ogre::Quaternion::FromAngleAxis(), and Ogre::Real. |
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Sets the aspect ratio for the frustum viewport.
Definition at line 615 of file OgreFrustum.cpp. References Ogre::Frustum::invalidateFrustum(), Ogre::Frustum::mAspect, and Ogre::Real. Referenced by Ogre::SceneManager::createShadowTextures(). |
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Enables / disables automatic tracking of a SceneNode.
Definition at line 459 of file OgreCamera.cpp. References mAutoTrackOffset, and mAutoTrackTarget. |
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Sets whether or not this object will cast shadows.
Definition at line 210 of file OgreMovableObject.h. Referenced by Ogre::SceneManager::setSkyBox(), Ogre::SceneManager::setSkyDome(), and Ogre::SceneManager::setSkyPlane(). |
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Sets the level of rendering detail required from this camera.
Definition at line 109 of file OgreCamera.cpp. References mSceneDetail, and Ogre::SceneDetailLevel. |
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Sets the camera's direction vector.
Definition at line 166 of file OgreCamera.cpp. References Ogre::Vector3::crossProduct(), Ogre::Quaternion::FromAngleAxis(), Ogre::Quaternion::FromAxes(), Ogre::Vector3::getRotationTo(), invalidateView(), mDerivedOrientation, mOrientation, mYawFixedAxis, Ogre::Vector3::normalise(), Ogre::Quaternion::ToAxes(), and updateView(). |
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Sets the camera's direction vector.
Definition at line 160 of file OgreCamera.cpp. References Ogre::Real. Referenced by lookAt(), and Ogre::SceneManager::prepareShadowTextures(). |
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Sets the distance to the far clipping plane.
Definition at line 108 of file OgreFrustum.cpp. References Ogre::Frustum::invalidateFrustum(), Ogre::Frustum::mFarDist, and Ogre::Real. Referenced by Ogre::SceneManager::_renderScene(). |
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Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice.
Definition at line 404 of file OgreCamera.cpp. References mYawFixed, and mYawFixedAxis. Referenced by Camera(). |
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Sets the Y-dimension Field Of View (FOV) of the frustum.
Definition at line 94 of file OgreFrustum.cpp. References Ogre::Frustum::invalidateFrustum(), Ogre::Frustum::mFOVy, and Ogre::Real. Referenced by Ogre::SceneManager::prepareShadowTextures(). |
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Sets the level-of-detail factor for this Camera.
Definition at line 483 of file OgreCamera.cpp. References mSceneLodFactor, mSceneLodFactorInv, and Ogre::Real. |
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Sets the position of the near clipping plane.
Definition at line 121 of file OgreFrustum.cpp. References Except, Ogre::Frustum::invalidateFrustum(), Ogre::Frustum::mNearDist, and Ogre::Real. Referenced by Ogre::SceneManager::prepareShadowTextures(). |
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Sets the camera's orientation.
Definition at line 429 of file OgreCamera.cpp. References invalidateView(), and mOrientation. Referenced by Ogre::SceneManager::prepareShadowTextures(). |
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Sets the camera's position.
Definition at line 130 of file OgreCamera.cpp. References invalidateView(), and mPosition. |
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Sets the camera's position.
Definition at line 121 of file OgreCamera.cpp. References invalidateView(), mPosition, Ogre::Real, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. Referenced by Ogre::SceneManager::prepareShadowTextures(). |
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Sets the type of projection to use (orthographic or perspective). Default is perspective. Definition at line 725 of file OgreFrustum.cpp. References Ogre::Frustum::invalidateFrustum(), Ogre::Frustum::mProjType, and Ogre::ProjectionType. Referenced by Ogre::SceneManager::prepareShadowTextures(). |
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Sets the query flags for this object.
Definition at line 170 of file OgreMovableObject.h. |
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Sets the render queue group this entity will be rendered through.
Definition at line 84 of file OgreMovableObject.cpp. References Ogre::MovableObject::mRenderQueueID, and Ogre::RenderQueueGroupID. |
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Call this to associate your own custom user object instance with this MovableObject.
Definition at line 138 of file OgreMovableObject.h. |
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Tells this object whether to be visible or not, if it has a renderable component.
Reimplemented in Ogre::Light. Definition at line 73 of file OgreMovableObject.cpp. References Ogre::MovableObject::mVisible. |
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Sets the viewing window inside of viewport.
Definition at line 519 of file OgreCamera.cpp. References invalidateView(), mRecalcWindow, mWBottom, mWindowSet, mWLeft, mWRight, mWTop, and Ogre::Real. |
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Do actual window setting, using parameters set in SetWindow call.
Definition at line 537 of file OgreCamera.cpp. References getPosition(), Ogre::Matrix4::inverse(), Ogre::Frustum::mAspect, Ogre::Frustum::mFOVy, Ogre::Frustum::mNearDist, mRecalcWindow, Ogre::Frustum::mViewMatrix, mWBottom, mWindowClipPlanes, mWindowSet, mWLeft, mWRight, mWTop, and Ogre::Real. Referenced by getWindowPlanes(), updateFrustum(), and updateView(). |
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Tells the caster to perform the tasks necessary to update the edge data's light listing. Can be overridden if the subclass needs to do additional things.
Definition at line 31 of file OgreShadowCaster.cpp. References Ogre::EdgeData::updateTriangleLightFacing(). Referenced by Ogre::Entity::getShadowVolumeRenderableIterator(). |
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Reimplemented from Ogre::Frustum. Definition at line 318 of file OgreCamera.cpp. References setWindowImpl(). |
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Reimplemented from Ogre::Frustum. Definition at line 358 of file OgreCamera.cpp. References setWindowImpl(). Referenced by getDerivedDirection(), getDerivedOrientation(), getDerivedPosition(), Ogre::OctreeCamera::getVisibility(), lookAt(), and setDirection(). |
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Returns whether or not to use an 'identity' projection.
Reimplemented in Ogre::GuiElement, Ogre::Rectangle2D, and Ogre::BorderRenderable. Definition at line 110 of file OgreRenderable.h. Referenced by Ogre::SceneManager::useRenderableViewProjMode(). |
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Returns whether or not to use an 'identity' projection.
Reimplemented in Ogre::GuiElement, Ogre::Rectangle2D, and Ogre::BorderRenderable. Definition at line 120 of file OgreRenderable.h. Referenced by Ogre::SceneManager::useRenderableViewProjMode(). |
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Rotates the camera anticlockwise around it's local y axis.
Definition at line 269 of file OgreCamera.cpp. References invalidateView(), mOrientation, mYawFixedAxis, Ogre::Real, and rotate(). |
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Function for outputting to a stream.
Definition at line 385 of file OgreCamera.cpp. |
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Small constant used to reduce far plane projection to avoid inaccuracies.
Definition at line 45 of file OgreFrustum.cpp. |
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x/y viewport ratio - default 1.3333
Definition at line 73 of file OgreFrustum.h. Referenced by Camera(), Ogre::Frustum::Frustum(), Ogre::Frustum::getAspectRatio(), getCameraToViewportRay(), Ogre::operator<<(), Ogre::Frustum::setAspectRatio(), setWindowImpl(), Ogre::Frustum::updateFrustum(), and Ogre::Frustum::updateView(). |
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Tracking offset for fine tuning.
Definition at line 111 of file OgreCamera.h. Referenced by _autoTrack(), and setAutoTracking(). |
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SceneNode which this Camera will automatically track.
Definition at line 109 of file OgreCamera.h. Referenced by _autoTrack(), Camera(), and setAutoTracking(). |
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Definition at line 113 of file OgreFrustum.h. Referenced by Ogre::Frustum::getBoundingBox(), and Ogre::Frustum::updateFrustum(). |
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Does this object cast shadows?
Definition at line 65 of file OgreMovableObject.h. Referenced by Ogre::BillboardSet::BillboardSet(), and Ogre::MovableObject::MovableObject(). |
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Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes.
Definition at line 97 of file OgreFrustum.h. Referenced by Ogre::Frustum::updateFrustum(), and Ogre::Frustum::updateView(). |
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Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes.
Definition at line 97 of file OgreFrustum.h. Referenced by Ogre::Frustum::updateFrustum(), and Ogre::Frustum::updateView(). |
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Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes.
Definition at line 97 of file OgreFrustum.h. Referenced by Ogre::Frustum::updateFrustum(), and Ogre::Frustum::updateView(). |
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Temp coefficient values calculated from a frustum change, used when establishing the frustum planes when the view changes.
Definition at line 97 of file OgreFrustum.h. Referenced by Ogre::Frustum::updateFrustum(), and Ogre::Frustum::updateView(). |
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Derived positions of parent orientation / position.
Definition at line 91 of file OgreCamera.h. Referenced by getDerivedDirection(), getDerivedOrientation(), getOrientationForViewUpdate(), isViewOutOfDate(), and setDirection(). |
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Definition at line 92 of file OgreCamera.h. Referenced by getDerivedPosition(), getPositionForViewUpdate(), isViewOutOfDate(), and lookAt(). |
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Far clip distance - default 10000.
Definition at line 69 of file OgreFrustum.h. Referenced by Camera(), Ogre::Frustum::Frustum(), Ogre::Frustum::getBoundingRadius(), Ogre::Frustum::getFarClipDistance(), Ogre::OctreeCamera::getVisibility(), Ogre::Frustum::isVisible(), Ogre::operator<<(), Ogre::Frustum::setFarClipDistance(), Ogre::Frustum::updateFrustum(), and Ogre::Frustum::updateView(). |
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y-direction field-of-view (default 45)
Definition at line 67 of file OgreFrustum.h. Referenced by Camera(), Ogre::Frustum::Frustum(), getCameraToViewportRay(), Ogre::Frustum::getFOVy(), Ogre::operator<<(), Ogre::Frustum::setFOVy(), setWindowImpl(), Ogre::Frustum::updateFrustum(), and Ogre::Frustum::updateView(). |
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The 6 main clipping planes.
Definition at line 76 of file OgreFrustum.h. Referenced by Ogre::Frustum::getFrustumPlane(), Ogre::OctreeCamera::getVisibility(), Ogre::Frustum::isVisible(), Ogre::operator<<(), and Ogre::Frustum::updateView(). |
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Stored versions of parent orientation / position.
Definition at line 79 of file OgreFrustum.h. Referenced by Ogre::Frustum::getOrientationForViewUpdate(), Ogre::Frustum::isViewOutOfDate(), and isViewOutOfDate(). |
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Definition at line 80 of file OgreFrustum.h. Referenced by Ogre::Frustum::getPositionForViewUpdate(), Ogre::Frustum::isViewOutOfDate(), and isViewOutOfDate(). |
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Definition at line 116 of file OgreFrustum.h. Referenced by Ogre::Frustum::Frustum(), and Ogre::Frustum::getMaterial(). |
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Camera name.
Definition at line 80 of file OgreCamera.h. Referenced by getName(), and Ogre::operator<<(). |
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Near clip distance - default 100.
Definition at line 71 of file OgreFrustum.h. Referenced by Camera(), Ogre::Frustum::Frustum(), getBoundingRadius(), getCameraToViewportRay(), Ogre::Frustum::getNearClipDistance(), Ogre::operator<<(), Ogre::Frustum::setNearClipDistance(), setWindowImpl(), Ogre::Frustum::updateFrustum(), and Ogre::Frustum::updateView(). |
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Camera orientation, quaternion style.
Definition at line 85 of file OgreCamera.h. Referenced by Camera(), getDirection(), getOrientation(), getRight(), getUp(), isViewOutOfDate(), moveRelative(), Ogre::operator<<(), pitch(), roll(), rotate(), setDirection(), setOrientation(), and yaw(). |
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Definition at line 49 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::_notifyAttached(), Ogre::MovableObject::MovableObject(), and Ogre::MovableObject::~MovableObject(). |
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Camera position - default (0,0,0).
Definition at line 88 of file OgreCamera.h. Referenced by Camera(), getPosition(), isViewOutOfDate(), move(), moveRelative(), Ogre::operator<<(), and setPosition(). |
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Pre-calced projection matrix.
Definition at line 83 of file OgreFrustum.h. Referenced by Camera(), Ogre::Frustum::Frustum(), Ogre::Frustum::getProjectionMatrix(), and Ogre::Frustum::updateFrustum(). |
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Orthographic or perspective?
Definition at line 64 of file OgreFrustum.h. Referenced by Camera(), Ogre::Frustum::Frustum(), Ogre::Frustum::getProjectionType(), Ogre::Frustum::setProjectionType(), Ogre::Frustum::updateFrustum(), and Ogre::Frustum::updateView(). |
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Flags determining whether this object is included / excluded from scene queries.
Definition at line 57 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::MovableObject(). |
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Something's changed in the frustrum shape?
Definition at line 89 of file OgreFrustum.h. Referenced by Ogre::Frustum::Frustum(), Ogre::Frustum::invalidateFrustum(), invalidateFrustum(), Ogre::Frustum::isFrustumOutOfDate(), and Ogre::Frustum::updateFrustum(). |
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Something re the view pos has changed.
Definition at line 91 of file OgreFrustum.h. Referenced by Ogre::Frustum::Frustum(), Ogre::Frustum::invalidateView(), invalidateView(), Ogre::Frustum::isViewOutOfDate(), isViewOutOfDate(), and Ogre::Frustum::updateView(). |
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Definition at line 129 of file OgreCamera.h. Referenced by invalidateFrustum(), invalidateView(), setWindow(), and setWindowImpl(). |
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Is this frustum to act as a reflection of itself?
Definition at line 120 of file OgreFrustum.h. Referenced by Camera(), Ogre::Frustum::disableReflection(), Ogre::Frustum::enableReflection(), and Ogre::Frustum::Frustum(). |
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Definition at line 121 of file OgreFrustum.h. Referenced by Ogre::Frustum::enableReflection(), Ogre::Frustum::Frustum(), and Ogre::Frustum::updateView(). |
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Definition at line 122 of file OgreFrustum.h. Referenced by Ogre::Frustum::enableReflection(), and Ogre::Frustum::updateView(). |
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The render queue to use when rendering this object.
Definition at line 55 of file OgreMovableObject.h. Referenced by Ogre::Entity::_updateRenderQueue(), Ogre::BillboardSet::_updateRenderQueue(), Ogre::MovableObject::getRenderQueueGroup(), Ogre::MovableObject::MovableObject(), and Ogre::MovableObject::setRenderQueueGroup(). |
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Rendering type.
Definition at line 100 of file OgreCamera.h. Referenced by Camera(), getDetailLevel(), and setDetailLevel(). |
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Definition at line 114 of file OgreCamera.h. Referenced by Camera(), getLodBias(), and setLodBias(). |
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Inverted scene LOD factor, can be used by Renderables to adjust their LOD.
Definition at line 116 of file OgreCamera.h. Referenced by _getLodBiasInverse(), Camera(), and setLodBias(). |
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Scene manager responsible for the scene.
Definition at line 82 of file OgreCamera.h. Referenced by _renderScene(), Camera(), and getSceneManager(). |
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Shared class-level name for Movable type.
Reimplemented from Ogre::Frustum. Definition at line 41 of file OgreCamera.cpp. Referenced by getMovableType(). |
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Pre-calced standard projection matrix.
Definition at line 85 of file OgreFrustum.h. Referenced by Ogre::Frustum::getStandardProjectionMatrix(), and Ogre::Frustum::updateFrustum(). |
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User defined object which is linked to this object.
Definition at line 53 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::MovableObject(). |
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Definition at line 114 of file OgreFrustum.h. Referenced by Ogre::Frustum::Frustum(), Ogre::Frustum::getRenderOperation(), and Ogre::Frustum::updateFrustum(). |
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Pre-calced view matrix.
Definition at line 87 of file OgreFrustum.h. Referenced by Camera(), Ogre::Frustum::Frustum(), Ogre::Frustum::getViewMatrix(), setWindowImpl(), and Ogre::Frustum::updateView(). |
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Stored number of visible faces in the last render.
Definition at line 103 of file OgreCamera.h. Referenced by _getNumRenderedFaces(), and _notifyRenderedFaces(). |
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Is this object visible?
Definition at line 51 of file OgreMovableObject.h. Referenced by Camera(), Ogre::Frustum::Frustum(), Ogre::MovableObject::isVisible(), Ogre::MovableObject::MovableObject(), and Ogre::MovableObject::setVisible(). |
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Viewing window.
Definition at line 123 of file OgreCamera.h. Referenced by setWindow(), and setWindowImpl(). |
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Windowed viewport clip planes.
Definition at line 127 of file OgreCamera.h. Referenced by getWindowPlanes(), and setWindowImpl(). |
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Is viewing window used.
Definition at line 125 of file OgreCamera.h. Referenced by Camera(), resetWindow(), setWindow(), and setWindowImpl(). |
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Viewing window.
Definition at line 123 of file OgreCamera.h. Referenced by setWindow(), and setWindowImpl(). |
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Cached world AABB of this object.
Definition at line 59 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::getWorldBoundingBox(), and Ogre::MovableObject::MovableObject(). |
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Definition at line 61 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::getWorldBoundingSphere(). |
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World space AABB of this object's dark cap.
Definition at line 63 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::getDarkCapBounds(). |
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Definition at line 117 of file OgreFrustum.h. Referenced by Ogre::Frustum::getWorldSpaceCorners(), and Ogre::Frustum::updateView(). |
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Viewing window.
Definition at line 123 of file OgreCamera.h. Referenced by setWindow(), and setWindowImpl(). |
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Viewing window.
Definition at line 123 of file OgreCamera.h. Referenced by setWindow(), and setWindowImpl(). |
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Whether to yaw around a fixed axis.
Definition at line 95 of file OgreCamera.h. Referenced by setFixedYawAxis(). |
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Fixed axis to yaw around.
Definition at line 97 of file OgreCamera.h. Referenced by setDirection(), setFixedYawAxis(), and yaw(). |
Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:25:56 2004