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Ogre::Technique Class Reference

Class representing an approach to rendering this particular Material. More...

#include <OgreTechnique.h>

List of all members.

Public Types

typedef VectorIterator< PassesPassIterator
typedef VectorIterator< IlluminationPassListIlluminationPassIterator

Public Methods

 Technique (Material *parent)
 Constructor.

 Technique (Material *parent, const Technique &oth)
 Copy constructor.

 ~Technique ()
bool isSupported (void) const
 Indicates if this technique is supported by the current graphics card.

void _compile (bool autoManageTextureUnits)
 Internal compilation method; see Material::compile.

void _compileIlluminationPasses (void)
 Internal method for splitting the passes into illumination passes.

PasscreatePass (void)
 Creates a new Pass for this Technique.

PassgetPass (unsigned short index)
 Retrieves the Pass with the given index.

unsigned short getNumPasses (void) const
 Retrieves the number of passes.

void removePass (unsigned short index)
 Removes the Pass with the given index.

void removeAllPasses (void)
 Removes all Passes from this Technique.

const PassIterator getPassIterator (void)
 Gets an iterator over the passes in this Technique.

const IlluminationPassIterator getIlluminationPassIterator (void)
 Gets an iterator over the illumination-stage categorised passes.

MaterialgetParent (void) const
 Gets the parent Material.

Technique & operator= (const Technique &rhs)
 Overloaded operator to copy on Technique to another.

bool isTransparent (void) const
 Returns true if this Technique involves transparency.

void _load (void)
 Internal load method, derived from call to Material::load.

void _unload (void)
 Internal unload method, derived from call to Material::unload.

bool isLoaded (void) const
void _notifyNeedsRecompile (void)
 Tells the technique that it needs recompilation.

void setAmbient (Real red, Real green, Real blue)
 Sets the ambient colour reflectance properties for every Pass in every Technique.

void setAmbient (const ColourValue &ambient)
 Sets the ambient colour reflectance properties for every Pass in every Technique.

void setDiffuse (Real red, Real green, Real blue)
 Sets the diffuse colour reflectance properties of every Pass in every Technique.

void setDiffuse (const ColourValue &diffuse)
 Sets the diffuse colour reflectance properties of every Pass in every Technique.

void setSpecular (Real red, Real green, Real blue)
 Sets the specular colour reflectance properties of every Pass in every Technique.

void setSpecular (const ColourValue &specular)
 Sets the specular colour reflectance properties of every Pass in every Technique.

void setShininess (Real val)
 Sets the shininess properties of every Pass in every Technique.

void setSelfIllumination (Real red, Real green, Real blue)
 Sets the amount of self-illumination of every Pass in every Technique.

void setSelfIllumination (const ColourValue &selfIllum)
 Sets the amount of self-illumination of every Pass in every Technique.

void setDepthCheckEnabled (bool enabled)
 Sets whether or not each Pass renders with depth-buffer checking on or not.

void setDepthWriteEnabled (bool enabled)
 Sets whether or not each Pass renders with depth-buffer writing on or not.

void setDepthFunction (CompareFunction func)
 Sets the function used to compare depth values when depth checking is on.

void setColourWriteEnabled (bool enabled)
 Sets whether or not colour buffer writing is enabled for each Pass.

void setCullingMode (CullingMode mode)
 Sets the culling mode for each pass based on the 'vertex winding'.

void setManualCullingMode (ManualCullingMode mode)
 Sets the manual culling mode, performed by CPU rather than hardware.

void setLightingEnabled (bool enabled)
 Sets whether or not dynamic lighting is enabled for every Pass.

void setShadingMode (ShadeOptions mode)
 Sets the type of light shading required.

void setFog (bool overrideScene, FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=0.001, Real linearStart=0.0, Real linearEnd=1.0)
 Sets the fogging mode applied to each pass.

void setDepthBias (ushort bias)
 Sets the depth bias to be used for each Pass.

void setTextureFiltering (TextureFilterOptions filterType)
 Set texture filtering for every texture unit in every Pass.

void setTextureAnisotropy (unsigned int maxAniso)
 Sets the anisotropy level to be used for all textures.

void setSceneBlending (const SceneBlendType sbt)
 Sets the kind of blending every pass has with the existing contents of the scene.

void setSceneBlending (const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor)
 Allows very fine control of blending every Pass with the existing contents of the scene.

void setLodIndex (unsigned short index)
 Assigns a level-of-detail (LOD) index to this Technique.

unsigned short getLodIndex (void) const
 Gets the level-of-detail index assigned to this Technique.


Protected Types

typedef std::vector< Pass * > Passes

Protected Methods

void clearIlluminationPasses (void)
 Internal method for clearing illumination pass list.


Protected Attributes

Passes mPasses
 List of primary passes.

IlluminationPassList mIlluminationPasses
 List of derived passes, categorised into IlluminationStage (ordered).

MaterialmParent
bool mIsSupported
unsigned short mLodIndex


Detailed Description

Class representing an approach to rendering this particular Material.

Remarks:
Ogre will attempt to use the best technique supported by the active hardware, unless you specifically request a lower detail technique (say for distant rendering).

Definition at line 41 of file OgreTechnique.h.


Member Typedef Documentation

typedef VectorIterator<IlluminationPassList> Ogre::Technique::IlluminationPassIterator
 

Definition at line 95 of file OgreTechnique.h.

Referenced by getIlluminationPassIterator().

typedef std::vector<Pass*> Ogre::Technique::Passes [protected]
 

Definition at line 44 of file OgreTechnique.h.

typedef VectorIterator<Passes> Ogre::Technique::PassIterator
 

Definition at line 92 of file OgreTechnique.h.

Referenced by getPassIterator().


Constructor & Destructor Documentation

Ogre::Technique::Technique Material   parent
 

Constructor.

Definition at line 38 of file OgreTechnique.cpp.

Ogre::Technique::Technique Material   parent,
const Technique &    oth
 

Copy constructor.

Definition at line 44 of file OgreTechnique.cpp.

Ogre::Technique::~Technique  
 

Definition at line 51 of file OgreTechnique.cpp.

References clearIlluminationPasses(), and removeAllPasses().


Member Function Documentation

void Ogre::Technique::_compile bool    autoManageTextureUnits
 

Internal compilation method; see Material::compile.

Definition at line 62 of file OgreTechnique.cpp.

References _compileIlluminationPasses(), Ogre::Pass::_split(), Ogre::TextureUnitState::getColourBlendMode(), Ogre::Pass::getFragmentProgram(), Ogre::RenderSystemCapabilities::getNumTextureUnits(), Ogre::Pass::getNumTextureUnitStates(), Ogre::Pass::getTextureUnitStateIterator(), Ogre::Pass::getVertexProgram(), Ogre::RenderSystemCapabilities::hasCapability(), Ogre::Pass::hasFragmentProgram(), Ogre::Pass::hasVertexProgram(), Ogre::TextureUnitState::is3D(), Ogre::GpuProgram::isSupported(), Ogre::LBX_DOTPRODUCT, mIsSupported, mPasses, Ogre::LayerBlendModeEx::operation, Ogre::RSC_CUBEMAPPING, and Ogre::RSC_DOT3.

void Ogre::Technique::_compileIlluminationPasses void   
 

Internal method for splitting the passes into illumination passes.

Definition at line 472 of file OgreTechnique.cpp.

References clearIlluminationPasses(), Ogre::IlluminationPass::destroyOnShutdown, Ogre::Pass::getAmbient(), Ogre::Pass::getDiffuse(), Ogre::Pass::getIndex(), Ogre::Pass::getLightingEnabled(), Ogre::Pass::getNumTextureUnitStates(), Ogre::Pass::getRunOncePerLight(), Ogre::Pass::getSelfIllumination(), Ogre::Pass::getSpecular(), Ogre::Pass::hasFragmentProgram(), Ogre::IlluminationStage, Ogre::IS_AMBIENT, Ogre::IS_DECAL, Ogre::IS_PER_LIGHT, Ogre::Pass::isAmbientOnly(), isTransparent(), mIlluminationPasses, mPasses, Ogre::IlluminationPass::originalPass, Ogre::IlluminationPass::pass, Ogre::Pass::removeAllTextureUnitStates(), Ogre::SBF_DEST_COLOUR, Ogre::SBF_ONE, Ogre::SBF_ZERO, Ogre::Pass::setAmbient(), Ogre::Pass::setColourWriteEnabled(), Ogre::Pass::setDiffuse(), Ogre::Pass::setFragmentProgram(), Ogre::Pass::setLightingEnabled(), Ogre::Pass::setSceneBlending(), Ogre::Pass::setSelfIllumination(), Ogre::Pass::setSpecular(), and Ogre::IlluminationPass::stage.

Referenced by _compile(), and operator=().

void Ogre::Technique::_load void   
 

Internal load method, derived from call to Material::load.

Definition at line 219 of file OgreTechnique.cpp.

References mIsSupported, and mPasses.

void Ogre::Technique::_notifyNeedsRecompile void   
 

Tells the technique that it needs recompilation.

Definition at line 461 of file OgreTechnique.cpp.

References Ogre::Material::_notifyNeedsRecompile(), and mParent.

Referenced by Ogre::Pass::_notifyNeedsRecompile(), Ogre::Pass::addTextureUnitState(), Ogre::Pass::createTextureUnitState(), Ogre::Pass::removeAllTextureUnitStates(), Ogre::Pass::removeTextureUnitState(), Ogre::Pass::setFragmentProgram(), setLodIndex(), Ogre::Pass::setShadowCasterVertexProgram(), Ogre::Pass::setShadowReceiverVertexProgram(), and Ogre::Pass::setVertexProgram().

void Ogre::Technique::_unload void   
 

Internal unload method, derived from call to Material::unload.

Definition at line 231 of file OgreTechnique.cpp.

References mPasses.

void Ogre::Technique::clearIlluminationPasses void    [protected]
 

Internal method for clearing illumination pass list.

Definition at line 659 of file OgreTechnique.cpp.

References mIlluminationPasses.

Referenced by _compileIlluminationPasses(), and ~Technique().

Pass * Ogre::Technique::createPass void   
 

Creates a new Pass for this Technique.

Remarks:
A Pass is a single rendering pass, ie a single draw of the given material. Note that if you create a pass without a fragment program, during compilation of the material the pass may be split into multiple passes if the graphics card cannot handle the number of texture units requested. For passes with fragment programs, however, the number of passes you create will never be altered, so you have to make sure that you create an alternative fallback Technique for if a card does not have enough facilities for what you're asking for.

Definition at line 146 of file OgreTechnique.cpp.

References mPasses.

Referenced by Ogre::Pass::_split(), Ogre::parsePass(), and Ogre::MeshSerializerImpl_v1::readMaterial().

const Technique::IlluminationPassIterator Ogre::Technique::getIlluminationPassIterator void   
 

Gets an iterator over the illumination-stage categorised passes.

Definition at line 675 of file OgreTechnique.cpp.

References IlluminationPassIterator, and mIlluminationPasses.

Referenced by Ogre::RenderPriorityGroup::addSolidRenderableSplitByLightType().

unsigned short Ogre::Technique::getLodIndex void    const
 

Gets the level-of-detail index assigned to this Technique.

Definition at line 382 of file OgreTechnique.h.

Referenced by Ogre::Material::operator=().

unsigned short Ogre::Technique::getNumPasses void    const
 

Retrieves the number of passes.

Definition at line 159 of file OgreTechnique.cpp.

References mPasses.

Material* Ogre::Technique::getParent void    const
 

Gets the parent Material.

Definition at line 99 of file OgreTechnique.h.

Referenced by Ogre::RenderPriorityGroup::addRenderable().

Pass * Ogre::Technique::getPass unsigned short    index
 

Retrieves the Pass with the given index.

Definition at line 153 of file OgreTechnique.cpp.

References mPasses.

Referenced by Ogre::Quake3Shader::createAsMaterial(), Ogre::SceneManager::createShadowTextures(), Ogre::Font::createTextureFromFont(), Ogre::SceneManager::initShadowVolumeMaterials(), Ogre::Font::load(), Ogre::BspLevel::loadQuake3Level(), Ogre::BspSceneManager::processVisibleLeaf(), Ogre::MeshSerializerImpl_v1::readTextureLayer(), Ogre::Entity::reevaluateVertexProcessing(), Ogre::SceneManager::setSkyBox(), Ogre::TerrainSceneManager::setWorldGeometry(), and Ogre::PanelGuiElement::updateTextureGeometry().

const Technique::PassIterator Ogre::Technique::getPassIterator void   
 

Gets an iterator over the passes in this Technique.

Definition at line 183 of file OgreTechnique.cpp.

References mPasses, and PassIterator.

Referenced by Ogre::RenderPriorityGroup::addSolidRenderable(), Ogre::RenderPriorityGroup::addTransparentRenderable(), and Ogre::BspSceneManager::renderStaticGeometry().

bool Ogre::Technique::isLoaded void    const
 

Definition at line 242 of file OgreTechnique.cpp.

References Ogre::Resource::isLoaded(), and mParent.

Referenced by Ogre::Pass::isLoaded().

bool Ogre::Technique::isSupported void    const
 

Indicates if this technique is supported by the current graphics card.

Remarks:
This will only be correct after the Technique has been compiled, which is usually done from Material::compile.

Definition at line 57 of file OgreTechnique.cpp.

References mIsSupported.

bool Ogre::Technique::isTransparent void    const
 

Returns true if this Technique involves transparency.

Remarks:
This basically boils down to whether the first pass has a scene blending factor. Even if the other passes do not, the base colour, including parts of the original scene, may be used for blending, therefore we have to treat the whole Technique as transparent.

Definition at line 206 of file OgreTechnique.cpp.

References mPasses.

Referenced by _compileIlluminationPasses(), and Ogre::RenderPriorityGroup::addRenderable().

Technique & Ogre::Technique::operator= const Technique &    rhs
 

Overloaded operator to copy on Technique to another.

Definition at line 188 of file OgreTechnique.cpp.

References _compileIlluminationPasses(), mIsSupported, mLodIndex, mPasses, and removeAllPasses().

void Ogre::Technique::removeAllPasses void   
 

Removes all Passes from this Technique.

Definition at line 172 of file OgreTechnique.cpp.

References mPasses.

Referenced by operator=(), and ~Technique().

void Ogre::Technique::removePass unsigned short    index
 

Removes the Pass with the given index.

Definition at line 164 of file OgreTechnique.cpp.

References mPasses.

void Ogre::Technique::setAmbient const ColourValue   ambient
 

Sets the ambient colour reflectance properties for every Pass in every Technique.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setAmbient

Definition at line 258 of file OgreTechnique.cpp.

References Ogre::ColourValue::b, Ogre::ColourValue::g, Ogre::ColourValue::r, and setAmbient().

void Ogre::Technique::setAmbient Real    red,
Real    green,
Real    blue
 

Sets the ambient colour reflectance properties for every Pass in every Technique.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setAmbient

Definition at line 247 of file OgreTechnique.cpp.

References Ogre::green, mPasses, and Ogre::Real.

Referenced by setAmbient().

void Ogre::Technique::setColourWriteEnabled bool    enabled
 

Sets whether or not colour buffer writing is enabled for each Pass.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setColourWriteEnabled

Definition at line 348 of file OgreTechnique.cpp.

References mPasses.

void Ogre::Technique::setCullingMode CullingMode    mode
 

Sets the culling mode for each pass based on the 'vertex winding'.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setCullingMode

Definition at line 358 of file OgreTechnique.cpp.

References Ogre::CullingMode, and mPasses.

void Ogre::Technique::setDepthBias ushort    bias
 

Sets the depth bias to be used for each Pass.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setDepthBias

Definition at line 409 of file OgreTechnique.cpp.

References mPasses, and Ogre::ushort.

void Ogre::Technique::setDepthCheckEnabled bool    enabled
 

Sets whether or not each Pass renders with depth-buffer checking on or not.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setDepthCheckEnabled

Definition at line 318 of file OgreTechnique.cpp.

References mPasses.

void Ogre::Technique::setDepthFunction CompareFunction    func
 

Sets the function used to compare depth values when depth checking is on.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setDepthFunction

Definition at line 338 of file OgreTechnique.cpp.

References Ogre::CompareFunction, and mPasses.

void Ogre::Technique::setDepthWriteEnabled bool    enabled
 

Sets whether or not each Pass renders with depth-buffer writing on or not.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setDepthWriteEnabled

Definition at line 328 of file OgreTechnique.cpp.

References mPasses.

void Ogre::Technique::setDiffuse const ColourValue   diffuse
 

Sets the diffuse colour reflectance properties of every Pass in every Technique.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setDiffuse

Definition at line 273 of file OgreTechnique.cpp.

References Ogre::ColourValue::b, Ogre::ColourValue::g, Ogre::ColourValue::r, and setDiffuse().

void Ogre::Technique::setDiffuse Real    red,
Real    green,
Real    blue
 

Sets the diffuse colour reflectance properties of every Pass in every Technique.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setDiffuse

Definition at line 263 of file OgreTechnique.cpp.

References Ogre::green, mPasses, and Ogre::Real.

Referenced by setDiffuse().

void Ogre::Technique::setFog bool    overrideScene,
FogMode    mode = FOG_NONE,
const ColourValue   colour = ColourValue::White,
Real    expDensity = 0.001,
Real    linearStart = 0.0,
Real    linearEnd = 1.0
 

Sets the fogging mode applied to each pass.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setFog

Definition at line 398 of file OgreTechnique.cpp.

References Ogre::FogMode, mPasses, and Ogre::Real.

void Ogre::Technique::setLightingEnabled bool    enabled
 

Sets whether or not dynamic lighting is enabled for every Pass.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setLightingEnabled

Definition at line 378 of file OgreTechnique.cpp.

References mPasses.

void Ogre::Technique::setLodIndex unsigned short    index
 

Assigns a level-of-detail (LOD) index to this Technique.

Remarks:
As noted previously, as well as providing fallback support for various graphics cards, multiple Technique objects can also be used to implement material LOD, where the detail of the material diminishes with distance to save rendering power.

By default, all Techniques have a LOD index of 0, which means they are the highest level of detail. Increasing LOD indexes are lower levels of detail. You can assign more than one Technique to the same LOD index, meaning that the best Technique that is supported at that LOD index is used.

You should not leave gaps in the LOD sequence; Ogre will allow you to do this and will continue to function as if the LODs were sequential, but it will confuse matters.

Definition at line 466 of file OgreTechnique.cpp.

References _notifyNeedsRecompile(), and mLodIndex.

Referenced by Ogre::parseLodIndex().

void Ogre::Technique::setManualCullingMode ManualCullingMode    mode
 

Sets the manual culling mode, performed by CPU rather than hardware.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setManualCullingMode

Definition at line 368 of file OgreTechnique.cpp.

References Ogre::ManualCullingMode, and mPasses.

void Ogre::Technique::setSceneBlending const SceneBlendFactor    sourceFactor,
const SceneBlendFactor    destFactor
 

Allows very fine control of blending every Pass with the existing contents of the scene.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setSceneBlending

Definition at line 449 of file OgreTechnique.cpp.

References mPasses, and Ogre::SceneBlendFactor.

void Ogre::Technique::setSceneBlending const SceneBlendType    sbt
 

Sets the kind of blending every pass has with the existing contents of the scene.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setSceneBlending

Definition at line 439 of file OgreTechnique.cpp.

References mPasses, and Ogre::SceneBlendType.

void Ogre::Technique::setSelfIllumination const ColourValue   selfIllum
 

Sets the amount of self-illumination of every Pass in every Technique.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setSelfIllumination

Definition at line 313 of file OgreTechnique.cpp.

References Ogre::ColourValue::b, Ogre::ColourValue::g, Ogre::ColourValue::r, and setSelfIllumination().

void Ogre::Technique::setSelfIllumination Real    red,
Real    green,
Real    blue
 

Sets the amount of self-illumination of every Pass in every Technique.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setSelfIllumination

Definition at line 303 of file OgreTechnique.cpp.

References Ogre::green, mPasses, and Ogre::Real.

Referenced by setSelfIllumination().

void Ogre::Technique::setShadingMode ShadeOptions    mode
 

Sets the type of light shading required.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setShadingMode

Definition at line 388 of file OgreTechnique.cpp.

References mPasses, and Ogre::ShadeOptions.

void Ogre::Technique::setShininess Real    val
 

Sets the shininess properties of every Pass in every Technique.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setShininess

Definition at line 293 of file OgreTechnique.cpp.

References mPasses, and Ogre::Real.

void Ogre::Technique::setSpecular const ColourValue   specular
 

Sets the specular colour reflectance properties of every Pass in every Technique.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setSpecular

Definition at line 288 of file OgreTechnique.cpp.

References Ogre::ColourValue::b, Ogre::ColourValue::g, Ogre::ColourValue::r, and setSpecular().

void Ogre::Technique::setSpecular Real    red,
Real    green,
Real    blue
 

Sets the specular colour reflectance properties of every Pass in every Technique.

Note:
This property actually exists on the Pass class. For simplicity, this method allows you to set these properties for every current Pass within this Technique. If you need more precision, retrieve the Pass instance and set the property there.
See also:
Pass::setSpecular

Definition at line 278 of file OgreTechnique.cpp.

References Ogre::green, mPasses, and Ogre::Real.

Referenced by setSpecular().

void Ogre::Technique::setTextureAnisotropy unsigned int    maxAniso
 

Sets the anisotropy level to be used for all textures.

Note:
This property has been moved to the TextureUnitState class, which is accessible via the Technique and Pass. For simplicity, this method allows you to set these properties for every current TeextureUnitState, If you need more precision, retrieve the Technique, Pass and TextureUnitState instances and set the property there.
See also:
TextureUnitState::setTextureAnisotropy

Definition at line 429 of file OgreTechnique.cpp.

References mPasses.

void Ogre::Technique::setTextureFiltering TextureFilterOptions    filterType
 

Set texture filtering for every texture unit in every Pass.

Note:
This property actually exists on the TextureUnitState class For simplicity, this method allows you to set these properties for every current TeextureUnitState, If you need more precision, retrieve the Pass and TextureUnitState instances and set the property there.
See also:
TextureUnitState::setTextureFiltering

Definition at line 419 of file OgreTechnique.cpp.

References mPasses, and Ogre::TextureFilterOptions.


Member Data Documentation

IlluminationPassList Ogre::Technique::mIlluminationPasses [protected]
 

List of derived passes, categorised into IlluminationStage (ordered).

Definition at line 48 of file OgreTechnique.h.

Referenced by _compileIlluminationPasses(), clearIlluminationPasses(), and getIlluminationPassIterator().

bool Ogre::Technique::mIsSupported [protected]
 

Definition at line 50 of file OgreTechnique.h.

Referenced by _compile(), _load(), isSupported(), and operator=().

unsigned short Ogre::Technique::mLodIndex [protected]
 

Definition at line 51 of file OgreTechnique.h.

Referenced by operator=(), and setLodIndex().

Material* Ogre::Technique::mParent [protected]
 

Definition at line 49 of file OgreTechnique.h.

Referenced by _notifyNeedsRecompile(), and isLoaded().

Passes Ogre::Technique::mPasses [protected]
 

List of primary passes.

Definition at line 46 of file OgreTechnique.h.

Referenced by _compile(), _compileIlluminationPasses(), _load(), _unload(), createPass(), getNumPasses(), getPass(), getPassIterator(), isTransparent(), operator=(), removeAllPasses(), removePass(), setAmbient(), setColourWriteEnabled(), setCullingMode(), setDepthBias(), setDepthCheckEnabled(), setDepthFunction(), setDepthWriteEnabled(), setDiffuse(), setFog(), setLightingEnabled(), setManualCullingMode(), setSceneBlending(), setSelfIllumination(), setShadingMode(), setShininess(), setSpecular(), setTextureAnisotropy(), and setTextureFiltering().


The documentation for this class was generated from the following files:

Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:27:22 2004