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Defines | |
#define | OGRE_PROFILING 1 |
If set to 1, profiling code will be included in the application. | |
#define | OGRE_STACK_UNWINDING 1 |
If set to 1, stack unwinding code is compiled into the library and called in case an exception is thrown in order to show the call stack. | |
#define | OGRE_RELEASE_ASSERT 0 |
If set to 1, special OGRE debug-build asserts are compiled as exception throws on release builds. | |
#define | OGRE_PRETEND_TEXTURE_UNITS 0 |
If set to >0, OGRE will always 'think' that the graphics card only has the number of texture units specified. | |
#define | OGRE_DOUBLE_PRECISION 0 |
If set to 1, Real is typedef'ed to double. | |
#define | OGRE_WCHAR_T_STRINGS 0 |
If set to 1, the strings are transforned to Unicode, and char is replaced with wchar_t when having to do with strings of any kind. | |
#define | OGRE_MAX_TEXTURE_COORD_SETS 6 |
Define number of texture coordinate sets allowed per vertex. | |
#define | OGRE_MAX_TEXTURE_LAYERS 8 |
Define max number of texture layers allowed per pass. | |
#define | OGRE_MAX_SIMULTANEOUS_LIGHTS 8 |
Define max number of lights allowed per pass. | |
#define | OGRE_MAX_BLEND_WEIGHTS 4 |
Define max number of blending weights allowed per vertex. | |
#define | OGRE_DYNAMIC_LINKAGE 1 |
Set this to zero if you want to link OGRE as a static lib. | |
#define | OGRE_DEBUG_MEMORY_MANAGER 1 |
Set this to 0 if you want to use the standard memory manager in Debug builds Release builds always use the standard memory manager. |
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Set this to 0 if you want to use the standard memory manager in Debug builds Release builds always use the standard memory manager.
Definition at line 81 of file OgreConfig.h. |
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If set to 1, Real is typedef'ed to double. Otherwise, Real is typedef'ed to float. Definition at line 50 of file OgreConfig.h. |
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Set this to zero if you want to link OGRE as a static lib.
Definition at line 75 of file OgreConfig.h. |
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Define max number of blending weights allowed per vertex.
Definition at line 71 of file OgreConfig.h. Referenced by Ogre::Mesh::_rationaliseBoneAssignments(). |
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Define max number of lights allowed per pass.
Definition at line 67 of file OgreConfig.h. Referenced by Ogre::Pass::Pass(), and Ogre::MaterialSerializer::writePass(). |
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Define number of texture coordinate sets allowed per vertex.
Definition at line 59 of file OgreConfig.h. Referenced by Ogre::GLRenderSystem::GLRenderSystem(), Ogre::PanelGuiElement::PanelGuiElement(), Ogre::PanelGuiElement::setTiling(), and Ogre::MeshSerializerImpl::writeGeometry(). |
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Define max number of texture layers allowed per pass.
Definition at line 63 of file OgreConfig.h. Referenced by Ogre::D3D9RenderSystem::D3D9RenderSystem(), Ogre::D3DRenderSystem::D3DRenderSystem(), and Ogre::GLRenderSystem::GLRenderSystem(). |
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If set to >0, OGRE will always 'think' that the graphics card only has the number of texture units specified. Very useful for testing multipass fallback. Definition at line 45 of file OgreConfig.h. |
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If set to 1, profiling code will be included in the application. When you are deploying your application you will probably want to set this to 0 Definition at line 30 of file OgreConfig.h. |
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If set to 1, special OGRE debug-build asserts are compiled as exception throws on release builds.
Definition at line 40 of file OgreConfig.h. |
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If set to 1, stack unwinding code is compiled into the library and called in case an exception is thrown in order to show the call stack.
Definition at line 35 of file OgreConfig.h. |
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If set to 1, the strings are transforned to Unicode, and char is replaced with wchar_t when having to do with strings of any kind.
Definition at line 55 of file OgreConfig.h. |
Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:22:56 2004