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Ogre::MovableObject Class Reference

Abstract class definining a movable object in a scene. More...

#include <OgreMovableObject.h>

Inheritance diagram for Ogre::MovableObject:

Inheritance graph
[legend]
List of all members.

Public Types

typedef std::vector< ShadowRenderable * > ShadowRenderableList
typedef VectorIterator< ShadowRenderableListShadowRenderableListIterator

Public Methods

 MovableObject ()
 Constructor.

virtual ~MovableObject ()
 Virtual destructor - read Scott Meyers if you don't know why this is needed.

virtual const StringgetName (void) const=0
 Returns the name of this object.

virtual const StringgetMovableType (void) const=0
 Returns the type name of this object.

virtual NodegetParentNode (void) const
 Returns the node to which this object is attached.

virtual void _notifyAttached (Node *parent, bool isTagPoint=false)
 Internal method called to notify the object that it has been attached to a node.

virtual bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint.

virtual void _notifyCurrentCamera (Camera *cam)=0
 Internal method to notify the object of the camera to be used for the next rendering operation.

virtual const AxisAlignedBoxgetBoundingBox (void) const=0
 Retrieves the local axis-aligned bounding box for this object.

virtual Real getBoundingRadius (void) const=0
 Retrieves the radius of the origin-centered bounding sphere for this object.

virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates.

virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object.

virtual void _updateRenderQueue (RenderQueue *queue)=0
 Internal method by which the movable object must add Renderable subclass instances to the rendering queue.

virtual void setVisible (bool visible)
 Tells this object whether to be visible or not, if it has a renderable component.

virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not.

virtual void setUserObject (UserDefinedObject *obj)
 Call this to associate your own custom user object instance with this MovableObject.

virtual UserDefinedObjectgetUserObject (void)
 Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.

virtual void setRenderQueueGroup (RenderQueueGroupID queueID)
 Sets the render queue group this entity will be rendered through.

virtual RenderQueueGroupID getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual Matrix4 _getParentNodeFullTransform (void) const
 return the full transformation of the parent sceneNode or the attachingPoint node

virtual void setQueryFlags (unsigned long flags)
 Sets the query flags for this object.

virtual void addQueryFlags (unsigned long flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

virtual void removeQueryFlags (unsigned long flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

virtual unsigned long getQueryFlags (void) const
 Returns the query flags relevant for this object.

EdgeDatagetEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.

ShadowRenderableListIterator getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
 Define a default implementation of method from ShadowCaster which implements no shadows.

const AxisAlignedBoxgetLightCapBounds (void) const
 Overridden member from ShadowCaster.

const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
 Overridden member from ShadowCaster.

void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows.

bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object.

Real getPointExtrusionDistance (const Light *l) const
 Get the distance to extrude for a point/spot light.


Static Public Methods

void extrudeVertices (HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light.


Protected Methods

Real getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
 Helper moethod for calculating extrusion distance.

virtual void updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
 Tells the caster to perform the tasks necessary to update the edge data's light listing.

virtual void generateShadowVolume (EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
 Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

virtual void extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
 Utility method for extruding a bounding box.


Protected Attributes

NodemParentNode
 node to which this object is attached

bool mParentIsTagPoint
bool mVisible
 Is this object visible?

UserDefinedObjectmUserObject
 User defined object which is linked to this object.

RenderQueueGroupID mRenderQueueID
 The render queue to use when rendering this object.

unsigned long mQueryFlags
 Flags determining whether this object is included / excluded from scene queries.

AxisAlignedBox mWorldAABB
 Cached world AABB of this object.

Sphere mWorldBoundingSphere
AxisAlignedBox mWorldDarkCapBounds
 World space AABB of this object's dark cap.

bool mCastShadows
 Does this object cast shadows?


Detailed Description

Abstract class definining a movable object in a scene.

Remarks:
Instances of this class are discrete, relatively small, movable objects which are attached to SceneNode objects to define their position.

Definition at line 44 of file OgreMovableObject.h.


Member Typedef Documentation

typedef std::vector<ShadowRenderable*> Ogre::ShadowCaster::ShadowRenderableList [inherited]
 

Definition at line 125 of file OgreShadowCaster.h.

typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator [inherited]
 

Definition at line 126 of file OgreShadowCaster.h.

Referenced by Ogre::Entity::getShadowVolumeRenderableIterator().


Constructor & Destructor Documentation

Ogre::MovableObject::MovableObject  
 

Constructor.

Definition at line 35 of file OgreMovableObject.cpp.

References mCastShadows, mParentIsTagPoint, mParentNode, mQueryFlags, mRenderQueueID, mUserObject, mVisible, mWorldAABB, Ogre::RENDER_QUEUE_MAIN, and Ogre::AxisAlignedBox::setNull().

Ogre::MovableObject::~MovableObject   [virtual]
 

Virtual destructor - read Scott Meyers if you don't know why this is needed.

Definition at line 47 of file OgreMovableObject.cpp.

References mParentIsTagPoint, and mParentNode.


Member Function Documentation

Matrix4 Ogre::MovableObject::_getParentNodeFullTransform void    const [virtual]
 

return the full transformation of the parent sceneNode or the attachingPoint node

Definition at line 94 of file OgreMovableObject.cpp.

References Ogre::Node::_getFullTransform(), and mParentNode.

Referenced by Ogre::Entity::cacheBoneMatrices(), Ogre::TagPoint::getParentEntityTransform(), getWorldBoundingBox(), Ogre::SubEntity::getWorldTransforms(), Ogre::Entity::EntityShadowRenderable::getWorldTransforms(), and Ogre::BillboardSet::getWorldTransforms().

void Ogre::MovableObject::_notifyAttached Node   parent,
bool    isTagPoint = false
[virtual]
 

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::Entity.

Definition at line 56 of file OgreMovableObject.cpp.

References mParentIsTagPoint, and mParentNode.

Referenced by Ogre::SceneNode::attachObject(), Ogre::Entity::attachObjectImpl(), Ogre::SceneNode::detachAllObjects(), Ogre::SceneNode::detachObject(), and Ogre::SceneNode::~SceneNode().

virtual void Ogre::MovableObject::_notifyCurrentCamera Camera   cam [pure virtual]
 

Internal method to notify the object of the camera to be used for the next rendering operation.

Remarks:
Certain objects may want to do specific processing based on the camera position. This method notifies them incase they wish to do this.

Implemented in Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::Light, Ogre::SimpleRenderable, and Ogre::TerrainRenderable.

Referenced by Ogre::OctreeNode::_addToRenderQueue(), and Ogre::BspSceneManager::processVisibleLeaf().

virtual void Ogre::MovableObject::_updateRenderQueue RenderQueue   queue [pure virtual]
 

Internal method by which the movable object must add Renderable subclass instances to the rendering queue.

Remarks:
The engine will call this method when this object is to be rendered. The object must then create one or more Renderable subclass instances which it places on the passed in Queue for rendering.

Implemented in Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::Light, Ogre::SimpleRenderable, and Ogre::TerrainRenderable.

Referenced by Ogre::BspSceneManager::processVisibleLeaf().

virtual void Ogre::MovableObject::addQueryFlags unsigned long    flags [virtual]
 

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 174 of file OgreMovableObject.h.

void Ogre::ShadowCaster::extrudeBounds AxisAlignedBox   box,
const Vector4   lightPos,
Real    extrudeDist
const [protected, virtual, inherited]
 

Utility method for extruding a bounding box.

Parameters:
box  Original bounding box, will be updated in-place
lightPos  4D light position in object space, when w=0.0f this represents a directional light
extrudeDist  The distance to extrude

Definition at line 274 of file OgreShadowCaster.cpp.

References Ogre::AxisAlignedBox::getAllCorners(), Ogre::AxisAlignedBox::getMaximum(), Ogre::AxisAlignedBox::getMinimum(), Ogre::Vector3::makeCeil(), Ogre::Vector3::makeFloor(), Ogre::Vector3::normalise(), Ogre::Real, Ogre::AxisAlignedBox::setExtents(), Ogre::Vector4::w, Ogre::Vector4::x, Ogre::Vector3::x, Ogre::Vector4::y, Ogre::Vector3::y, Ogre::Vector4::z, and Ogre::Vector3::z.

Referenced by getDarkCapBounds().

void Ogre::ShadowCaster::extrudeVertices HardwareVertexBufferSharedPtr    vertexBuffer,
size_t    originalVertexCount,
const Vector4   lightPos,
Real    extrudeDist
[static, inherited]
 

Utility method for extruding vertices based on a light.

Remarks:
Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.
Parameters:
vertexBuffer  The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
originalVertexCount  The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
lightPos  4D light position in object space, when w=0.0f this represents a directional light
extrudeDist  The distance to extrude

Definition at line 235 of file OgreShadowCaster.cpp.

References Ogre::Vector3::normalise(), Ogre::Real, Ogre::Vector4::w, Ogre::Vector3::x, Ogre::Vector4::x, Ogre::Vector3::y, Ogre::Vector4::y, Ogre::Vector3::z, and Ogre::Vector4::z.

Referenced by Ogre::Entity::getShadowVolumeRenderableIterator().

void Ogre::ShadowCaster::generateShadowVolume EdgeData   edgeData,
HardwareIndexBufferSharedPtr    indexBuffer,
const Light   light,
ShadowRenderableList   shadowRenderables,
unsigned long    flags
[protected, virtual, inherited]
 

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:
edgeData  The edge information to use
indexBuffer  The buffer into which to write data into; current contents are assumed to be discardable.
light  The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
shadowRenderables  A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
flags  Additional controller flags, see ShadowRenderableFlags

Definition at line 37 of file OgreShadowCaster.cpp.

References Ogre::EdgeData::Edge::degenerate, Ogre::EdgeData::edgeGroups, Ogre::EdgeData::EdgeGroup::edges, Ogre::ShadowRenderable::getLightCapRenderable(), Ogre::ShadowRenderable::getRenderOperationForUpdate(), Ogre::Light::getType(), Ogre::IndexData::indexCount, Ogre::RenderOperation::indexData, Ogre::IndexData::indexStart, Ogre::EdgeData::Triangle::lightFacing, Ogre::SRF_EXTRUDE_TO_INFINITY, Ogre::SRF_INCLUDE_DARK_CAP, Ogre::SRF_INCLUDE_LIGHT_CAP, Ogre::EdgeData::triangles, Ogre::EdgeData::Edge::triIndex, Ogre::VertexData::vertexCount, Ogre::EdgeData::EdgeGroup::vertexData, Ogre::EdgeData::EdgeGroup::vertexSet, Ogre::EdgeData::Triangle::vertexSet, Ogre::EdgeData::Triangle::vertIndex, and Ogre::EdgeData::Edge::vertIndex.

Referenced by Ogre::Entity::getShadowVolumeRenderableIterator().

virtual const AxisAlignedBox& Ogre::MovableObject::getBoundingBox void    const [pure virtual]
 

Retrieves the local axis-aligned bounding box for this object.

Remarks:
This bounding box is in local coordinates.

Implemented in Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::Light, Ogre::SimpleRenderable, and Ogre::TerrainRenderable.

Referenced by getWorldBoundingBox().

virtual Real Ogre::MovableObject::getBoundingRadius void    const [pure virtual]
 

Retrieves the radius of the origin-centered bounding sphere for this object.

Implemented in Ogre::BillboardSet, Ogre::Camera, Ogre::Entity, Ogre::Frustum, Ogre::Light, Ogre::Rectangle2D, Ogre::WireBoundingBox, and Ogre::TerrainRenderable.

Referenced by Ogre::BspIntersectionSceneQuery::execute(), getWorldBoundingSphere(), and Ogre::BspLevel::tagNodesWithMovable().

bool Ogre::MovableObject::getCastShadows void    const [virtual]
 

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Definition at line 212 of file OgreMovableObject.h.

Referenced by Ogre::OctreeNode::_addToRenderQueue(), Ogre::SubEntity::getCastsShadows(), Ogre::SceneManager::prepareShadowTextures(), Ogre::BspSceneManager::processVisibleLeaf(), Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(), Ogre::SceneManager::renderAdditiveStencilShadowedQueueGroupObjects(), Ogre::SceneManager::renderModulativeStencilShadowedQueueGroupObjects(), and Ogre::SceneManager::renderModulativeTextureShadowedQueueGroupObjects().

const AxisAlignedBox & Ogre::MovableObject::getDarkCapBounds const Light   light,
Real    dirLightExtrusionDist
const [virtual]
 

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

Definition at line 135 of file OgreMovableObject.cpp.

References Ogre::ShadowCaster::extrudeBounds(), Ogre::Light::getAs4DVector(), getLightCapBounds(), mWorldDarkCapBounds, and Ogre::Real.

EdgeData* Ogre::MovableObject::getEdgeList void    [virtual]
 

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

Definition at line 184 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance const Vector3   objectPos,
const Light   light
const [protected, inherited]
 

Helper moethod for calculating extrusion distance.

Definition at line 320 of file OgreShadowCaster.cpp.

References Ogre::Light::getAttenuationRange(), Ogre::Light::getDerivedPosition(), Ogre::Vector3::length(), and Ogre::Real.

Referenced by getPointExtrusionDistance().

const AxisAlignedBox & Ogre::MovableObject::getLightCapBounds void    const [virtual]
 

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

Definition at line 129 of file OgreMovableObject.cpp.

References getWorldBoundingBox().

Referenced by getDarkCapBounds().

virtual const String& Ogre::MovableObject::getMovableType void    const [pure virtual]
 

Returns the type name of this object.

Implemented in Ogre::BillboardSet, Ogre::Camera, Ogre::Entity, Ogre::Frustum, Ogre::Light, Ogre::ParticleSystem, Ogre::SimpleRenderable, and Ogre::TerrainRenderable.

virtual const String& Ogre::MovableObject::getName void    const [pure virtual]
 

Returns the name of this object.

Implemented in Ogre::BillboardSet, Ogre::Camera, Ogre::Entity, Ogre::Frustum, Ogre::Light, Ogre::ParticleSystem, Ogre::SimpleRenderable, and Ogre::TerrainRenderable.

Referenced by Ogre::SceneNode::attachObject(), and Ogre::Entity::attachObjectImpl().

Node * Ogre::MovableObject::getParentNode void    const [virtual]
 

Returns the node to which this object is attached.

Remarks:
An object is not visible in the scene unless attached to a SceneNode.

Attaching an object is done via the SceneNode::attachObject method.

Definition at line 62 of file OgreMovableObject.cpp.

References mParentNode.

Referenced by Ogre::TagPoint::_updateFromParent(), Ogre::BspIntersectionSceneQuery::execute(), Ogre::TagPoint::getLights(), Ogre::SubEntity::getLights(), Ogre::SubEntity::getSquaredViewDepth(), Ogre::Entity::EntityShadowRenderable::getWorldOrientation(), Ogre::Entity::EntityShadowRenderable::getWorldPosition(), Ogre::TagPoint::needUpdate(), Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult().

Real Ogre::MovableObject::getPointExtrusionDistance const Light   l const [virtual]
 

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

Definition at line 145 of file OgreMovableObject.cpp.

References Ogre::Node::_getDerivedPosition(), Ogre::ShadowCaster::getExtrusionDistance(), mParentNode, and Ogre::Real.

virtual unsigned long Ogre::MovableObject::getQueryFlags void    const [virtual]
 

Returns the query flags relevant for this object.

Definition at line 181 of file OgreMovableObject.h.

Referenced by Ogre::BspIntersectionSceneQuery::execute().

RenderQueueGroupID Ogre::MovableObject::getRenderQueueGroup void    const [virtual]
 

Gets the queue group for this entity, see setRenderQueueGroup for full details.

Definition at line 89 of file OgreMovableObject.cpp.

References mRenderQueueID, and Ogre::RenderQueueGroupID.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator ShadowTechnique    shadowTechnique,
const Light   light,
HardwareIndexBufferSharedPtr   indexBuffer,
bool    extrudeVertices,
Real    extrusionDist,
unsigned long    flags = 0
[virtual]
 

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

Definition at line 186 of file OgreMovableObject.h.

References Ogre::Real, and Ogre::ShadowTechnique.

virtual UserDefinedObject* Ogre::MovableObject::getUserObject void    [virtual]
 

Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.

Definition at line 142 of file OgreMovableObject.h.

const AxisAlignedBox & Ogre::MovableObject::getWorldBoundingBox bool    derive = false const [virtual]
 

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Definition at line 106 of file OgreMovableObject.cpp.

References _getParentNodeFullTransform(), getBoundingBox(), mWorldAABB, and Ogre::AxisAlignedBox::transform().

Referenced by Ogre::BspIntersectionSceneQuery::execute(), getLightCapBounds(), Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult().

const Sphere & Ogre::MovableObject::getWorldBoundingSphere bool    derive = false const [virtual]
 

Retrieves the worldspace bounding sphere for this object.

Definition at line 118 of file OgreMovableObject.cpp.

References Ogre::Node::_getDerivedPosition(), getBoundingRadius(), mParentNode, mWorldBoundingSphere, Ogre::Sphere::setCenter(), and Ogre::Sphere::setRadius().

Referenced by Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult().

bool Ogre::MovableObject::isAttached void    const [virtual]
 

Returns true if this object is attached to a SceneNode or TagPoint.

Definition at line 67 of file OgreMovableObject.cpp.

References mParentNode.

Referenced by Ogre::Entity::attachObjectToBone().

bool Ogre::MovableObject::isVisible void    const [virtual]
 

Returns whether or not this object is supposed to be visible or not.

Definition at line 78 of file OgreMovableObject.cpp.

References mVisible.

Referenced by Ogre::OctreeNode::_addToRenderQueue(), Ogre::SceneManager::_populateLightList(), Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult().

virtual void Ogre::MovableObject::removeQueryFlags unsigned long    flags [virtual]
 

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 178 of file OgreMovableObject.h.

void Ogre::MovableObject::setCastShadows bool    enabled
 

Sets whether or not this object will cast shadows.

Remarks:
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note:
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 210 of file OgreMovableObject.h.

Referenced by Ogre::SceneManager::setSkyBox(), Ogre::SceneManager::setSkyDome(), and Ogre::SceneManager::setSkyPlane().

virtual void Ogre::MovableObject::setQueryFlags unsigned long    flags [virtual]
 

Sets the query flags for this object.

Remarks:
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 170 of file OgreMovableObject.h.

void Ogre::MovableObject::setRenderQueueGroup RenderQueueGroupID    queueID [virtual]
 

Sets the render queue group this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to RENDER_QUEUE_MAIN which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.

See RenderQueue for more details.

Parameters:
queueID  Enumerated value of the queue group to use.

Definition at line 84 of file OgreMovableObject.cpp.

References mRenderQueueID, and Ogre::RenderQueueGroupID.

virtual void Ogre::MovableObject::setUserObject UserDefinedObject   obj [virtual]
 

Call this to associate your own custom user object instance with this MovableObject.

Remarks:
By simply making your game / application object a subclass of UserDefinedObject, you can establish a link between an OGRE instance of MovableObject and your own application classes. Call this method to establish the link.

Definition at line 138 of file OgreMovableObject.h.

void Ogre::MovableObject::setVisible bool    visible [virtual]
 

Tells this object whether to be visible or not, if it has a renderable component.

Reimplemented in Ogre::Light.

Definition at line 73 of file OgreMovableObject.cpp.

References mVisible.

void Ogre::ShadowCaster::updateEdgeListLightFacing EdgeData   edgeData,
const Vector4   lightPos
[protected, virtual, inherited]
 

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:
edgeData  The edge information to update
lightPos  4D vector representing the light, a directional light has w=0.0

Definition at line 31 of file OgreShadowCaster.cpp.

References Ogre::EdgeData::updateTriangleLightFacing().

Referenced by Ogre::Entity::getShadowVolumeRenderableIterator().


Member Data Documentation

bool Ogre::MovableObject::mCastShadows [protected]
 

Does this object cast shadows?

Definition at line 65 of file OgreMovableObject.h.

Referenced by Ogre::BillboardSet::BillboardSet(), and MovableObject().

bool Ogre::MovableObject::mParentIsTagPoint [protected]
 

Definition at line 49 of file OgreMovableObject.h.

Referenced by _notifyAttached(), MovableObject(), and ~MovableObject().

Node* Ogre::MovableObject::mParentNode [protected]
 

node to which this object is attached

Definition at line 48 of file OgreMovableObject.h.

Referenced by _getParentNodeFullTransform(), _notifyAttached(), Ogre::Entity::_notifyCurrentCamera(), Ogre::ParticleSystem::_triggerEmitters(), Ogre::ParticleSystem::_updateBounds(), Ogre::BillboardSet::_updateBounds(), Ogre::Camera::Camera(), Ogre::Frustum::Frustum(), Ogre::BillboardSet::genBillboardAxes(), Ogre::Entity::getBoundingRadius(), Ogre::TerrainRenderable::getLights(), Ogre::SimpleRenderable::getLights(), Ogre::BillboardSet::getLights(), getParentNode(), getPointExtrusionDistance(), Ogre::Entity::getShadowVolumeRenderableIterator(), Ogre::Frustum::getSquaredViewDepth(), Ogre::BillboardSet::getSquaredViewDepth(), getWorldBoundingSphere(), Ogre::TerrainRenderable::getWorldOrientation(), Ogre::SubEntity::getWorldOrientation(), Ogre::SimpleRenderable::getWorldOrientation(), Ogre::ParticleSystem::getWorldOrientation(), Ogre::Frustum::getWorldOrientation(), Ogre::BillboardSet::getWorldOrientation(), Ogre::TerrainRenderable::getWorldPosition(), Ogre::SubEntity::getWorldPosition(), Ogre::SimpleRenderable::getWorldPosition(), Ogre::ParticleSystem::getWorldPosition(), Ogre::Frustum::getWorldPosition(), Ogre::BillboardSet::getWorldPosition(), Ogre::TerrainRenderable::getWorldTransforms(), Ogre::SimpleRenderable::getWorldTransforms(), Ogre::Frustum::getWorldTransforms(), isAttached(), Ogre::Frustum::isViewOutOfDate(), Ogre::Camera::isViewOutOfDate(), Ogre::Light::Light(), MovableObject(), Ogre::SimpleRenderable::SimpleRenderable(), Ogre::Light::update(), Ogre::Entity::updateAnimation(), and ~MovableObject().

unsigned long Ogre::MovableObject::mQueryFlags [protected]
 

Flags determining whether this object is included / excluded from scene queries.

Definition at line 57 of file OgreMovableObject.h.

Referenced by MovableObject().

RenderQueueGroupID Ogre::MovableObject::mRenderQueueID [protected]
 

The render queue to use when rendering this object.

Definition at line 55 of file OgreMovableObject.h.

Referenced by Ogre::Entity::_updateRenderQueue(), Ogre::BillboardSet::_updateRenderQueue(), getRenderQueueGroup(), MovableObject(), and setRenderQueueGroup().

UserDefinedObject* Ogre::MovableObject::mUserObject [protected]
 

User defined object which is linked to this object.

Definition at line 53 of file OgreMovableObject.h.

Referenced by MovableObject().

bool Ogre::MovableObject::mVisible [protected]
 

Is this object visible?

Definition at line 51 of file OgreMovableObject.h.

Referenced by Ogre::Camera::Camera(), Ogre::Frustum::Frustum(), isVisible(), MovableObject(), and setVisible().

AxisAlignedBox Ogre::MovableObject::mWorldAABB [protected]
 

Cached world AABB of this object.

Definition at line 59 of file OgreMovableObject.h.

Referenced by getWorldBoundingBox(), and MovableObject().

Sphere Ogre::MovableObject::mWorldBoundingSphere [protected]
 

Definition at line 61 of file OgreMovableObject.h.

Referenced by getWorldBoundingSphere().

AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds [protected]
 

World space AABB of this object's dark cap.

Definition at line 63 of file OgreMovableObject.h.

Referenced by getDarkCapBounds().


The documentation for this class was generated from the following files:

Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:26:41 2004