00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #include "OgreBspResourceManager.h" 00026 #include "OgreBspLevel.h" 00027 #include "OgreQuake3ShaderManager.h" 00028 00029 00030 namespace Ogre { 00031 00032 //----------------------------------------------------------------------- 00033 template<> BspResourceManager* Singleton<BspResourceManager>::ms_Singleton = 0; 00034 BspResourceManager* BspResourceManager::getSingletonPtr(void) 00035 { 00036 return ms_Singleton; 00037 } 00038 BspResourceManager& BspResourceManager::getSingleton(void) 00039 { 00040 assert( ms_Singleton ); return ( *ms_Singleton ); 00041 } 00042 //----------------------------------------------------------------------- 00043 00044 //----------------------------------------------------------------------- 00045 BspResourceManager::BspResourceManager() 00046 { 00047 // Also create related shader manager (singleton managed) 00048 mShaderMgr = new Quake3ShaderManager(); 00049 } 00050 //----------------------------------------------------------------------- 00051 BspResourceManager::~BspResourceManager() 00052 { 00053 delete mShaderMgr; 00054 } 00055 //----------------------------------------------------------------------- 00056 BspLevel* BspResourceManager::load( const String& filename, int priority) 00057 { 00058 // Only 1 BSP level allowed loaded at once 00059 unloadAndDestroyAll(); 00060 00061 BspLevel* pBsp = (BspLevel*)create(filename); 00062 ResourceManager::load(pBsp, priority); 00063 return pBsp; 00064 00065 } 00066 //----------------------------------------------------------------------- 00067 Resource* BspResourceManager::create( const String& name) 00068 { 00069 return new BspLevel(name); 00070 00071 } 00072 00073 00074 }
Copyright © 2002-2003 by The OGRE Team
Last modified Fri May 14 23:21:55 2004