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OgreRenderSystem.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://ogre.sourceforge.net/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __RenderSystem_H_
00026 #define __RenderSystem_H_
00027 
00028 // Precompiler options
00029 #include "OgrePrerequisites.h"
00030 
00031 #include "OgreString.h"
00032 
00033 #include "OgreTextureUnitState.h"
00034 #include "OgreCommon.h"
00035 
00036 #include "OgreRenderOperation.h"
00037 #include "OgreRenderSystemCapabilities.h"
00038 #include "OgreRenderTarget.h"
00039 #include "OgreRenderTexture.h"
00040 #include "OgreFrameListener.h"
00041 #include "OgreConfigOptionMap.h"
00042 #include "OgreGpuProgram.h"
00043 #include "OgrePlane.h"
00044 
00045 namespace Ogre
00046 {
00047     typedef std::map< String, RenderTarget * > RenderTargetMap;
00048     typedef std::multimap<uchar, RenderTarget * > RenderTargetPriorityMap;
00049 
00050     class TextureManager;
00052     enum TexCoordCalcMethod
00053     {
00055         TEXCALC_NONE,
00057         TEXCALC_ENVIRONMENT_MAP,
00059         TEXCALC_ENVIRONMENT_MAP_PLANAR,
00060         TEXCALC_ENVIRONMENT_MAP_REFLECTION,
00061         TEXCALC_ENVIRONMENT_MAP_NORMAL,
00063         TEXCALC_PROJECTIVE_TEXTURE
00064     };
00066     enum StencilOperation
00067     {
00069         SOP_KEEP,
00071         SOP_ZERO,
00073         SOP_REPLACE,
00075         SOP_INCREMENT,
00077         SOP_DECREMENT,
00079         SOP_INCREMENT_WRAP,
00081         SOP_DECREMENT_WRAP,
00083         SOP_INVERT
00084     };
00085 
00087     enum FrameBufferType {
00088         FBT_COLOUR  = 0x1,
00089         FBT_DEPTH   = 0x2,
00090         FBT_STENCIL = 0x4
00091     };
00092     
00116     class _OgreExport RenderSystem
00117     {
00118     public:
00121         RenderSystem();
00122 
00125         virtual ~RenderSystem();
00126 
00129         virtual const String& getName(void) const = 0;
00130 
00152         virtual ConfigOptionMap& getConfigOptions(void) = 0;
00153 
00173         virtual void setConfigOption(const String &name, const String &value) = 0;
00174 
00179         virtual String validateConfigOptions(void) = 0;
00180 
00197         virtual RenderWindow* initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window");
00198 
00201         virtual void reinitialise(void) = 0;
00202 
00205         virtual void shutdown(void);
00206 
00207 
00210         virtual void setAmbientLight(float r, float g, float b) = 0;
00211 
00214         virtual void setShadingType(ShadeOptions so) = 0;
00215 
00221         virtual void setLightingEnabled(bool enabled) = 0;
00222 
00229         void setWBufferEnabled(bool enabled);
00230 
00233         bool getWBufferEnabled(void) const;
00234 
00319         virtual RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height, 
00320             bool fullScreen, const NameValuePairList *miscParams = 0) = 0;
00321 
00356         virtual RenderTexture * createRenderTexture( const String & name, unsigned int width, unsigned int height,
00357             TextureType texType = TEX_TYPE_2D, PixelFormat internalFormat = PF_X8R8G8B8, 
00358             const NameValuePairList *miscParams = 0 ) = 0; 
00359 
00361         virtual void destroyRenderWindow(const String& name);
00363         virtual void destroyRenderTexture(const String& name);
00365         virtual void destroyRenderTarget(const String& name);
00366 
00369         virtual void attachRenderTarget( RenderTarget &target );
00373         virtual RenderTarget * getRenderTarget( const String &name );
00379         virtual RenderTarget * detachRenderTarget( const String &name );
00380 
00383         virtual String getErrorDescription(long errorNumber) const = 0;
00384 
00398         void setWaitForVerticalBlank(bool enabled);
00399 
00402         bool getWaitForVerticalBlank(void) const;
00403 
00404         // ------------------------------------------------------------------------
00405         //                     Internal Rendering Access
00406         // All methods below here are normally only called by other OGRE classes
00407         // They can be called by library user if required
00408         // ------------------------------------------------------------------------
00409 
00410 
00414         virtual void _useLights(const LightList& lights, unsigned short limit) = 0;
00416         virtual void _setWorldMatrix(const Matrix4 &m) = 0;
00418         virtual void _setWorldMatrices(const Matrix4* m, unsigned short count);
00420         virtual void _setViewMatrix(const Matrix4 &m) = 0;
00422         virtual void _setProjectionMatrix(const Matrix4 &m) = 0;
00428         virtual void _setTextureUnitSettings(size_t texUnit, TextureUnitState& tl);
00430         virtual void _disableTextureUnit(size_t texUnit);
00432         virtual void _disableTextureUnitsFrom(size_t texUnit);
00466         virtual void _setSurfaceParams(const ColourValue &ambient,
00467             const ColourValue &diffuse, const ColourValue &specular,
00468             const ColourValue &emissive, Real shininess,
00469             TrackVertexColourType tracking = TVC_NONE) = 0;
00486         virtual void _setTexture(size_t unit, bool enabled, const String &texname) = 0;
00487 
00497         virtual void _setTextureCoordSet(size_t unit, size_t index) = 0;
00498 
00506         virtual void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, 
00507             const Frustum* frustum = 0) = 0;
00508 
00515         virtual void _setTextureBlendMode(size_t unit, const LayerBlendModeEx& bm) = 0;
00516 
00523         virtual void _setTextureUnitFiltering(size_t unit, FilterOptions minFilter,
00524             FilterOptions magFilter, FilterOptions mipFilter);
00525 
00531         virtual void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter) = 0;
00532 
00534         virtual void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy) = 0;
00535 
00537         virtual void _setTextureAddressingMode(size_t unit, TextureUnitState::TextureAddressingMode tam) = 0;
00538 
00543         virtual void _setTextureMatrix(size_t unit, const Matrix4& xform) = 0;
00544 
00553         virtual void _setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor) = 0;
00554 
00560         virtual void _setAlphaRejectSettings(CompareFunction func, unsigned char value) = 0;
00565         virtual void _beginFrame(void) = 0;
00566 
00567 
00571         virtual void _endFrame(void) = 0;
00579         virtual void _setViewport(Viewport *vp) = 0;
00581         virtual Viewport* _getViewport(void);
00582 
00594         virtual void _setCullingMode(CullingMode mode) = 0;
00595 
00596         virtual CullingMode _getCullingMode(void) const;
00597 
00611         virtual void _setDepthBufferParams(bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL) = 0;
00612 
00617         virtual void _setDepthBufferCheckEnabled(bool enabled = true) = 0;
00622         virtual void _setDepthBufferWriteEnabled(bool enabled = true) = 0;
00630         virtual void _setDepthBufferFunction(CompareFunction func = CMPF_LESS_EQUAL) = 0;
00638         virtual void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha) = 0;
00651         virtual void _setDepthBias(ushort bias) = 0;
00663         virtual void _setFog(FogMode mode = FOG_NONE, const ColourValue& colour = ColourValue::White, Real expDensity = 1.0, Real linearStart = 0.0, Real linearEnd = 1.0) = 0;
00664 
00665 
00667         virtual void _beginGeometryCount(void);
00669         virtual unsigned int _getFaceCount(void) const;
00671         virtual unsigned int _getVertexCount(void) const;
00672 
00681         virtual void convertColourValue(const ColourValue& colour, uint32* pDest) = 0;
00682 
00689         virtual void _makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane, 
00690             Matrix4& dest, bool forGpuProgram = false) = 0;
00691 
00698         virtual void _makeProjectionMatrix(Real left, Real right, Real bottom, Real top, 
00699             Real nearPlane, Real farPlane, Matrix4& dest, bool forGpuProgram = false) = 0;
00706         virtual void _makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane, 
00707             Matrix4& dest, bool forGpuProgram = false) = 0;
00708 
00725         virtual void _applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane, 
00726             bool forGpuProgram) = 0;
00727         
00729         virtual void _setRasterisationMode(SceneDetailLevel level) = 0;
00730 
00737         virtual void setStencilCheckEnabled(bool enabled) = 0;
00753         /*virtual bool hasHardwareStencil(void) = 0;*/
00754 
00790         virtual void setStencilBufferParams(CompareFunction func = CMPF_ALWAYS_PASS, 
00791             uint32 refValue = 0, uint32 mask = 0xFFFFFFFF, 
00792             StencilOperation stencilFailOp = SOP_KEEP, 
00793             StencilOperation depthFailOp = SOP_KEEP,
00794             StencilOperation passOp = SOP_KEEP, 
00795             bool twoSidedOperation = false) = 0;
00796 
00797 
00798 
00800         virtual void setVertexDeclaration(VertexDeclaration* decl) = 0;
00802         virtual void setVertexBufferBinding(VertexBufferBinding* binding) = 0;
00803 
00814         virtual void setNormaliseNormals(bool normalise) = 0;
00815 
00828         virtual void _render(const RenderOperation& op);
00829 
00831         const RenderSystemCapabilities* getCapabilities(void) const { return mCapabilities; }
00832 
00837         virtual void bindGpuProgram(GpuProgram* prg) = 0;
00838 
00840         virtual void bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params) = 0;
00845         virtual void unbindGpuProgram(GpuProgramType gptype) = 0;
00846 
00849         virtual void setClipPlanes(const PlaneList& clipPlanes) = 0;
00850 
00852         virtual void _initRenderTargets(void);
00853 
00857         virtual void _notifyCameraRemoved(const Camera* cam);
00858 
00860         virtual void _updateAllRenderTargets(void);
00861 
00863         virtual void setClipPlane (ushort index, const Plane &p);
00865         virtual void setClipPlane (ushort index, Real A, Real B, Real C, Real D) = 0;
00867         virtual void enableClipPlane (ushort index, bool enable) = 0;
00868 
00871         virtual void setInvertVertexWinding(bool invert);
00883         virtual void setScissorTest(bool enabled, size_t left = 0, size_t top = 0, 
00884             size_t right = 800, size_t bottom = 600) = 0;
00885 
00893         virtual void clearFrameBuffer(unsigned int buffers, 
00894             const ColourValue& colour = ColourValue::Black, 
00895             Real depth = 1.0f, unsigned short stencil = 0) = 0;
00905         virtual Real getHorizontalTexelOffset(void) = 0;
00915         virtual Real getVerticalTexelOffset(void) = 0;
00916 
00925         virtual Real getMinimumDepthInputValue(void) = 0;
00934         virtual Real getMaximumDepthInputValue(void) = 0;
00935     protected:
00936 
00937 
00939         RenderTargetMap mRenderTargets;
00941         RenderTargetPriorityMap mPrioritisedRenderTargets;
00943         RenderTarget * mActiveRenderTarget;
00944 
00945         // Texture manager
00946         // A concrete class of this will be created and
00947         // made available under the TextureManager singleton,
00948         // managed by the RenderSystem
00949         TextureManager* mTextureManager;
00950 
00952         RenderSystemCapabilities* mCapabilities;
00953 
00954         // Active viewport (dest for future rendering operations)
00955         Viewport* mActiveViewport;
00956 
00957         CullingMode mCullingMode;
00958 
00959         bool mVSync;
00960         bool mWBuffer;
00961 
00962         size_t mFaceCount;
00963         size_t mVertexCount;
00964 
00966         Matrix4 mWorldMatrices[256];
00967 
00968         bool mInvertVertexWinding;
00969 
00970     };
00971 }
00972 
00973 #endif

Copyright © 2000-2005 by The OGRE Team
Last modified Wed Feb 23 00:19:12 2005