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SDLmm - C++ interface for the popular SDL library
SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is a
generic API that provides low level access to audio, keyboard, mouse,
joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple
platforms.
SDLmm aims to stay as close as possible to the C API while taking
advantage of native C++ features like object orientation.
Packages
Name |
Version |
Release |
Type |
Size |
Built |
SDLmm |
0.1.8 |
4.fc6 |
src |
405 KiB |
Fri Mar 23 10:00:45 2007 |
Changelog
- * Fri Mar 23 18:00:00 2007 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 0.1.8-4
- Fixed underquired definition warning in /usr/share/aclocal/sdlmm.m4
- * Wed Mar 21 18:00:00 2007 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 0.1.8-3
- Advanced Strategic Command (asc), the reason to package this, turns out to
use its own private copy of SDLmm. This copy contains a few additional
functions and one bug fix. These additional functions are currently not used
by asc. Still I have decided to add not only the fix but also the additional
functions to be future proof (they do not change the ABI). The asc copy also
made some eventhandler prototype changes to make the passed references const,
I've not taken over these changes as those do change the API + ABI (and they
are not needed for asc).
- Fix Source0 URL (bz 233139)
- * Tue Mar 20 18:00:00 2007 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 0.1.8-2
- Fix a bunch of undefined non weak symbol warnings (bz 233139)
- Stop configure from passing -O3 to the compiler